Created by: YGO Mod (20517634)

Created On: 01/14/2024

Main: 40 Extra: 15

3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardGenex Power Planner 3 cardGenex Power Planner
Genex Power Planner
LIGHT 1
Genex Power Planner
  • ATK:

  • 300

  • DEF:

  • 200


When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand.


1 cardGenex Undine 1 cardGenex Undine
Genex Undine
WATER 3
Genex Undine
  • ATK:

  • 1200

  • DEF:

  • 600


When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.


3 cardR-Genex Crusher 3 cardR-Genex Crusher
R-Genex Crusher
EARTH 2
R-Genex Crusher
  • ATK:

  • 800

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 Level 4 "R-Genex" monster from your Deck to your hand.


3 cardR-Genex Magma 3 cardR-Genex Magma
R-Genex Magma
FIRE 3
R-Genex Magma
  • ATK:

  • 1000

  • DEF:

  • 200


When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand.


3 cardR-Genex Turbo 3 cardR-Genex Turbo
R-Genex Turbo
WIND 4
R-Genex Turbo
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned, you can add 1 Level 1 "Genex" monster from your Deck to your hand.


3 cardR-Genex Undine 3 cardR-Genex Undine
R-Genex Undine
WATER 4
R-Genex Undine
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can banish 1 "Genex" monster from your GY; this card gains that monster's Attribute, then if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn. If you control a "Genex" Synchro Monster: You can target 2 "Genex" monsters in your GY, including this card; add them to your hand, also for the rest of this turn, any card sent to your GY is banished instead.


1 cardSanta Claws 1 cardSanta Claws
Santa Claws
LIGHT 6
Santa Claws
  • ATK:

  • 1200

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


2 cardGenex Controller 2 cardGenex Controller
Genex Controller
DARK 3
Genex Controller
  • ATK:

  • 1400

  • DEF:

  • 1200


As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.


1 cardSauravis, the Ancient and Ascended 1 cardSauravis, the Ancient and Ascended
Sauravis, the Ancient and Ascended
LIGHT 7
Sauravis, the Ancient and Ascended
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardGenex Ally Birdman 3 cardGenex Ally Birdman
Genex Ally Birdman
DARK 3
Genex Ally Birdman
  • ATK:

  • 1400

  • DEF:

  • 400


You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.


3 cardR-Genex Turing 3 cardR-Genex Turing
R-Genex Turing
DARK 2
R-Genex Turing
  • ATK:

  • 600

  • DEF:

  • 600


During your opponent's Main Phase, if you control a "Genex" monster (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon 1 "Genex" Synchro Monster. You can only use this effect of "R-Genex Turing" once per turn. This card on the field can be treated as a Level 1 or 3 monster when used for a Synchro Summon of a "Genex" Synchro Monster.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      3 cardMagical Mid-Breaker Field
      3 cardMagical Mid-Breaker Field
      Magical Mid-Breaker Field
      Spell Field
      Magical Mid-Breaker Field

        Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.


        2 cardSky Striker Mecha - Eagle Booster 2 cardSky Striker Mecha - Eagle Booster
        Sky Striker Mecha - Eagle Booster
        Spell Quick
        Sky Striker Mecha - Eagle Booster

          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


          1 cardSmall World 1 cardSmall World
          Small World
          Spell Normal
          Small World

            Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


            1 cardInfinite Impermanence 1 cardInfinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              2 cardRepair Genex Controller 2 cardRepair Genex Controller
              Repair Genex Controller
              DARK
              Repair Genex Controller
              • ATK:

              • 1200

              • LINK-1

              Link Arrow:

              Left


              1 Level 4 or lower "Genex" monster You can only Special Summon "Repair Genex Controller(s)" once per turn. If this card is Link Summoned: You can add 1 "Genex" monster from your GY to your hand. Once per Chain, if a "Genex" monster(s) is added to your hand, except by drawing it, you can (except during the Damage Step): Immediately after this effect resolves, Normal Summon 1 "Genex" monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Summon using a "Genex" Tuner as material.


              1 cardArms of Genex Return Zero 1 cardArms of Genex Return Zero
              Arms of Genex Return Zero
              DARK 10
              Arms of Genex Return Zero
              • ATK:

              • 3100

              • DEF:

              • 2950


              1 DARK Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones.


              1 cardBaronne de Fleur
              1 cardBaronne de Fleur
              Baronne de Fleur
              WIND 10
              Baronne de Fleur
              • ATK:

              • 3000

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


              1 cardBystial Dis Pater 1 cardBystial Dis Pater
              Bystial Dis Pater
              DARK 10
              Bystial Dis Pater
              • ATK:

              • 3500

              • DEF:

              • 3500


              1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


              1 cardCrimson Dragon
              1 cardCrimson Dragon
              Crimson Dragon
              LIGHT 12
              Crimson Dragon
              • ATK:

              • 0

              • DEF:

              • 0


              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


              1 cardDewloren, Tiger King of the Ice Barrier 1 cardDewloren, Tiger King of the Ice Barrier
              Dewloren, Tiger King of the Ice Barrier
              WATER 6
              Dewloren, Tiger King of the Ice Barrier
              • ATK:

              • 2000

              • DEF:

              • 1400


              1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.


              1 cardGenex Ally Axel 1 cardGenex Ally Axel
              Genex Ally Axel
              DARK 8
              Genex Ally Axel
              • ATK:

              • 2600

              • DEF:

              • 2000


              1 "Genex" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.


              1 cardHerald of the Arc Light
              1 cardHerald of the Arc Light
              Herald of the Arc Light
              LIGHT 4
              Herald of the Arc Light
              • ATK:

              • 600

              • DEF:

              • 1000


              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


              1 cardLocomotion R-Genex 1 cardLocomotion R-Genex
              Locomotion R-Genex
              DARK 9
              Locomotion R-Genex
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 "Genex" Tuner + 1 or more non-Tuner DARK monsters When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)


              1 cardMerry Melffys 1 cardMerry Melffys
              Merry Melffys
              EARTH 4
              Merry Melffys
              • ATK:

              • 1500

              • DEF:

              • 1000


              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


              1 cardPSY-Framelord Omega
              1 cardPSY-Framelord Omega
              PSY-Framelord Omega
              LIGHT 8
              PSY-Framelord Omega
              • ATK:

              • 2800

              • DEF:

              • 2200


              1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


              3 cardTrishula, Dragon of the Ice Barrier 3 cardTrishula, Dragon of the Ice Barrier
              Trishula, Dragon of the Ice Barrier
              WATER 9
              Trishula, Dragon of the Ice Barrier
              • ATK:

              • 2700

              • DEF:

              • 2000


              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)




              More OCG Info

              Genex Breakdown

               

               

               

               

               

               

               

               

               

               

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