Created by: YGO Mod (20517634)

Created On: 01/23/2024

Main: 40 Extra: 15

2 cardDroll & Lock Bird
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardGold Pride - Captain Carrie 3 cardGold Pride - Captain Carrie
Gold Pride - Captain Carrie
WATER 3
Gold Pride - Captain Carrie
  • ATK:

  • 900

  • DEF:

  • 1700


If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn.


1 cardGold Pride - Nytro Head 1 cardGold Pride - Nytro Head
Gold Pride - Nytro Head
FIRE 8
Gold Pride - Nytro Head
  • ATK:

  • 2300

  • DEF:

  • 2600


If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your opponent's Standby Phase: You can Special Summon 1 "Nytro Token" (Pyro/FIRE/Level 8/ATK 0/DEF 0) to your opponent's field, but it cannot be used as Link Material. During your opponent's Main Phase (Quick Effect): You can target 1 "Nytro Token" on the field; destroy that Token, also destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use each effect of "Gold Pride - Nytro Head" once per turn.


3 cardGold Pride - Roller Baller 3 cardGold Pride - Roller Baller
Gold Pride - Roller Baller
EARTH 5
Gold Pride - Roller Baller
  • ATK:

  • 1800

  • DEF:

  • 1600


If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardNoh-P.U.N.K. Deer Note 1 cardNoh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
EARTH 5
Noh-P.U.N.K. Deer Note
  • ATK:

  • 2100

  • DEF:

  • 1800


You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


3 cardNoh-P.U.N.K. Foxy Tune 3 cardNoh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
LIGHT 8
Noh-P.U.N.K. Foxy Tune
  • ATK:

  • 2300

  • DEF:

  • 2600


Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


3 cardNoh-P.U.N.K. Ogre Dance 3 cardNoh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
DARK 8
Noh-P.U.N.K. Ogre Dance
  • ATK:

  • 2500

  • DEF:

  • 2000


Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardGold Pride - Leon 1 cardGold Pride - Leon
Gold Pride - Leon
WIND 3
Gold Pride - Leon
  • ATK:

  • 1500

  • DEF:

  • 1200


If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use each effect of "Gold Pride - Leon" once per turn.


1 cardJoruri-P.U.N.K. Madame Spider 1 cardJoruri-P.U.N.K. Madame Spider
Joruri-P.U.N.K. Madame Spider
EARTH 3
Joruri-P.U.N.K. Madame Spider
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.


3 cardNoh-P.U.N.K. Ze Amin 3 cardNoh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
EARTH 3
Noh-P.U.N.K. Ze Amin
  • ATK:

  • 600

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      2 cardEmergency Teleport
      2 cardEmergency Teleport
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




        Tag(s):

        2 cardGold Pride - Better Luck Next Time! 2 cardGold Pride - Better Luck Next Time!
        Gold Pride - Better Luck Next Time!
        Spell Continuous
        Gold Pride - Better Luck Next Time!

          When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn.


          1 cardGold Pride - Start Your Engines! 1 cardGold Pride - Start Your Engines!
          Gold Pride - Start Your Engines!
          Trap Normal
          Gold Pride - Start Your Engines!

            If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster.


            1 cardJoruri-P.U.N.K. Dangerous Gabu 1 cardJoruri-P.U.N.K. Dangerous Gabu
            Joruri-P.U.N.K. Dangerous Gabu
            Trap Normal
            Joruri-P.U.N.K. Dangerous Gabu

              You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.


              1 cardGold Pride - Pin Baller 1 cardGold Pride - Pin Baller
              Gold Pride - Pin Baller
              DARK 9
              Gold Pride - Pin Baller
              • ATK:

              • 3000

              • DEF:

              • 0


              "Gold Pride - Roller Baller" + 1+ "Gold Pride" monsters If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of "Gold Pride - Pin Baller" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Roller Baller" from your Deck or GY.


              1 cardDonner, Dagger Fur Hire 1 cardDonner, Dagger Fur Hire
              Donner, Dagger Fur Hire
              EARTH
              Donner, Dagger Fur Hire
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Bottom

              Bottom-Right


              2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


              1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
              Adamancipator Risen - Dragite
              WATER 8
              Adamancipator Risen - Dragite
              • ATK:

              • 3000

              • DEF:

              • 2200


              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


              1 cardGold Pride - Star Leon 1 cardGold Pride - Star Leon
              Gold Pride - Star Leon
              LIGHT 6
              Gold Pride - Star Leon
              • ATK:

              • 2000

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target's original ATK, then, if your LP are lower than your opponent's, you can destroy that monster. You can only use the previous effect of "Gold Pride - Star Leon" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Leon" from your Deck or GY.


              1 cardP.U.N.K. JAM Dragon Drive 1 cardP.U.N.K. JAM Dragon Drive
              P.U.N.K. JAM Dragon Drive
              EARTH 8
              P.U.N.K. JAM Dragon Drive
              • ATK:

              • 2700

              • DEF:

              • 2400


              1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


              1 cardPsychic End Punisher 1 cardPsychic End Punisher
              Psychic End Punisher
              LIGHT 11
              Psychic End Punisher
              • ATK:

              • 3500

              • DEF:

              • 3500


              1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


              1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
              Trishula, Dragon of the Ice Barrier
              WATER 9
              Trishula, Dragon of the Ice Barrier
              • ATK:

              • 2700

              • DEF:

              • 2000


              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


              1 cardUkiyoe-P.U.N.K. Amazing Dragon 1 cardUkiyoe-P.U.N.K. Amazing Dragon
              Ukiyoe-P.U.N.K. Amazing Dragon
              WIND 11
              Ukiyoe-P.U.N.K. Amazing Dragon
              • ATK:

              • 3000

              • DEF:

              • 2800


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.


              1 cardVulcan the Divine 1 cardVulcan the Divine
              Vulcan the Divine
              FIRE 6
              Vulcan the Divine
              • ATK:

              • 2000

              • DEF:

              • 1600


              1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.


              1 cardDesert Locusts 1 cardDesert Locusts
              Desert Locusts
              EARTH 6
              Desert Locusts
              • ATK:

              • 1500

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


              1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




              Tag(s):

              1 cardDownerd Magician 1 cardDownerd Magician
              Downerd Magician
              DARK
              Downerd Magician
              • ATK:

              • 2100

              • DEF:

              • 200


              2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


              1 cardGold Pride - Chariot Carrie 1 cardGold Pride - Chariot Carrie
              Gold Pride - Chariot Carrie
              WATER
              Gold Pride - Chariot Carrie
              • ATK:

              • 1900

              • DEF:

              • 2700


              2 Level 3 monsters You can detach 1 material from this card; add 1 "Gold Pride" Spell from your Deck to your hand, then if your LP are lower than your opponent's, you can send 1 "Gold Pride" monster from your Deck to the GY. You can only use the previous effect of "Gold Pride - Chariot Carrie" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Captain Carrie" from your Deck or GY.


              1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
              Super Starslayer TY-PHON - Sky Crisis
              DARK
              Super Starslayer TY-PHON - Sky Crisis
              • ATK:

              • 2900

              • DEF:

              • 2900


              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


              1 cardThe Phantom Knights of Break Sword 1 cardThe Phantom Knights of Break Sword
              The Phantom Knights of Break Sword
              DARK
              The Phantom Knights of Break Sword
              • ATK:

              • 2000

              • DEF:

              • 1000


              2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.




              More OCG Info

              Gold Pride Breakdown

               

               

               

               

               

               

               

               

               

               

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