[REQUIREMENT] Shuffle 1 Psychic Type monster from your Graveyard into the Deck.
[EFFECT] Shuffle 1 monster from your opponent's Graveyard into the Deck. Then, if you have a face-up Normal Monster on your field, you can gain 500 LP.
FIRE7
Folder Blitz the Infinite Dream
ATK:
2300
DEF:
0
[REQUIREMENT] Your opponent's LP are at least 2000 higher than yours.
[EFFECT] Inflict 1500 damage to the opponent.
DARK7
Giftarist
ATK:
2400
DEF:
0
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card gains ATK equal to [the number of other face-up Psychic Type monsters on your field] x 400 until the end of this turn.
LIGHT2
Grace Princess Kana
ATK:
200
DEF:
1400
Say, "Ahh!"
DARK2
Keytar Kid
ATK:
700
DEF:
0
The youngest member of the band, she's often teased by Romic n' Roller, but everyone recognizes her talents. She dreams of the day she'll play on stage with her bandmates as a quintet.
LIGHT7
Prima Guitarna the Shining Superstar
ATK:
2200
DEF:
0
[REQUIREMENT] Pay 1000 LP.
[EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.
LIGHT1
Romanpick
ATK:
500
DEF:
0
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
LIGHT3
Seahorse Carrier
ATK:
700
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card.
[EFFECT] Add 1 LIGHT Attribute Aqua Type Normal Monster from your Graveyard to your hand.
DARK4
Silent Assailant
ATK:
1500
DEF:
0
An elusive assassin who undertakes dangerous missions while searching for her lost partner.
DARK3
Speedy Performer
ATK:
400
DEF:
1000
[REQUIREMENT] If your opponent has a monster on their field, send the top card of your Deck to the Graveyard.
[EFFECT] 1 face-up monster on your field gains 400 ATK until the end of this turn.
DARK6
Summoned Skull
ATK:
2500
DEF:
1200
A fiend with dark powers for confusing the enemy. Among the Fiend Type monsters, this monster boasts considerable force.
LIGHT4
Telepathic Agent
ATK:
1000
DEF:
800
[REQUIREMENT] If your opponent's LP are at least 1000 higher than yours, shuffle 1 Psychic Type monster from your Graveyard into the Deck.
[EFFECT] This card can attack directly this turn.
SpellNormal
Hammer Crush
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
SpellNormal
Monster Reincarnation
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] Add 1 monster from your Graveyard to your hand.
SpellNormal
Stardom Light
[REQUIREMENT] Send 1 face-up Normal Monster from your field to the Graveyard.
[EFFECT] Special Summon 1 Psychic Type monster from your hand face-up to your field. Then, if you sent a Level 2 or lower monster to the Graveyard to meet the requirement, gain 1000 LP.
TrapNormal
Music Princess's Recital
[REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack while you have exactly 1 monster on your field.
[EFFECT] Negate the attack.
TrapNormal
Severing Psychic Wall
[REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Psychic Type monster, shuffle 1 Psychic Type monster from your Graveyard into the Deck.
[EFFECT] The attack target gains 500 ATK until the end of this turn.
TrapNormal
Widespread Ruin
[REQUIREMENT] When an opponent's monster declares an attack.
[EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.
[REQUIREMENT] Shuffle 1 Psychic Type monster from your Graveyard into the Deck.
[EFFECT] Shuffle 1 monster from your opponent's Graveyard into the Deck. Then, if you have a face-up Normal Monster on your field, you can gain 500 LP.
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card gains ATK equal to [the number of other face-up Psychic Type monsters on your field] x 400 until the end of this turn.
The youngest member of the band, she's often teased by Romic n' Roller, but everyone recognizes her talents. She dreams of the day she'll play on stage with her bandmates as a quintet.
[REQUIREMENT] Pay 1000 LP.
[EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
[REQUIREMENT] If your opponent has a monster on their field, send the top card of your Deck to the Graveyard.
[EFFECT] 1 face-up monster on your field gains 400 ATK until the end of this turn.
[REQUIREMENT] If your opponent's LP are at least 1000 higher than yours, shuffle 1 Psychic Type monster from your Graveyard into the Deck.
[EFFECT] This card can attack directly this turn.
[REQUIREMENT] Send 1 face-up Normal Monster from your field to the Graveyard.
[EFFECT] Special Summon 1 Psychic Type monster from your hand face-up to your field. Then, if you sent a Level 2 or lower monster to the Graveyard to meet the requirement, gain 1000 LP.
[REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack while you have exactly 1 monster on your field.
[EFFECT] Negate the attack.
[REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Psychic Type monster, shuffle 1 Psychic Type monster from your Graveyard into the Deck.
[EFFECT] The attack target gains 500 ATK until the end of this turn.
[REQUIREMENT] Pay 1000 LP.
[EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.
LIGHT1
Romanpick
ATK:
500
DEF:
0
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
LIGHT3
Seahorse Carrier
ATK:
700
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card.
[EFFECT] Add 1 LIGHT Attribute Aqua Type Normal Monster from your Graveyard to your hand.
DARK6
Summoned Skull
ATK:
2500
DEF:
1200
A fiend with dark powers for confusing the enemy. Among the Fiend Type monsters, this monster boasts considerable force.
SpellNormal
Monster Reincarnation
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] Add 1 monster from your Graveyard to your hand.
SpellNormal
Stardom Light
[REQUIREMENT] Send 1 face-up Normal Monster from your field to the Graveyard.
[EFFECT] Special Summon 1 Psychic Type monster from your hand face-up to your field. Then, if you sent a Level 2 or lower monster to the Graveyard to meet the requirement, gain 1000 LP.
TrapNormal
Widespread Ruin
[REQUIREMENT] When an opponent's monster declares an attack.
[EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.
[REQUIREMENT] Pay 1000 LP.
[EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
[REQUIREMENT] Send 1 face-up Normal Monster from your field to the Graveyard.
[EFFECT] Special Summon 1 Psychic Type monster from your hand face-up to your field. Then, if you sent a Level 2 or lower monster to the Graveyard to meet the requirement, gain 1000 LP.
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