Created by: YGO Mod (20517634)

Created On: 01/25/2024

Need 27 UR

UR Rarity
Maxx "C"3 card
UR Rarity
Cyberse Desavewurm1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
Isolde, Two Tales of the Noble Knights3 card
UR Rarity
The Phantom Knights of Rusty Bardiche1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
M-X-Saber Invoker1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Dark Ruler No More3 card
UR Rarity
Gouki Re-Match2 card
UR Rarity
Heroic Call3 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Red Reboot2 card

Main: 40 Extra: 15

N Rarity
1 cardCodebreaker Zero Day
N Rarity
1 cardCodebreaker Zero Day
Codebreaker Zero Day
DARK 4
Codebreaker Zero Day
  • ATK:

  • 1800

  • DEF:

  • 0


All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.


N Rarity
2 cardGouki Guts
N Rarity
2 cardGouki Guts
Gouki Guts
EARTH 1
Gouki Guts
  • ATK:

  • 800

  • DEF:

  • 0


This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn. ● During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK. ● If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts".


R Rarity
2 cardGouki Headbatt
R Rarity
2 cardGouki Headbatt
Gouki Headbatt
EARTH 2
Gouki Headbatt
  • ATK:

  • 800

  • DEF:

  • 0


If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.


R Rarity
1 cardGouki Octostretch
R Rarity
1 cardGouki Octostretch
Gouki Octostretch
EARTH 1
Gouki Octostretch
  • ATK:

  • 0

  • DEF:

  • 0


If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.


R Rarity
3 cardGouki Suprex
R Rarity
3 cardGouki Suprex
Gouki Suprex
EARTH 4
Gouki Suprex
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.


R Rarity
1 cardGouki Twistcobra
R Rarity
1 cardGouki Twistcobra
Gouki Twistcobra
EARTH 3
Gouki Twistcobra
  • ATK:

  • 1600

  • DEF:

  • 0


(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.


R Rarity
3 cardJunk Forward
R Rarity
3 cardJunk Forward
Junk Forward
EARTH 3
Junk Forward
  • ATK:

  • 900

  • DEF:

  • 1500


If you control no monsters, you can Special Summon this card (from your hand).


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
1 cardThe Phantom Knights of Ancient Cloak
SR Rarity
1 cardThe Phantom Knights of Ancient Cloak
The Phantom Knights of Ancient Cloak
DARK 3
The Phantom Knights of Ancient Cloak
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


SR Rarity
1 cardThe Phantom Knights of Silent Boots
SR Rarity
1 cardThe Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


R Rarity
3 cardThe Phantom Knights of Torn Scales
R Rarity
3 cardThe Phantom Knights of Torn Scales
The Phantom Knights of Torn Scales
DARK 3
The Phantom Knights of Torn Scales
  • ATK:

  • 600

  • DEF:

  • 1600


You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    3 cardDark Ruler No More
    UR Rarity
    3 cardDark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




      Tag(s):

      UR Rarity
      2 cardGouki Re-Match
      UR Rarity
      2 cardGouki Re-Match
      Gouki Re-Match
      Spell Normal
      Gouki Re-Match

        Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.


        UR Rarity
        3 cardHeroic Call
        UR Rarity
        3 cardHeroic Call
        Heroic Call
        Spell Normal
        Heroic Call

          Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


          UR Rarity
          1 cardReinforcement of the Army
          UR Rarity
          1 cardReinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            N Rarity
            1 cardSword of Deep-Seated
            N Rarity
            1 cardSword of Deep-Seated
            Sword of Deep-Seated
            Spell Equip
            Sword of Deep-Seated

              The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.


              R Rarity
              1 cardPhantom Knights' Fog Blade
              R Rarity
              1 cardPhantom Knights' Fog Blade
              Phantom Knights' Fog Blade
              Trap Continuous
              Phantom Knights' Fog Blade

                Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.


                UR Rarity
                2 cardRed Reboot
                UR Rarity
                2 cardRed Reboot
                Red Reboot
                Trap Counter
                Red Reboot

                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                  SR Rarity
                  1 cardThe Phantom Knights of Shade Brigandine
                  SR Rarity
                  1 cardThe Phantom Knights of Shade Brigandine
                  The Phantom Knights of Shade Brigandine
                  Trap Normal
                  The Phantom Knights of Shade Brigandine

                    Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                    UR Rarity
                    1 cardCyberse Desavewurm
                    UR Rarity
                    1 cardCyberse Desavewurm
                    Cyberse Desavewurm
                    DARK 6
                    Cyberse Desavewurm
                    • ATK:

                    • 2300

                    • DEF:

                    • 1500


                    1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.


                    UR Rarity
                    1 cardAccesscode Talker
                    UR Rarity
                    1 cardAccesscode Talker
                    Accesscode Talker
                    DARK
                    Accesscode Talker
                    • ATK:

                    • 2300

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                    Tag(s):

                    UR Rarity
                    1 cardApollousa, Bow of the Goddess
                    UR Rarity
                    1 cardApollousa, Bow of the Goddess
                    Apollousa, Bow of the Goddess
                    WIND
                    Apollousa, Bow of the Goddess
                    • ATK:

                    • -1

                    • LINK-4

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                    SR Rarity
                    1 cardCodebreaker Virus Berserker
                    SR Rarity
                    1 cardCodebreaker Virus Berserker
                    Codebreaker Virus Berserker
                    DARK
                    Codebreaker Virus Berserker
                    • ATK:

                    • 2800

                    • LINK-3

                    Link Arrow:

                    Top

                    Right

                    Bottom


                    2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.


                    R Rarity
                    1 cardCodebreaker Virus Swordsman
                    R Rarity
                    1 cardCodebreaker Virus Swordsman
                    Codebreaker Virus Swordsman
                    DARK
                    Codebreaker Virus Swordsman
                    • ATK:

                    • 2300

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                    SR Rarity
                    1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                    SR Rarity
                    1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                    Firewall Dragon Darkfluid - Neo Tempest Terahertz
                    DARK
                    Firewall Dragon Darkfluid - Neo Tempest Terahertz
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                    SR Rarity
                    1 cardGouki The Powerload Ogre
                    SR Rarity
                    1 cardGouki The Powerload Ogre
                    Gouki The Powerload Ogre
                    EARTH
                    Gouki The Powerload Ogre
                    • ATK:

                    • 2800

                    • LINK-4

                    Link Arrow:

                    Right

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.


                    UR Rarity
                    3 cardIsolde, Two Tales of the Noble Knights
                    UR Rarity
                    3 cardIsolde, Two Tales of the Noble Knights
                    Isolde, Two Tales of the Noble Knights
                    LIGHT
                    Isolde, Two Tales of the Noble Knights
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                    SR Rarity
                    1 cardLinguriboh
                    SR Rarity
                    1 cardLinguriboh
                    Linguriboh
                    DARK
                    Linguriboh
                    • ATK:

                    • 300

                    • LINK-1

                    Link Arrow:

                    Bottom-Left


                    1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                    UR Rarity
                    1 cardThe Phantom Knights of Rusty Bardiche
                    UR Rarity
                    1 cardThe Phantom Knights of Rusty Bardiche
                    The Phantom Knights of Rusty Bardiche
                    DARK
                    The Phantom Knights of Rusty Bardiche
                    • ATK:

                    • 2100

                    • LINK-3

                    Link Arrow:

                    Right

                    Bottom-Left

                    Bottom-Right


                    2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                    SR Rarity
                    1 cardV-LAN Hydra
                    SR Rarity
                    1 cardV-LAN Hydra
                    V-LAN Hydra
                    LIGHT
                    V-LAN Hydra
                    • ATK:

                    • 1900

                    • LINK-3

                    Link Arrow:

                    Top

                    Left

                    Bottom


                    2+ monsters, except Tokens Gains 300 ATK for each monster co-linked to this card. You can target 1 Link-3 or lower monster co-linked to this card; Tribute it, and if you do, Special Summon "V-LAN Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) equal to the Tributed monster's Link Rating, also you cannot Special Summon monsters with the same Link Rating as that targeted monster for the rest of this turn. You can only use this effect of "V-LAN Hydra" once per turn.


                    UR Rarity
                    1 cardM-X-Saber Invoker
                    UR Rarity
                    1 cardM-X-Saber Invoker
                    M-X-Saber Invoker
                    EARTH
                    M-X-Saber Invoker
                    • ATK:

                    • 1600

                    • DEF:

                    • 500


                    2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                    SR Rarity
                    1 cardMereologic Aggregator
                    SR Rarity
                    1 cardMereologic Aggregator
                    Mereologic Aggregator
                    DARK
                    Mereologic Aggregator
                    • ATK:

                    • 2600

                    • DEF:

                    • 3000


                    2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.




                    More Master Duel Info

                    Gouki Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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