Created by: test (054123)

Created On: 01/28/2024

Need 40 UR

UR Rarity
Bystial Magnamhut1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being3 card
UR Rarity
Obelisk the Tormentor2 card
UR Rarity
Slifer the Sky Dragon2 card
UR Rarity
The Winged Dragon of Ra1 card
UR Rarity
Destiny HERO - Destroyer Phoenix Enforcer1 card
UR Rarity
Mekk-Knight Crusadia Avramax1 card
UR Rarity
Baronne de Fleur3 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Galaxy-Eyes Full Armor Photon Dragon1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Crossout Designator3 card
UR Rarity
Forbidden Droplet2 card
UR Rarity
Lightning Storm1 card
UR Rarity
Monster Reborn3 card
UR Rarity
Rite of Aramesir3 card
UR Rarity
Terraforming3 card
UR Rarity
Solemn Judgment1 card

Main: 44 Extra: 8

UR Rarity
1 cardBystial Magnamhut
UR Rarity
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


SR Rarity
2 cardD.D. Crow
SR Rarity
2 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardNibiru, the Primal Being
UR Rarity
3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
2 cardObelisk the Tormentor
UR Rarity
2 cardObelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


UR Rarity
2 cardSlifer the Sky Dragon
UR Rarity
2 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


UR Rarity
1 cardThe Winged Dragon of Ra
UR Rarity
1 cardThe Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


SR Rarity
1 cardSage with Eyes of Blue
SR Rarity
1 cardSage with Eyes of Blue
Sage with Eyes of Blue
LIGHT 1
Sage with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 1500


When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.


UR Rarity
1 cardCalled by the Grave
UR Rarity
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    3 cardCrossout Designator
    UR Rarity
    3 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      SR Rarity
      1 cardFoolish Burial Goods
      SR Rarity
      1 cardFoolish Burial Goods
      Foolish Burial Goods
      Spell Normal
      Foolish Burial Goods

        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


        UR Rarity
        2 cardForbidden Droplet
        UR Rarity
        2 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          SR Rarity
          3 cardLabrynth Labyrinth
          SR Rarity
          3 cardLabrynth Labyrinth
          Labrynth Labyrinth
          Spell Field
          Labrynth Labyrinth

            If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


            UR Rarity
            1 cardLightning Storm
            UR Rarity
            1 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              UR Rarity
              3 cardMonster Reborn
              UR Rarity
              3 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                N Rarity
                1 cardPolymerization
                N Rarity
                1 cardPolymerization
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                  SR Rarity
                  1 cardQuick Launch
                  SR Rarity
                  1 cardQuick Launch
                  Quick Launch
                  Spell Quick
                  Quick Launch

                    Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.


                    UR Rarity
                    3 cardRite of Aramesir
                    UR Rarity
                    3 cardRite of Aramesir
                    Rite of Aramesir
                    Spell Normal
                    Rite of Aramesir

                      If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                      UR Rarity
                      3 cardTerraforming
                      UR Rarity
                      3 cardTerraforming
                      Terraforming
                      Spell Normal
                      Terraforming

                        Add 1 Field Spell from your Deck to your hand.




                        Tag(s):

                        SR Rarity
                        2 cardSkill Drain
                        SR Rarity
                        2 cardSkill Drain
                        Skill Drain
                        Trap Continuous
                        Skill Drain

                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                          UR Rarity
                          1 cardSolemn Judgment
                          UR Rarity
                          1 cardSolemn Judgment
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            UR Rarity
                            1 cardDestiny HERO - Destroyer Phoenix Enforcer
                            UR Rarity
                            1 cardDestiny HERO - Destroyer Phoenix Enforcer
                            Destiny HERO - Destroyer Phoenix Enforcer
                            DARK 8
                            Destiny HERO - Destroyer Phoenix Enforcer
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                            SR Rarity
                            1 cardKnightmare Phoenix
                            SR Rarity
                            1 cardKnightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            1 cardMekk-Knight Crusadia Avramax
                            UR Rarity
                            1 cardMekk-Knight Crusadia Avramax
                            Mekk-Knight Crusadia Avramax
                            LIGHT
                            Mekk-Knight Crusadia Avramax
                            • ATK:

                            • 3000

                            • LINK-4

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left

                            Bottom-Right


                            2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                            UR Rarity
                            3 cardBaronne de Fleur
                            UR Rarity
                            3 cardBaronne de Fleur
                            Baronne de Fleur
                            WIND 10
                            Baronne de Fleur
                            • ATK:

                            • 3000

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                            UR Rarity
                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                            Tag(s):

                            UR Rarity
                            1 cardGalaxy-Eyes Full Armor Photon Dragon
                            UR Rarity
                            1 cardGalaxy-Eyes Full Armor Photon Dragon
                            Galaxy-Eyes Full Armor Photon Dragon
                            LIGHT
                            Galaxy-Eyes Full Armor Photon Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 3500


                            3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.




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