Created by: YGO Mod (20517634)

Created On: 09/01/2022

Flight Control

Need 16 UR

UR Rarity
T.G. Drill Fish1 card
UR Rarity
Battlewasp - Hama the Conquering Bow1 card
UR Rarity
Black Rose Dragon1 card
UR Rarity
Odd-Eyes Meteorburst Dragon1 card
UR Rarity
Stardust Warrior1 card
UR Rarity
T.G. Screw Serpent3 card
UR Rarity
T.G. Striker3 card
UR Rarity
Book of Moon2 card
UR Rarity
Mystical Space Typhoon3 card

Main: 20 Extra: 7

SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


R Rarity
T.G. Catapult Dragon
R Rarity
T.G. Catapult Dragon
T.G. Catapult Dragon
EARTH 2
T.G. Catapult Dragon
  • ATK:

  • 900

  • DEF:

  • 1300


Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.


R Rarity
T.G. Catapult Dragon
R Rarity
T.G. Catapult Dragon
T.G. Catapult Dragon
EARTH 2
T.G. Catapult Dragon
  • ATK:

  • 900

  • DEF:

  • 1300


Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.


UR Rarity
T.G. Drill Fish
UR Rarity
T.G. Drill Fish
T.G. Drill Fish
WATER 1
T.G. Drill Fish
  • ATK:

  • 100

  • DEF:

  • 800


This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Mystical Space Typhoon
      UR Rarity
      Mystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            UR Rarity
            Battlewasp - Hama the Conquering Bow
            UR Rarity
            Battlewasp - Hama the Conquering Bow
            Battlewasp - Hama the Conquering Bow
            WIND 8
            Battlewasp - Hama the Conquering Bow
            • ATK:

            • 2800

            • DEF:

            • 2000


            1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.


            UR Rarity
            Black Rose Dragon
            UR Rarity
            Black Rose Dragon
            Black Rose Dragon
            FIRE 7
            Black Rose Dragon
            • ATK:

            • 2400

            • DEF:

            • 1800


            1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


            R Rarity
            Crystron Ametrix
            R Rarity
            Crystron Ametrix
            Crystron Ametrix
            WATER 5
            Crystron Ametrix
            • ATK:

            • 2500

            • DEF:

            • 1500


            1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.


            UR Rarity
            Odd-Eyes Meteorburst Dragon
            UR Rarity
            Odd-Eyes Meteorburst Dragon
            Odd-Eyes Meteorburst Dragon
            FIRE 7
            Odd-Eyes Meteorburst Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.


            UR Rarity
            Stardust Warrior
            UR Rarity
            Stardust Warrior
            Stardust Warrior
            WIND 10
            Stardust Warrior
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)


            SR Rarity
            T.G. Star Guardian
            SR Rarity
            T.G. Star Guardian
            T.G. Star Guardian
            LIGHT 5
            T.G. Star Guardian
            • ATK:

            • 100

            • DEF:

            • 2200


            1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


            SR Rarity
            T.G. Star Guardian
            SR Rarity
            T.G. Star Guardian
            T.G. Star Guardian
            LIGHT 5
            T.G. Star Guardian
            • ATK:

            • 100

            • DEF:

            • 2200


            1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.




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