[REQUIREMENT] Pay 800 LP.
[EFFECT] Inflict 300 damage to your opponent.
DARK2
Dream Drummer
ATK:
500
DEF:
0
[REQUIREMENT] Shuffle 1 Psychic Type monster from your Graveyard into the Deck.
[EFFECT] Shuffle 1 monster from your opponent's Graveyard into the Deck. Then, if you have a face-up Normal Monster on your field, you can gain 500 LP.
DARK7
Giftarist
ATK:
2400
DEF:
0
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card gains ATK equal to [the number of other face-up Psychic Type monsters on your field] x 400 until the end of this turn.
LIGHT1
Howlingbird
ATK:
0
DEF:
1400
A bird that constantly emits sound as it flies with the wind. It is said the noise its wings make reflects the heart of the listener. To some it sounds like a beautiful song, but to others it's an ominous drone.
LIGHT7
Prima Guitarna the Shining Superstar
ATK:
2200
DEF:
0
[REQUIREMENT] Pay 1000 LP.
[EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.
DARK6
Psy Stage Bouncer
ATK:
2000
DEF:
700
The psychic menace has been growing in recent years, and a crack team of bodyguards has been entrusted to protect Psychic Diva, the key to solving it all.
LIGHT1
Romanpick
ATK:
500
DEF:
0
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
DARK4
Silent Assailant
ATK:
1500
DEF:
0
An elusive assassin who undertakes dangerous missions while searching for her lost partner.
DARK3
Speedy Performer
ATK:
400
DEF:
1000
[REQUIREMENT] If your opponent has a monster on their field, send the top card of your Deck to the Graveyard.
[EFFECT] 1 face-up monster on your field gains 400 ATK until the end of this turn.
DARK6
Summoned Skull
ATK:
2500
DEF:
1200
A fiend with dark powers for confusing the enemy. Among the Fiend Type monsters, this monster boasts considerable force.
SpellNormal
Monster Reincarnation
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] Add 1 monster from your Graveyard to your hand.
SpellNormal
Psychic Divergence
[REQUIREMENT] If you have a face-up Psychic Type monster on your field, pay 500 LP.
[EFFECT] Place 1 Spell/Trap Card from your opponent's field on top of the owner's Deck.
TrapNormal
Call of the Earthbound
[REQUIREMENT] When an opponent's monster declares an attack.
[EFFECT] You choose the attack target for your opponent's attack.
TrapNormal
Severing Psychic Wall
[REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Psychic Type monster, shuffle 1 Psychic Type monster from your Graveyard into the Deck.
[EFFECT] The attack target gains 500 ATK until the end of this turn.
TrapNormal
Widespread Ruin
[REQUIREMENT] When an opponent's monster declares an attack.
[EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.
[REQUIREMENT] Shuffle 1 Psychic Type monster from your Graveyard into the Deck.
[EFFECT] Shuffle 1 monster from your opponent's Graveyard into the Deck. Then, if you have a face-up Normal Monster on your field, you can gain 500 LP.
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card gains ATK equal to [the number of other face-up Psychic Type monsters on your field] x 400 until the end of this turn.
A bird that constantly emits sound as it flies with the wind. It is said the noise its wings make reflects the heart of the listener. To some it sounds like a beautiful song, but to others it's an ominous drone.
[REQUIREMENT] Pay 1000 LP.
[EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.
The psychic menace has been growing in recent years, and a crack team of bodyguards has been entrusted to protect Psychic Diva, the key to solving it all.
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
[REQUIREMENT] If your opponent has a monster on their field, send the top card of your Deck to the Graveyard.
[EFFECT] 1 face-up monster on your field gains 400 ATK until the end of this turn.
[REQUIREMENT] If you have a face-up Psychic Type monster on your field, pay 500 LP.
[EFFECT] Place 1 Spell/Trap Card from your opponent's field on top of the owner's Deck.
[REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Psychic Type monster, shuffle 1 Psychic Type monster from your Graveyard into the Deck.
[EFFECT] The attack target gains 500 ATK until the end of this turn.
[REQUIREMENT] Pay 1000 LP.
[EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.
LIGHT1
Romanpick
ATK:
500
DEF:
0
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
DARK6
Summoned Skull
ATK:
2500
DEF:
1200
A fiend with dark powers for confusing the enemy. Among the Fiend Type monsters, this monster boasts considerable force.
SpellNormal
Monster Reincarnation
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] Add 1 monster from your Graveyard to your hand.
SpellNormal
Psychic Divergence
[REQUIREMENT] If you have a face-up Psychic Type monster on your field, pay 500 LP.
[EFFECT] Place 1 Spell/Trap Card from your opponent's field on top of the owner's Deck.
TrapNormal
Widespread Ruin
[REQUIREMENT] When an opponent's monster declares an attack.
[EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.
[REQUIREMENT] Pay 1000 LP.
[EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
[REQUIREMENT] If you have a face-up Psychic Type monster on your field, pay 500 LP.
[EFFECT] Place 1 Spell/Trap Card from your opponent's field on top of the owner's Deck.
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