Created by: test (054123)

Created On: 01/24/2024

Need 5 UR

UR Rarity
D/D Swirl Slime
UR Rarity
D/D/D Supreme King Kaiser
UR Rarity
D/D Proud Ogre
UR Rarity
D/D/D Chaos King Apocalypse
UR Rarity
D/D/D Doom King Armageddon

Main: 20 Extra: 2

N Rarity
D/D Berfomet
N Rarity
D/D Berfomet
D/D Berfomet
DARK 4
D/D Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


R Rarity
D/D Lilith
R Rarity
D/D Lilith
D/D Lilith
DARK 4
D/D Lilith
  • ATK:

  • 100

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.


UR Rarity
D/D Swirl Slime
UR Rarity
D/D Swirl Slime
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


R Rarity
D/D Vice Typhon
R Rarity
D/D Vice Typhon
D/D Vice Typhon
DARK 7
D/D Vice Typhon
  • ATK:

  • 2300

  • DEF:

  • 2800


When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.


R Rarity
D/D/D Dragon King Pendragon
R Rarity
D/D/D Dragon King Pendragon
D/D/D Dragon King Pendragon
DARK 7
D/D/D Dragon King Pendragon
  • ATK:

  • 2600

  • DEF:

  • 2400


If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn.


UR Rarity
D/D/D Supreme King Kaiser
UR Rarity
D/D/D Supreme King Kaiser
D/D/D Supreme King Kaiser
DARK 7
D/D/D Supreme King Kaiser
  • ATK:

  • 2800

  • DEF:

  • 2100


If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.


SR Rarity
D/D Proud Chevalier
SR Rarity
D/D Proud Chevalier
D/D Proud Chevalier
DARK 56
D/D Proud Chevalier
  • ATK:

  • 2000

  • DEF:

  • 700


[ Pendulum Effect ] Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. [ Monster Effect ] When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.


UR Rarity
D/D Proud Ogre
UR Rarity
D/D Proud Ogre
D/D Proud Ogre
DARK 68
D/D Proud Ogre
  • ATK:

  • 2300

  • DEF:

  • 1500


[ Pendulum Effect ] Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. [ Monster Effect ] When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


SR Rarity
D/D Savant Kepler
SR Rarity
D/D Savant Kepler
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


SR Rarity
D/D Savant Newton
SR Rarity
D/D Savant Newton
D/D Savant Newton
DARK 710
D/D Savant Newton
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. [ Monster Effect ] You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.


UR Rarity
D/D/D Chaos King Apocalypse
UR Rarity
D/D/D Chaos King Apocalypse
D/D/D Chaos King Apocalypse
DARK 74
D/D/D Chaos King Apocalypse
  • ATK:

  • 2700

  • DEF:

  • 2000


[ Pendulum Effect ] You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. [ Monster Effect ] During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.


UR Rarity
D/D/D Doom King Armageddon
UR Rarity
D/D/D Doom King Armageddon
D/D/D Doom King Armageddon
DARK 84
D/D/D Doom King Armageddon
  • ATK:

  • 3000

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


R Rarity
D/D/D Supersight King Zero Maxwell
R Rarity
D/D/D Supersight King Zero Maxwell
D/D/D Supersight King Zero Maxwell
DARK 74
D/D/D Supersight King Zero Maxwell
  • ATK:

  • 2800

  • DEF:

  • 2500


[ Pendulum Effect ] You can target 1 face-up monster on the field; its DEF becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn. [ Monster Effect ] Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card.


SR Rarity
D/D Orthros
SR Rarity
D/D Orthros
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


R Rarity
D/D Nighthowl
R Rarity
D/D Nighthowl
D/D Nighthowl
DARK 3
D/D Nighthowl
  • ATK:

  • 300

  • DEF:

  • 600


When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.


R Rarity
D/D Nighthowl
R Rarity
D/D Nighthowl
D/D Nighthowl
DARK 3
D/D Nighthowl
  • ATK:

  • 300

  • DEF:

  • 600


When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.


SR Rarity
Dark Contract with the Gate
SR Rarity
Dark Contract with the Gate
Dark Contract with the Gate
Spell Continuous
Dark Contract with the Gate

    During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


    N Rarity
    Forbidden Dark Contract with the Swamp King
    N Rarity
    Forbidden Dark Contract with the Swamp King
    Forbidden Dark Contract with the Swamp King
    Spell Continuous
    Forbidden Dark Contract with the Swamp King

      Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.


      N Rarity
      Dark Contract with Errors
      N Rarity
      Dark Contract with Errors
      Dark Contract with Errors
      Trap Continuous
      Dark Contract with Errors

        Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.


        R Rarity
        Dark Contract with the Witch
        R Rarity
        Dark Contract with the Witch
        Dark Contract with the Witch
        Trap Continuous
        Dark Contract with the Witch

          You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


          R Rarity
          D/D/D Oracle King d'Arc
          R Rarity
          D/D/D Oracle King d'Arc
          D/D/D Oracle King d'Arc
          DARK 7
          D/D/D Oracle King d'Arc
          • ATK:

          • 2800

          • DEF:

          • 2000


          2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.


          SR Rarity
          D/D/D Gust High King Alexander
          SR Rarity
          D/D/D Gust High King Alexander
          D/D/D Gust High King Alexander
          WIND 10
          D/D/D Gust High King Alexander
          • ATK:

          • 3000

          • DEF:

          • 2500


          1 Tuner + 1+ non-Tuner monsters If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.




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