Created by: test (054123)

Created On: 01/27/2024

Need 19 UR

UR Rarity
Destiny HERO - Plasma1 card
UR Rarity
Elemental HERO Stratos1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Slifer the Sky Dragon1 card
UR Rarity
The Winged Dragon of Ra1 card
UR Rarity
The Winged Dragon of Ra - Immortal Phoenix1 card
UR Rarity
The Winged Dragon of Ra - Sphere Mode3 card
 Rarity
Elemental HERO Air Neos1 card
UR Rarity
Elemental HERO Divine Neos1 card
UR Rarity
Elemental HERO Shining Neos Wingman1 card
UR Rarity
Wake Up Your Elemental HERO1 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
Elemental HERO Neos2 card
UR Rarity
Ash Blossom & Joyous Spring1 card

Main: 40 Extra: 15

R Rarity
1 cardDestiny HERO - Dark Angel
R Rarity
1 cardDestiny HERO - Dark Angel
Destiny HERO - Dark Angel
DARK 1
Destiny HERO - Dark Angel
  • ATK:

  • 0

  • DEF:

  • 0


If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.


SR Rarity
1 cardDestiny HERO - Diamond Dude
SR Rarity
1 cardDestiny HERO - Diamond Dude
Destiny HERO - Diamond Dude
DARK 4
Destiny HERO - Diamond Dude
  • ATK:

  • 1400

  • DEF:

  • 1600


Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).


R Rarity
1 cardDestiny HERO - Dreadmaster
R Rarity
1 cardDestiny HERO - Dreadmaster
Destiny HERO - Dreadmaster
DARK 8
Destiny HERO - Dreadmaster
  • ATK:

  • -1

  • DEF:

  • -1


If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.


SR Rarity
1 cardDestiny HERO - Malicious
SR Rarity
1 cardDestiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


UR Rarity
1 cardDestiny HERO - Plasma
UR Rarity
1 cardDestiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


N Rarity
1 cardElemental HERO Bubbleman
N Rarity
1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


SR Rarity
1 cardElemental HERO Liquid Soldier
SR Rarity
1 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


SR Rarity
1 cardElemental HERO Spirit of Neos
SR Rarity
1 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


UR Rarity
1 cardElemental HERO Stratos
UR Rarity
1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


R Rarity
1 cardNeos Wiseman
R Rarity
1 cardNeos Wiseman
Neos Wiseman
LIGHT 10
Neos Wiseman
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.


UR Rarity
1 cardSlifer the Sky Dragon
UR Rarity
1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


UR Rarity
1 cardThe Winged Dragon of Ra
UR Rarity
1 cardThe Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


UR Rarity
1 cardThe Winged Dragon of Ra - Immortal Phoenix
UR Rarity
1 cardThe Winged Dragon of Ra - Immortal Phoenix
The Winged Dragon of Ra - Immortal Phoenix
DIVINE 10
The Winged Dragon of Ra - Immortal Phoenix
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.


UR Rarity
3 cardThe Winged Dragon of Ra - Sphere Mode
UR Rarity
3 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


SR Rarity
1 cardElemental HERO Neos Alius
SR Rarity
1 cardElemental HERO Neos Alius
Elemental HERO Neos Alius
LIGHT 4
Elemental HERO Neos Alius
  • ATK:

  • 1900

  • DEF:

  • 1300


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


UR Rarity
2 cardElemental HERO Neos
UR Rarity
2 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
1 cardAsh Blossom & Joyous Spring
UR Rarity
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


N Rarity
1 cardBurst Return
N Rarity
1 cardBurst Return
Burst Return
Spell Normal
Burst Return

    If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".


    R Rarity
    1 cardContact Gate
    R Rarity
    1 cardContact Gate
    Contact Gate
    Spell Normal
    Contact Gate

      Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.


      N Rarity
      1 cardFusion Recovery
      N Rarity
      1 cardFusion Recovery
      Fusion Recovery
      Spell Normal
      Fusion Recovery

        Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


        R Rarity
        1 cardFusion Substitute
        R Rarity
        1 cardFusion Substitute
        Fusion Substitute
        Spell Normal
        Fusion Substitute

          (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


          SR Rarity
          1 cardGeneration Next
          SR Rarity
          1 cardGeneration Next
          Generation Next
          Spell Quick
          Generation Next

            If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.


            N Rarity
            1 cardHero Flash!!
            N Rarity
            1 cardHero Flash!!
            Hero Flash!!
            Spell Normal
            Hero Flash!!

              Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.


              R Rarity
              2 cardMiracle Fusion
              R Rarity
              2 cardMiracle Fusion
              Miracle Fusion
              Spell Normal
              Miracle Fusion

                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                SR Rarity
                1 cardPiri Reis Map
                SR Rarity
                1 cardPiri Reis Map
                Piri Reis Map
                Spell Normal
                Piri Reis Map

                  At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                  N Rarity
                  3 cardPolymerization
                  N Rarity
                  3 cardPolymerization
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                    N Rarity
                    2 cardSkyscraper
                    N Rarity
                    2 cardSkyscraper
                    Skyscraper
                    Spell Field
                    Skyscraper

                      If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                      N Rarity
                      1 cardWrath of Neos
                      N Rarity
                      1 cardWrath of Neos
                      Wrath of Neos
                      Spell Normal
                      Wrath of Neos

                        Select 1 face-up "Elemental HERO Neos" you control. Return it to the Deck and destroy all cards on the field.


                        SR Rarity
                        1 cardCall of the Haunted
                        SR Rarity
                        1 cardCall of the Haunted
                        Call of the Haunted
                        Trap Continuous
                        Call of the Haunted

                          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                          R Rarity
                          1 cardTreacherous Trap Hole
                          R Rarity
                          1 cardTreacherous Trap Hole
                          Treacherous Trap Hole
                          Trap Normal
                          Treacherous Trap Hole

                            If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                             Rarity
                            1 cardElemental HERO Air Neos
                             Rarity
                            1 cardElemental HERO Air Neos
                            Elemental HERO Air Neos
                            WIND 7
                            Elemental HERO Air Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.


                            N Rarity
                            2 cardElemental HERO Aqua Neos
                            N Rarity
                            2 cardElemental HERO Aqua Neos
                            Elemental HERO Aqua Neos
                            WATER 7
                            Elemental HERO Aqua Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                            SR Rarity
                            1 cardElemental HERO Core
                            SR Rarity
                            1 cardElemental HERO Core
                            Elemental HERO Core
                            EARTH 9
                            Elemental HERO Core
                            • ATK:

                            • 2700

                            • DEF:

                            • 2200


                            3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.


                            UR Rarity
                            1 cardElemental HERO Divine Neos
                            UR Rarity
                            1 cardElemental HERO Divine Neos
                            Elemental HERO Divine Neos
                            LIGHT 12
                            Elemental HERO Divine Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2500


                            Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.


                            SR Rarity
                            1 cardElemental HERO Electrum
                            SR Rarity
                            1 cardElemental HERO Electrum
                            Elemental HERO Electrum
                            LIGHT 10
                            Elemental HERO Electrum
                            • ATK:

                            • 2900

                            • DEF:

                            • 2600


                            "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                            R Rarity
                            1 cardElemental HERO Flame Wingman
                            R Rarity
                            1 cardElemental HERO Flame Wingman
                            Elemental HERO Flame Wingman
                            WIND 6
                            Elemental HERO Flame Wingman
                            • ATK:

                            • 2100

                            • DEF:

                            • 1200


                            "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                            SR Rarity
                            1 cardElemental HERO Gaia
                            SR Rarity
                            1 cardElemental HERO Gaia
                            Elemental HERO Gaia
                            EARTH 6
                            Elemental HERO Gaia
                            • ATK:

                            • 2200

                            • DEF:

                            • 2600


                            1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                            N Rarity
                            1 cardElemental HERO Inferno
                            N Rarity
                            1 cardElemental HERO Inferno
                            Elemental HERO Inferno
                            FIRE 8
                            Elemental HERO Inferno
                            • ATK:

                            • 2300

                            • DEF:

                            • 1600


                            "Elemental HERO Heat" + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.


                            SR Rarity
                            1 cardElemental HERO Nova Master
                            SR Rarity
                            1 cardElemental HERO Nova Master
                            Elemental HERO Nova Master
                            FIRE 8
                            Elemental HERO Nova Master
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                            UR Rarity
                            1 cardElemental HERO Shining Neos Wingman
                            UR Rarity
                            1 cardElemental HERO Shining Neos Wingman
                            Elemental HERO Shining Neos Wingman
                            LIGHT 8
                            Elemental HERO Shining Neos Wingman
                            • ATK:

                            • 3100

                            • DEF:

                            • 2500


                            "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                            R Rarity
                            1 cardElemental HERO Shining Phoenix Enforcer
                            R Rarity
                            1 cardElemental HERO Shining Phoenix Enforcer
                            Elemental HERO Shining Phoenix Enforcer
                            FIRE 8
                            Elemental HERO Shining Phoenix Enforcer
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            "Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.


                            N Rarity
                            1 cardEvil HERO Inferno Wing
                            N Rarity
                            1 cardEvil HERO Inferno Wing
                            Evil HERO Inferno Wing
                            FIRE 6
                            Evil HERO Inferno Wing
                            • ATK:

                            • 2100

                            • DEF:

                            • 1200


                            "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.


                            UR Rarity
                            1 cardWake Up Your Elemental HERO
                            UR Rarity
                            1 cardWake Up Your Elemental HERO
                            Wake Up Your Elemental HERO
                            LIGHT 10
                            Wake Up Your Elemental HERO
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                            UR Rarity
                            1 cardPredaplant Verte Anaconda
                            UR Rarity
                            1 cardPredaplant Verte Anaconda
                            Predaplant Verte Anaconda
                            DARK
                            Predaplant Verte Anaconda
                            • ATK:

                            • 500

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.




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