Magistus Deck #174352 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Endymion, the Magistus of Mastery x3, Rilliona, the Magistus of Verre x3, Ash Blossom & Joyous Spring x3. Created Jan 20, 2024 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/20/2024
Main Deck (40)
- Crowley, the Magistus of Grimoires x2
- Endymion, the Magistus of Mastery x3
- Kurikara Divincarnate x1
- Maxx "C" x2
- Nibiru, the Primal Being x1
- Performage Damage Juggler x1
- Performage Hat Tricker x1
- Performage Trick Clown x1
- Rilliona, the Magistus of Verre x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Zoroa, the Magistus of Flame x3
- Called by the Grave x2
- Harpie's Feather Duster x1
- Magistus Invocation x2
- Magistus Theurgy x1
- Magistus Vritra x2
- Spell Power Mastery x3
- Trismagistus x3
- Infinite Impermanence x2
Extra Deck (15)
- Aiwass, the Magistus Spell Spirit x2
- Artemis, the Magistus Moon Maiden x3
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- Selene, Queen of the Master Magicians x1
- Draco Berserker of the Tenyi x1
- Vahram, the Magistus Divinity Dragon x2
- Zoroa, the Magistus Conflagrant Calamity x1
- Ninaruru, the Magistus Glass Goddess x2
- Rilliona, the Wondrous Magistus Witch Wardrobe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Control the board with hand traps and Magistus equip engine, then close with a high‑ATK Magistus monster; Toolbox tech cards (searchers, extra‑deck options) to adapt to matchups
- Turn 1 (going first): Set hand traps, search for Magistus Vritra or Spell Power Mastery, equip a Magistus monster to start the engine
- Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence) to disrupt opponent, then summon Magistus engine and equip a boss monster
- Recovery: Trismagistus protection and Magistus Vritra recursion to regain board after disruption
- After siding: No side deck; rely on remaining hand traps and flexible extra‑deck summons
Why it scores here
The deck opens reliably thanks to a 78 % chance of drawing at least one core Magistus piece and a very high hand‑trap density for going second. It can convert that starter into a modest board using equip‑engine cards, but the lack of strong beatsticks limits closing power. Interaction is solid with many negations and protection effects, yet the illegal copy limits and low archetype purity create brick risk and reduce overall consistency. No side deck further hurts adaptability, so the final contextual power is capped low despite decent control tools.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core starter in 5) ≈ 0.78 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 11 hand‑traps + 2 illegal copies raise brick risk; copy histogram shows many 2‑ and 3‑copies (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Potential engine can equip and summon multiple monsters, but no recorded FTK boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Without combo data, median output likely around half of ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand‑traps and Trismagistus protection give alternate routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Spell Power Mastery counters and Vritra recursion provide resource loops (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 14 cards flagged with negation/removal, plus equip protection, give moderate interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group P(at least one in 6) = 0.8762, strong board‑breaking potential (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Main‑deck monsters top at 1800 ATK; no high‑ATK beatsticks (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Archetype purity only 49 %; many off‑archetype tech cards dilute focus (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra deck fills all slots with diverse types but includes filler links (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck count is 0, no post‑side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament context; meta fit unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex equip engine and many decision points lower pilotability (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit penalty (-8); High brick risk penalty (-4); No side deck penalty (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high hand‑trap density for going‑second disruption
- Multiple equip and recursion options (Vritra, Trismagistus) give engine resilience
- Broad extra‑deck coverage across Link, Synchro, Xyz, Fusion
Weaknesses
- Illegal copy limits on Maxx C and Called by the Grave
- Low archetype purity; many off‑archetype tech cards dilute focus
- No side deck limits adaptability after opponent’s side changes
- Limited closing power; lacks strong beatsticks
Critical choke points
- Reliance on Magistus Vritra as the primary recursion engine
- Over‑copy of limited hand‑traps creates illegal status and potential dead draws
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Extra copy of Maxx "C" | 1 more core Magistus monster (e.g., Magistus Vritra) or legal copy of Maxx "C" | Eliminate illegal status and reduce brick risk |
| 2 | Extra copy of Called by the Grave | 1 additional Magistus core card (e.g., Magistus Theurgy) or legal copy of Called by the Grave | Bring deck within copy limits and improve consistency |
| 3 | Some off‑archetype tech cards | More Magistus‑themed monsters to raise archetype purity | Increase engine cohesion and reduce filler |
Evidence & confidence
- Verified: legality status and copy limits; side deck count = 0
- Inferred: engine accessibility probability; brick risk from copy histogram; combo ceiling/floor without board data; resource loops from Spell Power Mastery and Vritra; interaction density from role tags; going‑second hand‑trap probability; closing power based on ATK values; archetype purity from composition; extra‑deck coverage from breakdown; pilotability from number of tech cards
- Provisional: matchup coverage without tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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