Created by: YGO Mod (20517634)

Created On: 02/08/2024

Main: 40 Extra: 15

2 cardAlviss of the Nordic Alfar 2 cardAlviss of the Nordic Alfar
Alviss of the Nordic Alfar
DARK 4
Alviss of the Nordic Alfar
  • ATK:

  • 1500

  • DEF:

  • 1000


If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.


1 cardMimir of the Nordic Ascendant 1 cardMimir of the Nordic Ascendant
Mimir of the Nordic Ascendant
DARK 2
Mimir of the Nordic Ascendant
  • ATK:

  • 600

  • DEF:

  • 0


Once per turn, at the start of your Standby Phase, if you control a "Nordic" monster and this card is in your GY: You can send 1 Spell from your hand to the GY; Special Summon this card.


3 cardNordic Smith Ivaldi 3 cardNordic Smith Ivaldi
Nordic Smith Ivaldi
EARTH 4
Nordic Smith Ivaldi
  • ATK:

  • 1500

  • DEF:

  • 700


If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.


1 cardTanngnjostr of the Nordic Beasts 1 cardTanngnjostr of the Nordic Beasts
Tanngnjostr of the Nordic Beasts
EARTH 3
Tanngnjostr of the Nordic Beasts
  • ATK:

  • 800

  • DEF:

  • 1100


When a monster you control is destroyed by battle and sent to your GY: You can Special Summon this card from your hand. Once per turn, when this Defense Position card on the field is changed to face-up Attack Position: You can Special Summon 1 "Nordic Beast" monster from your Deck in Defense Position, except "Tanngnjostr of the Nordic Beasts".


1 cardTanngrisnir of the Nordic Beasts 1 cardTanngrisnir of the Nordic Beasts
Tanngrisnir of the Nordic Beasts
EARTH 3
Tanngrisnir of the Nordic Beasts
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is destroyed by battle and sent to the GY: Special Summon 2 "Nordic Beast Tokens" (Beast/EARTH/Level 3/ATK 0/DEF 0).


3 cardNordic Beast Gullinbursti 3 cardNordic Beast Gullinbursti
Nordic Beast Gullinbursti
LIGHT 3
Nordic Beast Gullinbursti
  • ATK:

  • 300

  • DEF:

  • 100


For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand.


1 cardValkyrie of the Nordic Ascendant 1 cardValkyrie of the Nordic Ascendant
Valkyrie of the Nordic Ascendant
LIGHT 2
Valkyrie of the Nordic Ascendant
  • ATK:

  • 400

  • DEF:

  • 800


(This card is not treated as a "Valkyrie" card.) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.


2 cardVanadis of the Nordic Ascendant 2 cardVanadis of the Nordic Ascendant
Vanadis of the Nordic Ascendant
DARK 4
Vanadis of the Nordic Ascendant
  • ATK:

  • 1200

  • DEF:

  • 400


For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 cardHippo Carnival
    3 cardHippo Carnival
    Hippo Carnival
    Spell Quick
    Hippo Carnival

      Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".


      2 cardPot of Prosperity
      2 cardPot of Prosperity
      Pot of Prosperity
      Spell Normal
      Pot of Prosperity

        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




        Tag(s):

        1 cardRunick Allure 1 cardRunick Allure
        Runick Allure
        Spell Continuous
        Runick Allure

          Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


          2 cardRunick Destruction
          2 cardRunick Destruction
          Runick Destruction
          Spell Quick
          Runick Destruction

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


            2 cardRunick Flashing Fire 2 cardRunick Flashing Fire
            Runick Flashing Fire
            Spell Quick
            Runick Flashing Fire

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


              2 cardRunick Fountain
              2 cardRunick Fountain
              Runick Fountain
              Spell Field
              Runick Fountain

                You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                3 cardRunick Freezing Curses
                3 cardRunick Freezing Curses
                Runick Freezing Curses
                Spell Quick
                Runick Freezing Curses

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                  1 cardRunick Golden Droplet 1 cardRunick Golden Droplet
                  Runick Golden Droplet
                  Spell Quick
                  Runick Golden Droplet

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                    1 cardRunick Slumber
                    1 cardRunick Slumber
                    Runick Slumber
                    Spell Quick
                    Runick Slumber

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                      1 cardRunick Smiting Storm 1 cardRunick Smiting Storm
                      Runick Smiting Storm
                      Spell Quick
                      Runick Smiting Storm

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                        3 cardRunick Tip
                        3 cardRunick Tip
                        Runick Tip
                        Spell Quick
                        Runick Tip

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                          1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                          Time-Tearing Morganite
                          Spell Normal
                          Time-Tearing Morganite

                            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                            3 cardNordic Relic Svalinn 3 cardNordic Relic Svalinn
                            Nordic Relic Svalinn
                            Trap Continuous
                            Nordic Relic Svalinn

                              If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn.


                              1 cardFreki the Runick Fangs 1 cardFreki the Runick Fangs
                              Freki the Runick Fangs
                              DARK 5
                              Freki the Runick Fangs
                              • ATK:

                              • 2000

                              • DEF:

                              • 0


                              2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                              2 cardGeri the Runick Fangs 2 cardGeri the Runick Fangs
                              Geri the Runick Fangs
                              DARK 4
                              Geri the Runick Fangs
                              • ATK:

                              • 0

                              • DEF:

                              • 1000


                              2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                              2 cardHugin the Runick Wings 2 cardHugin the Runick Wings
                              Hugin the Runick Wings
                              LIGHT 2
                              Hugin the Runick Wings
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                              2 cardMunin the Runick Wings 2 cardMunin the Runick Wings
                              Munin the Runick Wings
                              LIGHT 3
                              Munin the Runick Wings
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                              1 cardSleipnir the Runick Mane 1 cardSleipnir the Runick Mane
                              Sleipnir the Runick Mane
                              LIGHT 9
                              Sleipnir the Runick Mane
                              • ATK:

                              • 1500

                              • DEF:

                              • 1500


                              2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                              3 cardGullveig of the Nordic Ascendant 3 cardGullveig of the Nordic Ascendant
                              Gullveig of the Nordic Ascendant
                              LIGHT
                              Gullveig of the Nordic Ascendant
                              • ATK:

                              • 800

                              • LINK-1

                              Link Arrow:

                              Bottom-Left


                              1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.


                              1 cardLoki, Lord of the Aesir 1 cardLoki, Lord of the Aesir
                              Loki, Lord of the Aesir
                              DARK 10
                              Loki, Lord of the Aesir
                              • ATK:

                              • 3300

                              • DEF:

                              • 3000


                              1 "Nordic Alfar" Tuner + 2+ non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Alfar" Tuner from your GY; Special Summon this card. When Summoned this way: You can target 1 Trap in your GY; add that target to your hand.


                              1 cardOdin, Father of the Aesir 1 cardOdin, Father of the Aesir
                              Odin, Father of the Aesir
                              LIGHT 10
                              Odin, Father of the Aesir
                              • ATK:

                              • 4000

                              • DEF:

                              • 3500


                              1 "Nordic Ascendant" Tuner + 2+ non-Tuner monsters Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Ascendant" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card.


                              2 cardThor, Lord of the Aesir 2 cardThor, Lord of the Aesir
                              Thor, Lord of the Aesir
                              EARTH 10
                              Thor, Lord of the Aesir
                              • ATK:

                              • 3500

                              • DEF:

                              • 2800


                              1 "Nordic Beast" Tuner + 2+ non-Tuner monsters Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Beast" Tuner from your GY; Special Summon this card. If Summoned this way: Inflict 800 damage to your opponent.




                              More OCG Info

                              Runick (Mysterune) Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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