Created by: YGO Mod (20517634) (12076453)

Created On: 01/28/2024

Need 13 UR

UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Red Blossoms from Underroot1 card
UR Rarity
Coordius the Triphasic Dealmon1 card
UR Rarity
A Bao A Qu, the Lightless Shadow1 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Adreus, Keeper of Armageddon1 card
UR Rarity
Number 1: Infection Buzzking1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Split Mirror of the Underworld1 card
UR Rarity
Terrors of the Overroot2 card

Main: 41 Extra: 15

R Rarity
1 cardLabrynth Archfiend
R Rarity
1 cardLabrynth Archfiend
Labrynth Archfiend
DARK 7
Labrynth Archfiend
  • ATK:

  • 2000

  • DEF:

  • 2800


Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


R Rarity
3 cardPrufinesse, the Tactical Trapper
R Rarity
3 cardPrufinesse, the Tactical Trapper
Prufinesse, the Tactical Trapper
DARK 4
Prufinesse, the Tactical Trapper
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.


UR Rarity
1 cardRed Blossoms from Underroot
UR Rarity
1 cardRed Blossoms from Underroot
Red Blossoms from Underroot
DARK 1
Red Blossoms from Underroot
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn.


SR Rarity
1 cardArchfiend's Ghastly Glitch
SR Rarity
1 cardArchfiend's Ghastly Glitch
Archfiend's Ghastly Glitch
Trap Normal
Archfiend's Ghastly Glitch

    If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.


    SR Rarity
    1 cardBlazing Mirror Force
    SR Rarity
    1 cardBlazing Mirror Force
    Blazing Mirror Force
    Trap Normal
    Blazing Mirror Force

      When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


      SR Rarity
      1 cardBreakthrough Skill
      SR Rarity
      1 cardBreakthrough Skill
      Breakthrough Skill
      Trap Normal
      Breakthrough Skill

        Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


        R Rarity
        2 cardCompulsory Evacuation Device
        R Rarity
        2 cardCompulsory Evacuation Device
        Compulsory Evacuation Device
        Trap Normal
        Compulsory Evacuation Device

          Target 1 monster on the field; return that target to the hand.


          R Rarity
          1 cardDark Illusion
          R Rarity
          1 cardDark Illusion
          Dark Illusion
          Trap Counter
          Dark Illusion

            When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.


            R Rarity
            1 cardDark Mirror Force
            R Rarity
            1 cardDark Mirror Force
            Dark Mirror Force
            Trap Normal
            Dark Mirror Force

              When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.


              N Rarity
              2 cardDark Spirit of the Silent
              N Rarity
              2 cardDark Spirit of the Silent
              Dark Spirit of the Silent
              Trap Normal
              Dark Spirit of the Silent

                Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)


                SR Rarity
                1 cardDimensional Prison
                SR Rarity
                1 cardDimensional Prison
                Dimensional Prison
                Trap Normal
                Dimensional Prison

                  When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                  SR Rarity
                  1 cardDrowning Mirror Force
                  SR Rarity
                  1 cardDrowning Mirror Force
                  Drowning Mirror Force
                  Trap Normal
                  Drowning Mirror Force

                    When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                    SR Rarity
                    2 cardEvenly Matched
                    SR Rarity
                    2 cardEvenly Matched
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                      R Rarity
                      1 cardFarewelcome Labrynth
                      R Rarity
                      1 cardFarewelcome Labrynth
                      Farewelcome Labrynth
                      Trap Normal
                      Farewelcome Labrynth

                        When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.


                        SR Rarity
                        1 cardJar of Avarice
                        SR Rarity
                        1 cardJar of Avarice
                        Jar of Avarice
                        Trap Normal
                        Jar of Avarice

                          Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                          SR Rarity
                          1 cardLabrynth Barrage
                          SR Rarity
                          1 cardLabrynth Barrage
                          Labrynth Barrage
                          Trap Normal
                          Labrynth Barrage

                            When you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when that card is activated, also until the end of your opponent's next turn after this card resolves, your opponent takes no effect damage from your card effects.


                            SR Rarity
                            1 cardMirror Force
                            SR Rarity
                            1 cardMirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                              SR Rarity
                              1 cardMirror Force Launcher
                              SR Rarity
                              1 cardMirror Force Launcher
                              Mirror Force Launcher
                              Trap Continuous
                              Mirror Force Launcher

                                Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn.


                                R Rarity
                                1 cardPinpoint Guard
                                R Rarity
                                1 cardPinpoint Guard
                                Pinpoint Guard
                                Trap Normal
                                Pinpoint Guard

                                  When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn.


                                  SR Rarity
                                  1 cardQuaking Mirror Force
                                  SR Rarity
                                  1 cardQuaking Mirror Force
                                  Quaking Mirror Force
                                  Trap Normal
                                  Quaking Mirror Force

                                    When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                    SR Rarity
                                    3 cardSimultaneous Equation Cannons
                                    SR Rarity
                                    3 cardSimultaneous Equation Cannons
                                    Simultaneous Equation Cannons
                                    Trap Normal
                                    Simultaneous Equation Cannons

                                      Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                                      UR Rarity
                                      1 cardSplit Mirror of the Underworld
                                      UR Rarity
                                      1 cardSplit Mirror of the Underworld
                                      Split Mirror of the Underworld
                                      Trap Normal
                                      Split Mirror of the Underworld

                                        When you take damage from your opponent's card effect or their monster's attack: Apply the appropriate effect based on the type of damage. ● Battle: Special Summon 1 monster from your GY, with ATK less than or equal to the damage, and if you do, end the Battle Phase after the Damage Step. ● Effect: Inflict double the damage you took to your opponent. You can only activate 1 "Split Mirror of the Underworld" per turn.


                                        SR Rarity
                                        1 cardStorming Mirror Force
                                        SR Rarity
                                        1 cardStorming Mirror Force
                                        Storming Mirror Force
                                        Trap Normal
                                        Storming Mirror Force

                                          When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                                          SR Rarity
                                          3 cardTerrors of the Afterroot
                                          SR Rarity
                                          3 cardTerrors of the Afterroot
                                          Terrors of the Afterroot
                                          Trap Normal
                                          Terrors of the Afterroot

                                            Target 1 monster in your opponent's GY; Special Summon it to your opponent's field, then you can banish 1 monster your opponent controls, then if your opponent has a banished monster(s), return 1 of them to the GY. You can banish this card from your GY, except the turn it was sent there, then target 1 Level 1 monster in your GY; shuffle that monster into the Deck, then you can Set 1 "Terrors of the Underroot", "Terrors of the Overroot", or "Terrors of the Afterroot" from your Deck.


                                            UR Rarity
                                            2 cardTerrors of the Overroot
                                            UR Rarity
                                            2 cardTerrors of the Overroot
                                            Terrors of the Overroot
                                            Trap Normal
                                            Terrors of the Overroot

                                              Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                                              R Rarity
                                              1 cardTerrors of the Underroot
                                              R Rarity
                                              1 cardTerrors of the Underroot
                                              Terrors of the Underroot
                                              Trap Normal
                                              Terrors of the Underroot

                                                Target up to 5 cards in your opponent's GY and the same number of your opponent's banished cards; banish those targets from their GY, and if you do, return those banished targets to the GY. You can only activate 1 "Terrors of the Underroot" per turn.


                                                N Rarity
                                                1 cardThree Strikes Barrier
                                                N Rarity
                                                1 cardThree Strikes Barrier
                                                Three Strikes Barrier
                                                Trap Normal
                                                Three Strikes Barrier

                                                  If your opponent controls exactly 3 cards: Activate 1 of these effects; ● This turn, your monsters cannot be destroyed by battle. ● This turn, you take no battle damage. ● This turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP.


                                                  SR Rarity
                                                  1 cardTitanocider
                                                  SR Rarity
                                                  1 cardTitanocider
                                                  Titanocider
                                                  Trap Normal
                                                  Titanocider

                                                    Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.


                                                    UR Rarity
                                                    1 cardCoordius the Triphasic Dealmon
                                                    UR Rarity
                                                    1 cardCoordius the Triphasic Dealmon
                                                    Coordius the Triphasic Dealmon
                                                    DARK 9
                                                    Coordius the Triphasic Dealmon
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    1 Synchro Monster + 1 Xyz Monster + 1 Link Monster Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and choose 1 effect for every 2000 LP paid (you can only apply each effect once, and you resolve them in the listed order, skipping any that were not chosen); ● Add 1 Spell/Trap from your GY to your hand. ● Destroy 3 cards your opponent controls. ● This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack. You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.


                                                    UR Rarity
                                                    1 cardA Bao A Qu, the Lightless Shadow
                                                    UR Rarity
                                                    1 cardA Bao A Qu, the Lightless Shadow
                                                    A Bao A Qu, the Lightless Shadow
                                                    DARK
                                                    A Bao A Qu, the Lightless Shadow
                                                    • ATK:

                                                    • 2800

                                                    • LINK-4

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                                    R Rarity
                                                    1 cardBaba Barber
                                                    R Rarity
                                                    1 cardBaba Barber
                                                    Baba Barber
                                                    DARK
                                                    Baba Barber
                                                    • ATK:

                                                    • 200

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Bottom


                                                    2 monsters At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.


                                                    SR Rarity
                                                    1 cardBeat Cop from the Underworld
                                                    SR Rarity
                                                    1 cardBeat Cop from the Underworld
                                                    Beat Cop from the Underworld
                                                    DARK
                                                    Beat Cop from the Underworld
                                                    • ATK:

                                                    • 1000

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 monsters If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect. ● You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.)


                                                    SR Rarity
                                                    1 cardMuckraker From the Underworld
                                                    SR Rarity
                                                    1 cardMuckraker From the Underworld
                                                    Muckraker From the Underworld
                                                    DARK
                                                    Muckraker From the Underworld
                                                    • ATK:

                                                    • 1000

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Bottom


                                                    2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                                    UR Rarity
                                                    1 cardUnderworld Goddess of the Closed World
                                                    UR Rarity
                                                    1 cardUnderworld Goddess of the Closed World
                                                    Underworld Goddess of the Closed World
                                                    LIGHT
                                                    Underworld Goddess of the Closed World
                                                    • ATK:

                                                    • 3000

                                                    • LINK-5

                                                    Link Arrow:

                                                    Top

                                                    Top-Right

                                                    Right

                                                    Bottom

                                                    Bottom-Right


                                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                    UR Rarity
                                                    1 cardAdreus, Keeper of Armageddon
                                                    UR Rarity
                                                    1 cardAdreus, Keeper of Armageddon
                                                    Adreus, Keeper of Armageddon
                                                    DARK
                                                    Adreus, Keeper of Armageddon
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 1700


                                                    2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                                    UR Rarity
                                                    1 cardNumber 1: Infection Buzzking
                                                    UR Rarity
                                                    1 cardNumber 1: Infection Buzzking
                                                    Number 1: Infection Buzzking
                                                    DARK
                                                    Number 1: Infection Buzzking
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    2+ Level 8 monsters Once per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of "Number 1: Infection Buzzking" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.


                                                    N Rarity
                                                    1 cardNumber 53: Heart-eartH
                                                    N Rarity
                                                    1 cardNumber 53: Heart-eartH
                                                    Number 53: Heart-eartH
                                                    DARK
                                                    Number 53: Heart-eartH
                                                    • ATK:

                                                    • 100

                                                    • DEF:

                                                    • 100


                                                    3 Level 5 monsters Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.)


                                                    R Rarity
                                                    1 cardNumber 77: The Seven Sins
                                                    R Rarity
                                                    1 cardNumber 77: The Seven Sins
                                                    Number 77: The Seven Sins
                                                    DARK
                                                    Number 77: The Seven Sins
                                                    • ATK:

                                                    • 4000

                                                    • DEF:

                                                    • 3000


                                                    2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.


                                                    R Rarity
                                                    1 cardNumber 80: Rhapsody in Berserk
                                                    R Rarity
                                                    1 cardNumber 80: Rhapsody in Berserk
                                                    Number 80: Rhapsody in Berserk
                                                    DARK
                                                    Number 80: Rhapsody in Berserk
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 1200


                                                    2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.


                                                    N Rarity
                                                    1 cardNumber 85: Crazy Box
                                                    N Rarity
                                                    1 cardNumber 85: Crazy Box
                                                    Number 85: Crazy Box
                                                    DARK
                                                    Number 85: Crazy Box
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 300


                                                    2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.


                                                    R Rarity
                                                    1 cardNumber C80: Requiem in Berserk
                                                    R Rarity
                                                    1 cardNumber C80: Requiem in Berserk
                                                    Number C80: Requiem in Berserk
                                                    DARK
                                                    Number C80: Requiem in Berserk
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 2000


                                                    3 Level 5 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 2000 ATK. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect. ● You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target.


                                                    SR Rarity
                                                    1 cardOnibimaru Soul Sweeper
                                                    SR Rarity
                                                    1 cardOnibimaru Soul Sweeper
                                                    Onibimaru Soul Sweeper
                                                    DARK
                                                    Onibimaru Soul Sweeper
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1600


                                                    2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                                                    UR Rarity
                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    UR Rarity
                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    DARK
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2900


                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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