Created by: YGO Mod (20517634)

Created On: 02/11/2024

Main: 55

1 cardApprentice Magician 1 cardApprentice Magician
Apprentice Magician
DARK 2
Apprentice Magician
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.


1 cardBreaker the Magical Warrior
1 cardBreaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


1 cardCatapult Turtle
1 cardCatapult Turtle
Catapult Turtle
WATER 5
Catapult Turtle
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.


1 cardChaos Command Magician 1 cardChaos Command Magician
Chaos Command Magician
LIGHT 6
Chaos Command Magician
  • ATK:

  • 2400

  • DEF:

  • 1900


Negate the effect of a Monster Card that targets this 1 card.


1 cardCommand Knight 1 cardCommand Knight
Command Knight
FIRE 4
Command Knight
  • ATK:

  • 1200

  • DEF:

  • 1900


All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.


1 cardCopycat 1 cardCopycat
Copycat
LIGHT 1
Copycat
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.


1 cardCyber Prima 1 cardCyber Prima
Cyber Prima
LIGHT 6
Cyber Prima
  • ATK:

  • 2300

  • DEF:

  • 1600


If this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.


1 cardCybernetic Magician 1 cardCybernetic Magician
Cybernetic Magician
LIGHT 6
Cybernetic Magician
  • ATK:

  • 2400

  • DEF:

  • 1000


You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase.


1 cardDark Magician Girl 1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


1 cardDark Magician Knight 1 cardDark Magician Knight
Dark Magician Knight
DARK 7
Dark Magician Knight
  • ATK:

  • 2500

  • DEF:

  • 2100


Cannot be Normal Summoned/Set. Must be Special Summoned with "Knight's Title" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target.


1 cardDark Magician of Chaos
1 cardDark Magician of Chaos
Dark Magician of Chaos
DARK 8
Dark Magician of Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


1 cardInjection Fairy Lily
1 cardInjection Fairy Lily
Injection Fairy Lily
EARTH 3
Injection Fairy Lily
  • ATK:

  • 400

  • DEF:

  • 1500


If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.


1 cardKaiser Sea Horse 1 cardKaiser Sea Horse
Kaiser Sea Horse
LIGHT 4
Kaiser Sea Horse
  • ATK:

  • 1700

  • DEF:

  • 1650


This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.


3 cardMagician's Valkyria 3 cardMagician's Valkyria
Magician's Valkyria
LIGHT 4
Magician's Valkyria
  • ATK:

  • 1600

  • DEF:

  • 1800


Monsters your opponent controls cannot target face-up Spellcaster-Type monsters for attacks, except this one.


1 cardMajestic Mech - Goryu 1 cardMajestic Mech - Goryu
Majestic Mech - Goryu
LIGHT 8
Majestic Mech - Goryu
  • ATK:

  • 2900

  • DEF:

  • 1800


You can Tribute Summon (but not Set) this card with 1 Tribute. If Summoned this way, during the End Phase: Send it to the Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


2 cardMarauding Captain
2 cardMarauding Captain
Marauding Captain
EARTH 3
Marauding Captain
  • ATK:

  • 1200

  • DEF:

  • 400


Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


1 cardMythical Beast Cerberus 1 cardMythical Beast Cerberus
Mythical Beast Cerberus
LIGHT 4
Mythical Beast Cerberus
  • ATK:

  • 1400

  • DEF:

  • 1400


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.


1 cardSilent Magician LV4 1 cardSilent Magician LV4
Silent Magician LV4
LIGHT 4
Silent Magician LV4
  • ATK:

  • 1000

  • DEF:

  • 1000


Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.


1 cardSilent Magician LV8 1 cardSilent Magician LV8
Silent Magician LV8
LIGHT 8
Silent Magician LV8
  • ATK:

  • 3500

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.


3 cardSkilled Dark Magician 3 cardSkilled Dark Magician
Skilled Dark Magician
DARK 4
Skilled Dark Magician
  • ATK:

  • 1900

  • DEF:

  • 1700


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.


1 cardSwift Gaia the Fierce Knight 1 cardSwift Gaia the Fierce Knight
Swift Gaia the Fierce Knight
DARK 7
Swift Gaia the Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


If this is the only card in your hand, you can Normal Summon it without Tributing.


1 cardTime Wizard 1 cardTime Wizard
Time Wizard
LIGHT 2
Time Wizard
  • ATK:

  • 500

  • DEF:

  • 400


Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.


1 cardCyber Jar
1 cardCyber Jar
Cyber Jar
DARK 3
Cyber Jar
  • ATK:

  • 900

  • DEF:

  • 900


FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


2 cardDark Valkyria 2 cardDark Valkyria
Dark Valkyria
DARK 4
Dark Valkyria
  • ATK:

  • 1800

  • DEF:

  • 1050


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.


3 cardDark Magician 3 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


1 cardDark Magic Attack 1 cardDark Magic Attack
Dark Magic Attack
Spell Normal
Dark Magic Attack

    If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


    1 cardDedication through Light and Darkness 1 cardDedication through Light and Darkness
    Dedication through Light and Darkness
    Spell Quick
    Dedication through Light and Darkness

      Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.


      1 cardDiffusion Wave-Motion 1 cardDiffusion Wave-Motion
      Diffusion Wave-Motion
      Spell Normal
      Diffusion Wave-Motion

        (This card is not treated as a "Fusion" card.) If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.


        1 cardDouble Spell 1 cardDouble Spell
        Double Spell
        Spell Normal
        Double Spell

          Discard 1 Spell Card, then target 1 Spell Card in your opponent's Graveyard; place that target in the appropriate Zone on your side of the field, and as this card's effect resolution, follow its card text as if you had used it yourself.


          1 cardKnight's Title 1 cardKnight's Title
          Knight's Title
          Spell Normal
          Knight's Title

            Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.


            1 cardLightning Vortex
            1 cardLightning Vortex
            Lightning Vortex
            Spell Normal
            Lightning Vortex

              Discard 1 card; destroy all face-up monsters your opponent controls.


              1 cardMystical Space Typhoon
              1 cardMystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                1 cardNobleman of Crossout
                1 cardNobleman of Crossout
                Nobleman of Crossout
                Spell Normal
                Nobleman of Crossout

                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                  1 cardSoul Exchange 1 cardSoul Exchange
                  Soul Exchange
                  Spell Normal
                  Soul Exchange

                    Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                    1 cardSwords of Revealing Light
                    1 cardSwords of Revealing Light
                    Swords of Revealing Light
                    Spell Normal
                    Swords of Revealing Light

                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                      1 cardThousand Knives 1 cardThousand Knives
                      Thousand Knives
                      Spell Normal
                      Thousand Knives

                        If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.


                        1 cardDark Mirror Force 1 cardDark Mirror Force
                        Dark Mirror Force
                        Trap Normal
                        Dark Mirror Force

                          When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.


                          2 cardMagic Cylinder
                          2 cardMagic Cylinder
                          Magic Cylinder
                          Trap Normal
                          Magic Cylinder

                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                            2 cardMagical Hats 2 cardMagical Hats
                            Magical Hats
                            Trap Normal
                            Magical Hats

                              During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                              3 cardPitch-Black Power Stone 3 cardPitch-Black Power Stone
                              Pitch-Black Power Stone
                              Trap Continuous
                              Pitch-Black Power Stone

                                Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.


                                1 cardShadow Spell 1 cardShadow Spell
                                Shadow Spell
                                Trap Continuous
                                Shadow Spell

                                  Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                                  1 cardSpellbinding Circle 1 cardSpellbinding Circle
                                  Spellbinding Circle
                                  Trap Continuous
                                  Spellbinding Circle

                                    Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.


                                    1 cardWindstorm of Etaqua 1 cardWindstorm of Etaqua
                                    Windstorm of Etaqua
                                    Trap Normal
                                    Windstorm of Etaqua

                                      Change the battle positions of all face-up monsters your opponent controls.




                                      More OCG Info

                                      Dark Magician Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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