Created by: test (054123)

Created On: 02/01/2024

Main: 40 Extra: 3

2 cardReactor Slime 2 cardReactor Slime
Reactor Slime
WATER 4
Reactor Slime
  • ATK:

  • 500

  • DEF:

  • 500


During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.


2 cardAroma Jar 2 cardAroma Jar
Aroma Jar
WIND 1
Aroma Jar
  • ATK:

  • 500

  • DEF:

  • 400


If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.


1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


2 cardAncient Leaf 2 cardAncient Leaf
Ancient Leaf
Spell Normal
Ancient Leaf

    If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.


    2 cardFinal Flame 2 cardFinal Flame
    Final Flame
    Spell Normal
    Final Flame

      Inflict 600 points of damage to your opponent's Life Points.


      3 cardGoblin Thief
      3 cardGoblin Thief
      Goblin Thief
      Spell Normal
      Goblin Thief

        Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.


        1 cardMagical Mallet 1 cardMagical Mallet
        Magical Mallet
        Spell Normal
        Magical Mallet

          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


          3 cardMeteor of Destruction
          3 cardMeteor of Destruction
          Meteor of Destruction
          Spell Normal
          Meteor of Destruction

            If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.


            3 cardOokazi 3 cardOokazi
            Ookazi
            Spell Normal
            Ookazi

              Inflict 800 damage to your opponent.


              2 cardPot of Dichotomy 2 cardPot of Dichotomy
              Pot of Dichotomy
              Spell Normal
              Pot of Dichotomy

                At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.


                2 cardPot of Extravagance
                2 cardPot of Extravagance
                Pot of Extravagance
                Spell Normal
                Pot of Extravagance

                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                  Tag(s):

                  1 cardRestructer Revolution
                  1 cardRestructer Revolution
                  Restructer Revolution
                  Spell Normal
                  Restructer Revolution

                    Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.


                    1 cardThunder Short 1 cardThunder Short
                    Thunder Short
                    Spell Normal
                    Thunder Short

                      Inflict 400 damage to your opponent for each monster they control.


                      1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                      Time-Tearing Morganite
                      Spell Normal
                      Time-Tearing Morganite

                        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                        3 cardTremendous Fire
                        3 cardTremendous Fire
                        Tremendous Fire
                        Spell Normal
                        Tremendous Fire

                          Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.


                          2 cardMagic Cylinder
                          2 cardMagic Cylinder
                          Magic Cylinder
                          Trap Normal
                          Magic Cylinder

                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                            2 cardMagical Cylinders 2 cardMagical Cylinders
                            Magical Cylinders
                            Trap Normal
                            Magical Cylinders

                              Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                              3 cardMetal Reflect Slime 3 cardMetal Reflect Slime
                              Metal Reflect Slime
                              Trap Continuous
                              Metal Reflect Slime

                                Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                                2 cardMirror Force
                                2 cardMirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                  3 cardEgyptian God Slime 3 cardEgyptian God Slime
                                  Egyptian God Slime
                                  WATER 10
                                  Egyptian God Slime
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".




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