Created by: YGO Mod (20517634)

Created On: 01/06/2024

Main: 50 Extra: 16

1 cardAssault Beast 1 cardAssault Beast
Assault Beast
EARTH 4
Assault Beast
  • ATK:

  • 1900

  • DEF:

  • 1200


You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


1 cardKarakuri Bonze mdl 9763 "Kunamzan" 1 cardKarakuri Bonze mdl 9763 "Kunamzan"
Karakuri Bonze mdl 9763 "Kunamzan"
EARTH 5
Karakuri Bonze mdl 9763 "Kunamzan"
  • ATK:

  • 2000

  • DEF:

  • 1500


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.


3 cardKarakuri Merchant mdl 177 "Inashichi" 3 cardKarakuri Merchant mdl 177 "Inashichi"
Karakuri Merchant mdl 177 "Inashichi"
EARTH 2
Karakuri Merchant mdl 177 "Inashichi"
  • ATK:

  • 500

  • DEF:

  • 1500


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.


1 cardKarakuri Muso mdl 818 "Haipa" 1 cardKarakuri Muso mdl 818 "Haipa"
Karakuri Muso mdl 818 "Haipa"
EARTH 4
Karakuri Muso mdl 818 "Haipa"
  • ATK:

  • 2100

  • DEF:

  • 1100


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.


1 cardKarakuri Ninja mdl 339 "Sazank" 1 cardKarakuri Ninja mdl 339 "Sazank"
Karakuri Ninja mdl 339 "Sazank"
EARTH 3
Karakuri Ninja mdl 339 "Sazank"
  • ATK:

  • 1200

  • DEF:

  • 1200


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardNemeses Corridor 1 cardNemeses Corridor
Nemeses Corridor
WIND 4
Nemeses Corridor
  • ATK:

  • 1900

  • DEF:

  • 600


You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


1 cardRetaliating "C" 1 cardRetaliating "C"
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardKarakuri Barrel mdl 96 "Shinkuro" 1 cardKarakuri Barrel mdl 96 "Shinkuro"
Karakuri Barrel mdl 96 "Shinkuro"
EARTH 2
Karakuri Barrel mdl 96 "Shinkuro"
  • ATK:

  • 400

  • DEF:

  • 400


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.


2 cardKarakuri Gama mdl 4624 "Shirokunishi" 2 cardKarakuri Gama mdl 4624 "Shirokunishi"
Karakuri Gama mdl 4624 "Shirokunishi"
EARTH 1
Karakuri Gama mdl 4624 "Shirokunishi"
  • ATK:

  • 200

  • DEF:

  • 1000


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.


2 cardKarakuri Komachi mdl 224 "Ninishi" 2 cardKarakuri Komachi mdl 224 "Ninishi"
Karakuri Komachi mdl 224 "Ninishi"
EARTH 3
Karakuri Komachi mdl 224 "Ninishi"
  • ATK:

  • 0

  • DEF:

  • 1900


This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)


1 cardKarakuri Strategist mdl 248 "Nishipachi" 1 cardKarakuri Strategist mdl 248 "Nishipachi"
Karakuri Strategist mdl 248 "Nishipachi"
EARTH 3
Karakuri Strategist mdl 248 "Nishipachi"
  • ATK:

  • 500

  • DEF:

  • 1600


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.


1 cardKarakuri Watchdog mdl 313 "Saizan" 1 cardKarakuri Watchdog mdl 313 "Saizan"
Karakuri Watchdog mdl 313 "Saizan"
EARTH 4
Karakuri Watchdog mdl 313 "Saizan"
  • ATK:

  • 600

  • DEF:

  • 1800


This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.


2 cardMecha Phantom Beast O-Lion 2 cardMecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND 2
Mecha Phantom Beast O-Lion
  • ATK:

  • 600

  • DEF:

  • 1000


You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


2 cardPsi-Reflector 2 cardPsi-Reflector
Psi-Reflector
DARK 1
Psi-Reflector
  • ATK:

  • 400

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCosmic Cyclone 1 cardCosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      1 cardCrossout Designator
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        2 cardEmergency Teleport
        2 cardEmergency Teleport
        Emergency Teleport
        Spell Quick
        Emergency Teleport

          Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




          Tag(s):

          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            1 cardKarakuri Gama Oil 1 cardKarakuri Gama Oil
            Karakuri Gama Oil
            Spell Equip
            Karakuri Gama Oil

              Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.


              2 cardLightning Storm 2 cardLightning Storm
              Lightning Storm
              Spell Normal
              Lightning Storm

                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                Tag(s):

                1 cardOne for One
                1 cardOne for One
                One for One
                Spell Normal
                One for One

                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                  1 cardSky Striker Mecha - Eagle Booster 1 cardSky Striker Mecha - Eagle Booster
                  Sky Striker Mecha - Eagle Booster
                  Spell Quick
                  Sky Striker Mecha - Eagle Booster

                    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                    1 cardSky Striker Mecha - Hornet Drones
                    1 cardSky Striker Mecha - Hornet Drones
                    Sky Striker Mecha - Hornet Drones
                    Spell Quick
                    Sky Striker Mecha - Hornet Drones

                      If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                      3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                      Sky Striker Mobilize - Engage!
                      Spell Normal
                      Sky Striker Mobilize - Engage!

                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                        2 cardUrgent Schedule 2 cardUrgent Schedule
                        Urgent Schedule
                        Spell Quick
                        Urgent Schedule

                          If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                          1 cardAssault Mode Activate 1 cardAssault Mode Activate
                          Assault Mode Activate
                          Trap Normal
                          Assault Mode Activate

                            Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                            1 cardEvenly Matched 1 cardEvenly Matched
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                              1 cardInfinite Impermanence 1 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                1 cardRed Reboot
                                1 cardRed Reboot
                                Red Reboot
                                Trap Counter
                                Red Reboot

                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                  1 cardThunder Dragon Colossus 1 cardThunder Dragon Colossus
                                  Thunder Dragon Colossus
                                  DARK 8
                                  Thunder Dragon Colossus
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2400


                                  "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                  1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                  Barricadeborg Blocker
                                  DARK
                                  Barricadeborg Blocker
                                  • ATK:

                                  • 1000

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                  1 cardMecha Phantom Beast Auroradon
                                  1 cardMecha Phantom Beast Auroradon
                                  Mecha Phantom Beast Auroradon
                                  WIND
                                  Mecha Phantom Beast Auroradon
                                  • ATK:

                                  • 2100

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Bottom

                                  Bottom-Right


                                  2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                                  1 cardSky Striker Ace - Hayate 1 cardSky Striker Ace - Hayate
                                  Sky Striker Ace - Hayate
                                  WIND
                                  Sky Striker Ace - Hayate
                                  • ATK:

                                  • 1500

                                  • LINK-1

                                  Link Arrow:

                                  Bottom-Left


                                  1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                  1 cardSky Striker Ace - Kagari 1 cardSky Striker Ace - Kagari
                                  Sky Striker Ace - Kagari
                                  FIRE
                                  Sky Striker Ace - Kagari
                                  • ATK:

                                  • 1500

                                  • LINK-1

                                  Link Arrow:

                                  Top-Left


                                  1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                  1 cardBaronne de Fleur
                                  1 cardBaronne de Fleur
                                  Baronne de Fleur
                                  WIND 10
                                  Baronne de Fleur
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                  1 cardKarakuri Shogun mdl 00 "Burei" 1 cardKarakuri Shogun mdl 00 "Burei"
                                  Karakuri Shogun mdl 00 "Burei"
                                  EARTH 7
                                  Karakuri Shogun mdl 00 "Burei"
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 1900


                                  1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.


                                  2 cardKarakuri Steel Shogun mdl 00X "Bureido" 2 cardKarakuri Steel Shogun mdl 00X "Bureido"
                                  Karakuri Steel Shogun mdl 00X "Bureido"
                                  EARTH 8
                                  Karakuri Steel Shogun mdl 00X "Bureido"
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1700


                                  1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.


                                  2 cardKarakuri Super Shogun mdl 00N "Bureibu" 2 cardKarakuri Super Shogun mdl 00N "Bureibu"
                                  Karakuri Super Shogun mdl 00N "Bureibu"
                                  EARTH 9
                                  Karakuri Super Shogun mdl 00N "Bureibu"
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 1500


                                  1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.


                                  1 cardNaturia Beast 1 cardNaturia Beast
                                  Naturia Beast
                                  EARTH 5
                                  Naturia Beast
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1700


                                  1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                  1 cardPSY-Framelord Zeta 1 cardPSY-Framelord Zeta
                                  PSY-Framelord Zeta
                                  LIGHT 7
                                  PSY-Framelord Zeta
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                                  1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                  Swordsoul Supreme Sovereign - Chengying
                                  WATER 10
                                  Swordsoul Supreme Sovereign - Chengying
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                  1 cardCupid Pitch 1 cardCupid Pitch
                                  Cupid Pitch
                                  LIGHT 4
                                  Cupid Pitch
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 600


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                  1 cardNumber 3: Cicada King 1 cardNumber 3: Cicada King
                                  Number 3: Cicada King
                                  WIND
                                  Number 3: Cicada King
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 2500


                                  2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.




                                  More OCG Info

                                  Karakuri Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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