Created by: Mèo Fool Gaming (37156024)

Created On: 10/07/2022

Main: 40 Extra: 15

1 cardCard of Demise
1 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    3 cardCauldron of the Old Man 3 cardCauldron of the Old Man
    Cauldron of the Old Man
    Spell Continuous
    Cauldron of the Old Man

      When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.


      3 cardDark Ruler No More 3 cardDark Ruler No More
      Dark Ruler No More
      Spell Normal
      Dark Ruler No More

        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




        Tag(s):

        3 cardDemise of the Land 3 cardDemise of the Land
        Demise of the Land
        Spell Quick
        Demise of the Land

          Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.


          3 cardMystic Mine
          3 cardMystic Mine
          Mystic Mine
          Spell Field
          Mystic Mine

            If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.


            1 cardOne Day of Peace
            1 cardOne Day of Peace
            One Day of Peace
            Spell Normal
            One Day of Peace

              Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


              3 cardPot of Duality
              3 cardPot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                3 cardPot of Extravagance
                3 cardPot of Extravagance
                Pot of Extravagance
                Spell Normal
                Pot of Extravagance

                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                  Tag(s):

                  1 cardUpstart Goblin
                  1 cardUpstart Goblin
                  Upstart Goblin
                  Spell Normal
                  Upstart Goblin

                    Draw 1 card, then your opponent gains 1000 LP.


                    3 cardDark Bribe 3 cardDark Bribe
                    Dark Bribe
                    Trap Counter
                    Dark Bribe

                      When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                      3 cardGozen Match
                      3 cardGozen Match
                      Gozen Match
                      Trap Continuous
                      Gozen Match

                        Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                        1 cardMetaverse 1 cardMetaverse
                        Metaverse
                        Trap Normal
                        Metaverse

                          Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                          Tag(s):

                          3 cardOjama Duo 3 cardOjama Duo
                          Ojama Duo
                          Trap Normal
                          Ojama Duo

                            Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                            3 cardOjama Trio 3 cardOjama Trio
                            Ojama Trio
                            Trap Normal
                            Ojama Trio

                              Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                              3 cardRivalry of Warlords
                              3 cardRivalry of Warlords
                              Rivalry of Warlords
                              Trap Continuous
                              Rivalry of Warlords

                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                3 cardSolemn Judgment
                                3 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  3 cardD/D/D Wave Oblivion King Caesar Ragnarok 3 cardD/D/D Wave Oblivion King Caesar Ragnarok
                                  D/D/D Wave Oblivion King Caesar Ragnarok
                                  DARK 10
                                  D/D/D Wave Oblivion King Caesar Ragnarok
                                  • ATK:

                                  • 3200

                                  • DEF:

                                  • 3000


                                  2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.


                                  3 cardElemental HERO Nebula Neos 3 cardElemental HERO Nebula Neos
                                  Elemental HERO Nebula Neos
                                  EARTH 9
                                  Elemental HERO Nebula Neos
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                  3 cardKoalo-Koala 3 cardKoalo-Koala
                                  Koalo-Koala
                                  EARTH 6
                                  Koalo-Koala
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 200


                                  "Sea Koala" + "Tree Otter" You can send 1 Beast-Type monster from your hand to the Graveyard to target 1 monster your opponent controls; destroy it.


                                  3 cardArcana Extra Joker 3 cardArcana Extra Joker
                                  Arcana Extra Joker
                                  LIGHT
                                  Arcana Extra Joker
                                  • ATK:

                                  • 2800

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  3 Warrior monsters with different names Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.


                                  3 cardSuperdreadnought Rail Cannon Gustav Max
                                  3 cardSuperdreadnought Rail Cannon Gustav Max
                                  Superdreadnought Rail Cannon Gustav Max
                                  EARTH
                                  Superdreadnought Rail Cannon Gustav Max
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.




                                  More TCG Info

                                  Mystic Mine Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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