Created by: YGO Mod (20517634)

Created On: 01/29/2024

Main: 55 Extra: 15

1 cardAbominable Unchained Soul 1 cardAbominable Unchained Soul
Abominable Unchained Soul
DARK 8
Abominable Unchained Soul
  • ATK:

  • 3000

  • DEF:

  • 1500


You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.


2 cardChaos Summoning Beast 2 cardChaos Summoning Beast
Chaos Summoning Beast
DARK 1
Chaos Summoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.


3 cardDark Beckoning Beast 3 cardDark Beckoning Beast
Dark Beckoning Beast
DARK 2
Dark Beckoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


1 cardDark Summoning Beast 1 cardDark Summoning Beast
Dark Summoning Beast
DARK 5
Dark Summoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.


1 cardDinowrestler Pankratops 1 cardDinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


3 cardEmissary from the House of Wax 3 cardEmissary from the House of Wax
Emissary from the House of Wax
FIRE 3
Emissary from the House of Wax
  • ATK:

  • 800

  • DEF:

  • 1800


When an opponent's monster declares an attack: You can Special Summon this card from your hand. You can only use this effect of "Emissary from the House of Wax" once per turn. If this card battles a monster, neither can be destroyed by that battle. At the end of your opponent's Battle Phase: You can activate this effect; until the start of your opponent's next Battle Phase, all Attack Position monsters your opponent currently controls cannot change their battle positions, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon, also their effects are negated.


1 cardGruesome Grave Squirmer 1 cardGruesome Grave Squirmer
Gruesome Grave Squirmer
DARK 1
Gruesome Grave Squirmer
  • ATK:

  • 0

  • DEF:

  • 0


If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 "Yubel", or 1 monster that mentions it, in your Monster Zone. You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except "Gruesome Grave Squirmer". You can only use each effect of "Gruesome Grave Squirmer" once per turn.


1 cardHamon, Lord of Striking Thunder 1 cardHamon, Lord of Striking Thunder
Hamon, Lord of Striking Thunder
LIGHT 10
Hamon, Lord of Striking Thunder
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardRaviel, Lord of Phantasms 1 cardRaviel, Lord of Phantasms
Raviel, Lord of Phantasms
DARK 10
Raviel, Lord of Phantasms
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. If your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned, but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster until the end of this turn.


3 cardUnchained Soul of Sharvara
3 cardUnchained Soul of Sharvara
Unchained Soul of Sharvara
FIRE 6
Unchained Soul of Sharvara
  • ATK:

  • 2000

  • DEF:

  • 1500


During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.


1 cardUnchained Soul of Shyama 1 cardUnchained Soul of Shyama
Unchained Soul of Shyama
WATER 6
Unchained Soul of Shyama
  • ATK:

  • 2000

  • DEF:

  • 1500


You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn.


1 cardUnchained Twins - Aruha 1 cardUnchained Twins - Aruha
Unchained Twins - Aruha
FIRE 3
Unchained Twins - Aruha
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardAbomination's Prison 3 cardAbomination's Prison
Abomination's Prison
Spell Normal
Abomination's Prison

    Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.


    2 cardCalled by the Grave
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardCerulean Skyfire 1 cardCerulean Skyfire
      Cerulean Skyfire
      Spell Continuous
      Cerulean Skyfire

        To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.


        3 cardDark Ruler No More 3 cardDark Ruler No More
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




          Tag(s):

          1 cardFallen Paradise 1 cardFallen Paradise
          Fallen Paradise
          Spell Field
          Fallen Paradise

            Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.


            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              3 cardNightmare Throne 3 cardNightmare Throne
              Nightmare Throne
              Spell Field
              Nightmare Throne

                When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.


                3 cardOpening of the Spirit Gates 3 cardOpening of the Spirit Gates
                Opening of the Spirit Gates
                Spell Continuous
                Opening of the Spirit Gates

                  When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.


                  1 cardWailing of the Unchained Souls 1 cardWailing of the Unchained Souls
                  Wailing of the Unchained Souls
                  Spell Continuous
                  Wailing of the Unchained Souls

                    If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.


                    3 cardAbominable Chamber of the Unchained 3 cardAbominable Chamber of the Unchained
                    Abominable Chamber of the Unchained
                    Trap Normal
                    Abominable Chamber of the Unchained

                      Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.


                      1 cardAwakening of the Sacred Beasts 1 cardAwakening of the Sacred Beasts
                      Awakening of the Sacred Beasts
                      Trap Continuous
                      Awakening of the Sacred Beasts

                        This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control. ● 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s). ● 2+: Negate the activated effects of monsters your opponent controls. ● 3: Any monsters sent to your opponent's GY are banished instead. Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.


                        1 cardEscape of the Unchained 1 cardEscape of the Unchained
                        Escape of the Unchained
                        Trap Normal
                        Escape of the Unchained

                          Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.


                          3 cardEvenly Matched 3 cardEvenly Matched
                          Evenly Matched
                          Trap Normal
                          Evenly Matched

                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                            3 cardInfinite Impermanence 3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              1 cardRed Reboot
                              1 cardRed Reboot
                              Red Reboot
                              Trap Counter
                              Red Reboot

                                When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                1 cardAccesscode Talker 1 cardAccesscode Talker
                                Accesscode Talker
                                DARK
                                Accesscode Talker
                                • ATK:

                                • 2300

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                Tag(s):

                                1 cardI:P Masquerena 1 cardI:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                1 cardKnightmare Gryphon
                                1 cardKnightmare Gryphon
                                Knightmare Gryphon
                                LIGHT
                                Knightmare Gryphon
                                • ATK:

                                • 2500

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                Mekk-Knight Crusadia Avramax
                                LIGHT
                                Mekk-Knight Crusadia Avramax
                                • ATK:

                                • 3000

                                • LINK-4

                                Link Arrow:

                                Left

                                Right

                                Bottom-Left

                                Bottom-Right


                                2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                1 cardS:P Little Knight 1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                Salamangreat Almiraj
                                FIRE
                                Salamangreat Almiraj
                                • ATK:

                                • 0

                                • LINK-1

                                Link Arrow:

                                Bottom-Right


                                1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                1 cardUnchained Abomination 1 cardUnchained Abomination
                                Unchained Abomination
                                DARK
                                Unchained Abomination
                                • ATK:

                                • 3000

                                • LINK-4

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                                2 cardUnchained Soul Lord of Yama 2 cardUnchained Soul Lord of Yama
                                Unchained Soul Lord of Yama
                                DARK
                                Unchained Soul Lord of Yama
                                • ATK:

                                • 2000

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                                1 cardUnchained Soul of Anguish 1 cardUnchained Soul of Anguish
                                Unchained Soul of Anguish
                                DARK
                                Unchained Soul of Anguish
                                • ATK:

                                • 2400

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.


                                2 cardUnchained Soul of Rage 2 cardUnchained Soul of Rage
                                Unchained Soul of Rage
                                DARK
                                Unchained Soul of Rage
                                • ATK:

                                • 1800

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                                1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                Underworld Goddess of the Closed World
                                LIGHT
                                Underworld Goddess of the Closed World
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

                                Top

                                Top-Right

                                Right

                                Bottom

                                Bottom-Right


                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                1 cardD/D/D Wave High King Caesar 1 cardD/D/D Wave High King Caesar
                                D/D/D Wave High King Caesar
                                WATER
                                D/D/D Wave High King Caesar
                                • ATK:

                                • 2800

                                • DEF:

                                • 1800


                                2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.




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