Created by: test (054123)

Created On: 01/09/2024

Main: 45 Extra: 15 Side: 15

1 cardElemental HERO Blazeman 1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


1 cardElemental HERO Prisma 1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


1 cardElemental HERO Shadow Mist 1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


1 cardElemental HERO Spirit of Neos 1 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


1 cardElemental HERO Stratos 1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


1 cardElemental HERO Woodsman 1 cardElemental HERO Woodsman
Elemental HERO Woodsman
EARTH 4
Elemental HERO Woodsman
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


1 cardNeo Space Connector 1 cardNeo Space Connector
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


1 cardNeos Wiseman 1 cardNeos Wiseman
Neos Wiseman
LIGHT 10
Neos Wiseman
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.


1 cardSpirit of Yubel 1 cardSpirit of Yubel
Spirit of Yubel
DARK 10
Spirit of Yubel
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".


3 cardYubel 3 cardYubel
Yubel
DARK 10
Yubel
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


1 cardYubel - Terror Incarnate 1 cardYubel - Terror Incarnate
Yubel - Terror Incarnate
DARK 11
Yubel - Terror Incarnate
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.


1 cardYubel - The Ultimate Nightmare 1 cardYubel - The Ultimate Nightmare
Yubel - The Ultimate Nightmare
DARK 12
Yubel - The Ultimate Nightmare
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.


2 cardElemental HERO Neos 2 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


1 cardBattle of Sleeping Spirits 1 cardBattle of Sleeping Spirits
Battle of Sleeping Spirits
Spell Quick
Battle of Sleeping Spirits

    Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn.


    1 cardContact Gate 1 cardContact Gate
    Contact Gate
    Spell Normal
    Contact Gate

      Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.


      1 cardContact Out 1 cardContact Out
      Contact Out
      Spell Quick
      Contact Out

        Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.


        1 cardDouble Hero Attack 1 cardDouble Hero Attack
        Double Hero Attack
        Spell Quick
        Double Hero Attack

          If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.


          1 cardEN - Engage Neo Space 1 cardEN - Engage Neo Space
          EN - Engage Neo Space
          Spell Normal
          EN - Engage Neo Space

            Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


            1 cardEN Shuffle 1 cardEN Shuffle
            EN Shuffle
            Spell Normal
            EN Shuffle

              Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


              1 cardEN Wave 1 cardEN Wave
              EN Wave
              Spell Continuous
              EN Wave

                If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn.


                1 cardFusion Gate 1 cardFusion Gate
                Fusion Gate
                Spell Field
                Fusion Gate

                  While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.


                  1 cardFusion Recycling Plant 1 cardFusion Recycling Plant
                  Fusion Recycling Plant
                  Spell Field
                  Fusion Recycling Plant

                    Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.


                    1 cardGreater Polymerization 1 cardGreater Polymerization
                    Greater Polymerization
                    Spell Normal
                    Greater Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.


                      1 cardInstant Contact 1 cardInstant Contact
                      Instant Contact
                      Spell Normal
                      Instant Contact

                        Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                        1 cardInstant Neo Space 1 cardInstant Neo Space
                        Instant Neo Space
                        Spell Equip
                        Instant Neo Space

                          Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY.


                          1 cardMiracle Contact 1 cardMiracle Contact
                          Miracle Contact
                          Spell Normal
                          Miracle Contact

                            Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                            1 cardNeo Space 1 cardNeo Space
                            Neo Space
                            Spell Field
                            Neo Space

                              "Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.


                              1 cardNeos Fusion 1 cardNeos Fusion
                              Neos Fusion
                              Spell Normal
                              Neos Fusion

                                Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                1 cardOver Fusion 1 cardOver Fusion
                                Over Fusion
                                Spell Quick
                                Over Fusion

                                  Target 1 face-up monster on the field; reveal 1 "Elemental HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have "Elemental HERO Neos" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 "Over Fusion" per turn.


                                  2 cardPolymerization 2 cardPolymerization
                                  Polymerization
                                  Spell Normal
                                  Polymerization

                                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                    1 cardReverse of Neos 1 cardReverse of Neos
                                    Reverse of Neos
                                    Spell Quick
                                    Reverse of Neos

                                      Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.


                                      1 cardSkyscraper 2 - Hero City 1 cardSkyscraper 2 - Hero City
                                      Skyscraper 2 - Hero City
                                      Spell Field
                                      Skyscraper 2 - Hero City

                                        Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.


                                        1 cardSuper Polymerization
                                        1 cardSuper Polymerization
                                        Super Polymerization
                                        Spell Quick
                                        Super Polymerization

                                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                          Tag(s):

                                          1 cardUltra Polymerization 1 cardUltra Polymerization
                                          Ultra Polymerization
                                          Spell Normal
                                          Ultra Polymerization

                                            Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated.


                                            1 cardEternal Favorite 1 cardEternal Favorite
                                            Eternal Favorite
                                            Trap Continuous
                                            Eternal Favorite

                                              Once per turn: You can activate 1 of these effects (but you can only use each effect of "Eternal Favorite" once per turn); ● Special Summon 1 of your "Yubel" monsters that is banished or in your GY. Neither player can activate cards or effects when that monster is Special Summoned. ● If you control "Yubel": Discard 1 card and send this face-up card to the GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as material, including a "Yubel" monster.


                                              1 cardFavorite Contact 1 cardFavorite Contact
                                              Favorite Contact
                                              Trap Normal
                                              Favorite Contact

                                                Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                3 cardFusion Reserve
                                                3 cardFusion Reserve
                                                Fusion Reserve
                                                Trap Normal
                                                Fusion Reserve

                                                  Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.


                                                  1 cardNEXT 1 cardNEXT
                                                  NEXT
                                                  Trap Normal
                                                  NEXT

                                                    Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.


                                                    1 cardElemental HERO Air Neos 1 cardElemental HERO Air Neos
                                                    Elemental HERO Air Neos
                                                    WIND 7
                                                    Elemental HERO Air Neos
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.


                                                    1 cardElemental HERO Brave Neos 1 cardElemental HERO Brave Neos
                                                    Elemental HERO Brave Neos
                                                    LIGHT 7
                                                    Elemental HERO Brave Neos
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                                    1 cardElemental HERO Chaos Neos 1 cardElemental HERO Chaos Neos
                                                    Elemental HERO Chaos Neos
                                                    DARK 9
                                                    Elemental HERO Chaos Neos
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    "Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to the hand.


                                                    1 cardElemental HERO Core 1 cardElemental HERO Core
                                                    Elemental HERO Core
                                                    EARTH 9
                                                    Elemental HERO Core
                                                    • ATK:

                                                    • 2700

                                                    • DEF:

                                                    • 2200


                                                    3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.


                                                    1 cardElemental HERO Cosmo Neos 1 cardElemental HERO Cosmo Neos
                                                    Elemental HERO Cosmo Neos
                                                    LIGHT 11
                                                    Elemental HERO Cosmo Neos
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 3000


                                                    "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                                    1 cardElemental HERO Divine Neos 1 cardElemental HERO Divine Neos
                                                    Elemental HERO Divine Neos
                                                    LIGHT 12
                                                    Elemental HERO Divine Neos
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2500


                                                    Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.


                                                    1 cardElemental HERO Glow Neos 1 cardElemental HERO Glow Neos
                                                    Elemental HERO Glow Neos
                                                    LIGHT 7
                                                    Elemental HERO Glow Neos
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    "Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.


                                                    1 cardElemental HERO Grand Neos 1 cardElemental HERO Grand Neos
                                                    Elemental HERO Grand Neos
                                                    EARTH 7
                                                    Elemental HERO Grand Neos
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                    1 cardElemental HERO Magma Neos 1 cardElemental HERO Magma Neos
                                                    Elemental HERO Magma Neos
                                                    FIRE 9
                                                    Elemental HERO Magma Neos
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.


                                                    1 cardElemental HERO Marine Neos 1 cardElemental HERO Marine Neos
                                                    Elemental HERO Marine Neos
                                                    WATER 8
                                                    Elemental HERO Marine Neos
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2300


                                                    "Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.


                                                    1 cardElemental HERO Nebula Neos 1 cardElemental HERO Nebula Neos
                                                    Elemental HERO Nebula Neos
                                                    EARTH 9
                                                    Elemental HERO Nebula Neos
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                                    1 cardElemental HERO Neos Kluger 1 cardElemental HERO Neos Kluger
                                                    Elemental HERO Neos Kluger
                                                    LIGHT 9
                                                    Elemental HERO Neos Kluger
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    "Elemental HERO Neos" + "Yubel" Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.


                                                    1 cardElemental HERO Neos Knight 1 cardElemental HERO Neos Knight
                                                    Elemental HERO Neos Knight
                                                    LIGHT 7
                                                    Elemental HERO Neos Knight
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1000


                                                    "Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.


                                                    1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                                    Elemental HERO Shining Neos Wingman
                                                    LIGHT 8
                                                    Elemental HERO Shining Neos Wingman
                                                    • ATK:

                                                    • 3100

                                                    • DEF:

                                                    • 2500


                                                    "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                    1 cardWake Up Your Elemental HERO 1 cardWake Up Your Elemental HERO
                                                    Wake Up Your Elemental HERO
                                                    LIGHT 10
                                                    Wake Up Your Elemental HERO
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2100


                                                    1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                                    1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                                                    Elemental HERO Absolute Zero
                                                    WATER 8
                                                    Elemental HERO Absolute Zero
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                    1 cardElemental HERO Darkbright 1 cardElemental HERO Darkbright
                                                    Elemental HERO Darkbright
                                                    DARK 6
                                                    Elemental HERO Darkbright
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1000


                                                    "Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.


                                                    1 cardElemental HERO Electrum 1 cardElemental HERO Electrum
                                                    Elemental HERO Electrum
                                                    LIGHT 10
                                                    Elemental HERO Electrum
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2600


                                                    "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                                                    1 cardElemental HERO Escuridao 1 cardElemental HERO Escuridao
                                                    Elemental HERO Escuridao
                                                    DARK 8
                                                    Elemental HERO Escuridao
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                                    1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                                    Elemental HERO Gaia
                                                    EARTH 6
                                                    Elemental HERO Gaia
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 2600


                                                    1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                    1 cardElemental HERO Grandmerge 1 cardElemental HERO Grandmerge
                                                    Elemental HERO Grandmerge
                                                    LIGHT 6
                                                    Elemental HERO Grandmerge
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    2 "HERO" Normal Monsters Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.


                                                    1 cardElemental HERO Great Tornado 1 cardElemental HERO Great Tornado
                                                    Elemental HERO Great Tornado
                                                    WIND 8
                                                    Elemental HERO Great Tornado
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2200


                                                    1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                                    1 cardElemental HERO Necroid Shaman 1 cardElemental HERO Necroid Shaman
                                                    Elemental HERO Necroid Shaman
                                                    DARK 6
                                                    Elemental HERO Necroid Shaman
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1800


                                                    "Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.


                                                    1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                                                    Elemental HERO Nova Master
                                                    FIRE 8
                                                    Elemental HERO Nova Master
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 2100


                                                    1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                    1 cardElemental HERO Shining Phoenix Enforcer 1 cardElemental HERO Shining Phoenix Enforcer
                                                    Elemental HERO Shining Phoenix Enforcer
                                                    FIRE 8
                                                    Elemental HERO Shining Phoenix Enforcer
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2100


                                                    "Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.


                                                    1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                                    Elemental HERO Sunrise
                                                    LIGHT 7
                                                    Elemental HERO Sunrise
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1200


                                                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                    1 cardElemental HERO Terra Firma 1 cardElemental HERO Terra Firma
                                                    Elemental HERO Terra Firma
                                                    EARTH 8
                                                    Elemental HERO Terra Firma
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    "Elemental HERO Ocean" + "Elemental HERO Woodsman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.


                                                    1 cardElemental HERO The Shining 1 cardElemental HERO The Shining
                                                    Elemental HERO The Shining
                                                    LIGHT 8
                                                    Elemental HERO The Shining
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 2100


                                                    1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                                    1 cardVision HERO Trinity 1 cardVision HERO Trinity
                                                    Vision HERO Trinity
                                                    DARK 8
                                                    Vision HERO Trinity
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                    1 cardYubel - The Loving Defender Forever 1 cardYubel - The Loving Defender Forever
                                                    Yubel - The Loving Defender Forever
                                                    DARK 12
                                                    Yubel - The Loving Defender Forever
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    1 "Yubel" monster + 1+ Effect Monsters on the field If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each material used. You can only use this effect of "Yubel - The Loving Defender Forever" once per turn. Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, and if you do, banish that monster.




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