Created by: test (054123)

Created On: 02/03/2024

Need 12 UR

UR Rarity
Elemental HERO Bubbleman2 card
 Rarity
Elemental HERO Shadow Mist2 card
UR Rarity
Slifer the Sky Dragon1 card
UR Rarity
Elemental HERO Neos1 card
 Rarity
Card of Safe Return2 card
UR Rarity
Monster Reborn1 card
UR Rarity
Mirror Force3 card

Main: 30

UR Rarity
Elemental HERO Bubbleman
UR Rarity
Elemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


UR Rarity
Elemental HERO Bubbleman
UR Rarity
Elemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


 Rarity
Elemental HERO Shadow Mist
 Rarity
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


 Rarity
Elemental HERO Shadow Mist
 Rarity
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


SR Rarity
Revival Jam
SR Rarity
Revival Jam
Revival Jam
WATER 4
Revival Jam
  • ATK:

  • 1500

  • DEF:

  • 500


When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.


SR Rarity
Revival Jam
SR Rarity
Revival Jam
Revival Jam
WATER 4
Revival Jam
  • ATK:

  • 1500

  • DEF:

  • 500


When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.


UR Rarity
Slifer the Sky Dragon
UR Rarity
Slifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


R Rarity
Star Boy
R Rarity
Star Boy
Star Boy
WATER 2
Star Boy
  • ATK:

  • 550

  • DEF:

  • 500


As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.


R Rarity
Star Boy
R Rarity
Star Boy
Star Boy
WATER 2
Star Boy
  • ATK:

  • 550

  • DEF:

  • 500


As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.


R Rarity
Magical Reflect Slime
R Rarity
Magical Reflect Slime
Magical Reflect Slime
WATER 3
Magical Reflect Slime
  • ATK:

  • 700

  • DEF:

  • 1200


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Your opponent takes all Battle Damage that you would have taken from a battle involving this card.


R Rarity
Magical Reflect Slime
R Rarity
Magical Reflect Slime
Magical Reflect Slime
WATER 3
Magical Reflect Slime
  • ATK:

  • 700

  • DEF:

  • 1200


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Your opponent takes all Battle Damage that you would have taken from a battle involving this card.


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


R Rarity
Humanoid Slime
R Rarity
Humanoid Slime
Humanoid Slime
WATER 4
Humanoid Slime
  • ATK:

  • 800

  • DEF:

  • 2000


This slime apparently has some human genes in its genetic makeup.


R Rarity
Humanoid Slime
R Rarity
Humanoid Slime
Humanoid Slime
WATER 4
Humanoid Slime
  • ATK:

  • 800

  • DEF:

  • 2000


This slime apparently has some human genes in its genetic makeup.


N Rarity
Slime Toad
N Rarity
Slime Toad
Slime Toad
WATER 2
Slime Toad
  • ATK:

  • 700

  • DEF:

  • 500


A slime with the head of a frog, it attacks by croaking terribly.


 Rarity
Card of Safe Return
 Rarity
Card of Safe Return
Card of Safe Return
Spell Continuous
Card of Safe Return

    When a monster is Special Summoned from your Graveyard, you can draw 1 card.


     Rarity
    Card of Safe Return
     Rarity
    Card of Safe Return
    Card of Safe Return
    Spell Continuous
    Card of Safe Return

      When a monster is Special Summoned from your Graveyard, you can draw 1 card.


      R Rarity
      Jam Breeding Machine
      R Rarity
      Jam Breeding Machine
      Jam Breeding Machine
      Spell Continuous
      Jam Breeding Machine

        During each of your Standby Phases: Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).


        R Rarity
        Jam Breeding Machine
        R Rarity
        Jam Breeding Machine
        Jam Breeding Machine
        Spell Continuous
        Jam Breeding Machine

          During each of your Standby Phases: Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).


          UR Rarity
          Monster Reborn
          UR Rarity
          Monster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            R Rarity
            Polymerization
            R Rarity
            Polymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              SR Rarity
              The Seal of Orichalcos
              SR Rarity
              The Seal of Orichalcos
              The Seal of Orichalcos
              Spell Field
              The Seal of Orichalcos

                All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.


                N Rarity
                Jam Defender
                N Rarity
                Jam Defender
                Jam Defender
                Trap Continuous
                Jam Defender

                  When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.


                  N Rarity
                  Jam Defender
                  N Rarity
                  Jam Defender
                  Jam Defender
                  Trap Continuous
                  Jam Defender

                    When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.


                    UR Rarity
                    Mirror Force
                    UR Rarity
                    Mirror Force
                    Mirror Force
                    Trap Normal
                    Mirror Force

                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                      UR Rarity
                      Mirror Force
                      UR Rarity
                      Mirror Force
                      Mirror Force
                      Trap Normal
                      Mirror Force

                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                        UR Rarity
                        Mirror Force
                        UR Rarity
                        Mirror Force
                        Mirror Force
                        Trap Normal
                        Mirror Force

                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.




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