Created by: YGO Mod (20517634)

Created On: 09/09/2022

Battle! Ancient Gear

Need 14 UR

UR Rarity
Ancient Gear Golem - Ultimate Pound3 card
UR Rarity
Ancient Gear Howitzer2 card
UR Rarity
Ultimate Ancient Gear Golem1 card
UR Rarity
Heavy Armored Train Ironwolf1 card
UR Rarity
Number 47: Nightmare Shark1 card
UR Rarity
Book of Moon2 card
UR Rarity
Compulsory Evacuation Device2 card
UR Rarity
Floodgate Trap Hole1 card
UR Rarity
Paleozoic Canadia1 card

Main: 20 Extra: 7

SR Rarity
Ancient Gear Golem
SR Rarity
Ancient Gear Golem
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


SR Rarity
Ancient Gear Golem
SR Rarity
Ancient Gear Golem
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


SR Rarity
Ancient Gear Golem
SR Rarity
Ancient Gear Golem
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


UR Rarity
Ancient Gear Golem - Ultimate Pound
UR Rarity
Ancient Gear Golem - Ultimate Pound
Ancient Gear Golem - Ultimate Pound
EARTH 8
Ancient Gear Golem - Ultimate Pound
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.


UR Rarity
Ancient Gear Golem - Ultimate Pound
UR Rarity
Ancient Gear Golem - Ultimate Pound
Ancient Gear Golem - Ultimate Pound
EARTH 8
Ancient Gear Golem - Ultimate Pound
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.


UR Rarity
Ancient Gear Golem - Ultimate Pound
UR Rarity
Ancient Gear Golem - Ultimate Pound
Ancient Gear Golem - Ultimate Pound
EARTH 8
Ancient Gear Golem - Ultimate Pound
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.


SR Rarity
Ancient Gear Hunting Hound
SR Rarity
Ancient Gear Hunting Hound
Ancient Gear Hunting Hound
EARTH 3
Ancient Gear Hunting Hound
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


SR Rarity
Ancient Gear Hunting Hound
SR Rarity
Ancient Gear Hunting Hound
Ancient Gear Hunting Hound
EARTH 3
Ancient Gear Hunting Hound
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


SR Rarity
Ancient Gear Hunting Hound
SR Rarity
Ancient Gear Hunting Hound
Ancient Gear Hunting Hound
EARTH 3
Ancient Gear Hunting Hound
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


R Rarity
Ancient Gear Wyvern
R Rarity
Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


R Rarity
Ancient Gear Wyvern
R Rarity
Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


R Rarity
Ancient Gear Wyvern
R Rarity
Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      SR Rarity
      Concentrating Current
      SR Rarity
      Concentrating Current
      Concentrating Current
      Spell Quick
      Concentrating Current

        Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.


        SR Rarity
        Concentrating Current
        SR Rarity
        Concentrating Current
        Concentrating Current
        Spell Quick
        Concentrating Current

          Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.


          UR Rarity
          Compulsory Evacuation Device
          UR Rarity
          Compulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.


            UR Rarity
            Compulsory Evacuation Device
            UR Rarity
            Compulsory Evacuation Device
            Compulsory Evacuation Device
            Trap Normal
            Compulsory Evacuation Device

              Target 1 monster on the field; return that target to the hand.


              UR Rarity
              Floodgate Trap Hole
              UR Rarity
              Floodgate Trap Hole
              Floodgate Trap Hole
              Trap Normal
              Floodgate Trap Hole

                When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                UR Rarity
                Paleozoic Canadia
                UR Rarity
                Paleozoic Canadia
                Paleozoic Canadia
                Trap Normal
                Paleozoic Canadia

                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                  UR Rarity
                  Ancient Gear Howitzer
                  UR Rarity
                  Ancient Gear Howitzer
                  Ancient Gear Howitzer
                  EARTH 8
                  Ancient Gear Howitzer
                  • ATK:

                  • 1000

                  • DEF:

                  • 1800


                  2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                  UR Rarity
                  Ancient Gear Howitzer
                  UR Rarity
                  Ancient Gear Howitzer
                  Ancient Gear Howitzer
                  EARTH 8
                  Ancient Gear Howitzer
                  • ATK:

                  • 1000

                  • DEF:

                  • 1800


                  2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                  UR Rarity
                  Ultimate Ancient Gear Golem
                  UR Rarity
                  Ultimate Ancient Gear Golem
                  Ultimate Ancient Gear Golem
                  EARTH 10
                  Ultimate Ancient Gear Golem
                  • ATK:

                  • 4400

                  • DEF:

                  • 3400


                  "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                  UR Rarity
                  Heavy Armored Train Ironwolf
                  UR Rarity
                  Heavy Armored Train Ironwolf
                  Heavy Armored Train Ironwolf
                  EARTH
                  Heavy Armored Train Ironwolf
                  • ATK:

                  • 2200

                  • DEF:

                  • 2200


                  2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


                  R Rarity
                  Number 27: Dreadnought Dreadnoid
                  R Rarity
                  Number 27: Dreadnought Dreadnoid
                  Number 27: Dreadnought Dreadnoid
                  WATER
                  Number 27: Dreadnought Dreadnoid
                  • ATK:

                  • 2200

                  • DEF:

                  • 1000


                  2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                  UR Rarity
                  Number 47: Nightmare Shark
                  UR Rarity
                  Number 47: Nightmare Shark
                  Number 47: Nightmare Shark
                  WATER
                  Number 47: Nightmare Shark
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                  R Rarity
                  Super Quantal Mech King Great Magnus
                  R Rarity
                  Super Quantal Mech King Great Magnus
                  Super Quantal Mech King Great Magnus
                  LIGHT
                  Super Quantal Mech King Great Magnus
                  • ATK:

                  • 3600

                  • DEF:

                  • 3200


                  3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.




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