Created by: test (054123)

Created On: 01/24/2024

Main: 40 Extra: 15

3 cardSuper Quantal Fairy Alphan 3 cardSuper Quantal Fairy Alphan
Super Quantal Fairy Alphan
LIGHT 1
Super Quantal Fairy Alphan
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.


3 cardSuper Quantum Blue Layer 3 cardSuper Quantum Blue Layer
Super Quantum Blue Layer
WATER 3
Super Quantum Blue Layer
  • ATK:

  • 1200

  • DEF:

  • 2000


When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.


3 cardSuper Quantum Green Layer 3 cardSuper Quantum Green Layer
Super Quantum Green Layer
WIND 4
Super Quantum Green Layer
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.


3 cardSuper Quantum Red Layer 3 cardSuper Quantum Red Layer
Super Quantum Red Layer
FIRE 5
Super Quantum Red Layer
  • ATK:

  • 2000

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


3 cardSuper Quantum White Layer 3 cardSuper Quantum White Layer
Super Quantum White Layer
LIGHT 7
Super Quantum White Layer
  • ATK:

  • 2400

  • DEF:

  • 2400


You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardHarpie's Feather Duster
1 cardHarpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.




    Tag(s):

    2 cardLightning Storm 2 cardLightning Storm
    Lightning Storm
    Spell Normal
    Lightning Storm

      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




      Tag(s):

      2 cardPot of Avarice
      2 cardPot of Avarice
      Pot of Avarice
      Spell Normal
      Pot of Avarice

        Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




        Tag(s):

        1 cardRaigeki
        1 cardRaigeki
        Raigeki
        Spell Normal
        Raigeki

          Destroy all monsters your opponent controls.




          Tag(s):

          2 cardSuper Quantal Alphan Spike 2 cardSuper Quantal Alphan Spike
          Super Quantal Alphan Spike
          Spell Normal
          Super Quantal Alphan Spike

            If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.


            2 cardSuper Quantal Alphancall Appeal 2 cardSuper Quantal Alphancall Appeal
            Super Quantal Alphancall Appeal
            Spell Quick
            Super Quantal Alphancall Appeal

              If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck, then you can Special Summon 1 "Super Quantum" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 "Super Quantal Alphancall Appeal" per turn.


              3 cardSuper Quantal Mech Ship Magnacarrier 3 cardSuper Quantal Mech Ship Magnacarrier
              Super Quantal Mech Ship Magnacarrier
              Spell Field
              Super Quantal Mech Ship Magnacarrier

                Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.


                1 cardMirror Force
                1 cardMirror Force
                Mirror Force
                Trap Normal
                Mirror Force

                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                  1 cardNegate Attack 1 cardNegate Attack
                  Negate Attack
                  Trap Counter
                  Negate Attack

                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.


                    2 cardQuantum Cat 2 cardQuantum Cat
                    Quantum Cat
                    Trap Continuous
                    Quantum Cat

                      Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.)


                      2 cardSuper Quantal Mech Sword - Magnaslayer 2 cardSuper Quantal Mech Sword - Magnaslayer
                      Super Quantal Mech Sword - Magnaslayer
                      Trap Normal
                      Super Quantal Mech Sword - Magnaslayer

                        Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn.


                        2 cardSuper Quantal Union - Magnaformation 2 cardSuper Quantal Union - Magnaformation
                        Super Quantal Union - Magnaformation
                        Trap Continuous
                        Super Quantal Union - Magnaformation

                          Your opponent cannot target "Super Quant" cards on the field with card effects during your Main Phase 1. You can target 1 "Super Quant" Xyz Monster you control; attach 1 other face-up monster you control to it as material. You can only use this effect of "Super Quantal Union - Magnaformation" once per turn.


                          2 cardNeo Super Quantal Mech King Blaster Magna 2 cardNeo Super Quantal Mech King Blaster Magna
                          Neo Super Quantal Mech King Blaster Magna
                          LIGHT
                          Neo Super Quantal Mech King Blaster Magna
                          • ATK:

                          • 2500

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ Effect Monsters including a "Super Quant" monster This Link Summoned card cannot be destroyed by your opponent's card effects. Each time a "Super Quant" Xyz Monster(s) with a different name from the cards you control is Special Summoned from the Extra Deck to a zone(s) this card points to: Draw 1 card. If a face-up Xyz Monster(s) this card points to is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Super Quant" monster from your Deck with the same original Attribute as 1 of those destroyed Xyz Monsters. You can only use this effect of "Neo Super Quantal Mech King Blaster Magna" once per turn.


                          2 cardSuper Quantal Mech Beast Aeroboros 2 cardSuper Quantal Mech Beast Aeroboros
                          Super Quantal Mech Beast Aeroboros
                          WIND
                          Super Quantal Mech Beast Aeroboros
                          • ATK:

                          • 2200

                          • DEF:

                          • 2400


                          2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                          3 cardSuper Quantal Mech Beast Grampulse 3 cardSuper Quantal Mech Beast Grampulse
                          Super Quantal Mech Beast Grampulse
                          WATER
                          Super Quantal Mech Beast Grampulse
                          • ATK:

                          • 1800

                          • DEF:

                          • 2800


                          2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                          2 cardSuper Quantal Mech Beast Lusterrex 2 cardSuper Quantal Mech Beast Lusterrex
                          Super Quantal Mech Beast Lusterrex
                          LIGHT
                          Super Quantal Mech Beast Lusterrex
                          • ATK:

                          • 2700

                          • DEF:

                          • 1900


                          2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                          3 cardSuper Quantal Mech Beast Magnaliger 3 cardSuper Quantal Mech Beast Magnaliger
                          Super Quantal Mech Beast Magnaliger
                          FIRE
                          Super Quantal Mech Beast Magnaliger
                          • ATK:

                          • 2600

                          • DEF:

                          • 2000


                          2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                          3 cardSuper Quantal Mech King Great Magnus 3 cardSuper Quantal Mech King Great Magnus
                          Super Quantal Mech King Great Magnus
                          LIGHT
                          Super Quantal Mech King Great Magnus
                          • ATK:

                          • 3600

                          • DEF:

                          • 3200


                          3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.




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