Created by: YGO Mod (20517634)

Created On: 01/01/2024

Main: 40

1 cardPerformapal Bot-Eyes Lizard 1 cardPerformapal Bot-Eyes Lizard
Performapal Bot-Eyes Lizard
EARTH 4
Performapal Bot-Eyes Lizard
  • ATK:

  • 1600

  • DEF:

  • 1200


Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase.


1 cardPerformapal Bowhopper 1 cardPerformapal Bowhopper
Performapal Bowhopper
EARTH 4
Performapal Bowhopper
  • ATK:

  • 1500

  • DEF:

  • 1000


You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.


1 cardPerformapal Elephammer 1 cardPerformapal Elephammer
Performapal Elephammer
EARTH 6
Performapal Elephammer
  • ATK:

  • 2600

  • DEF:

  • 1800


If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.


1 cardPerformapal Flip Hippo 1 cardPerformapal Flip Hippo
Performapal Flip Hippo
EARTH 3
Performapal Flip Hippo
  • ATK:

  • 800

  • DEF:

  • 800


When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position.


1 cardPerformapal Helpprincess 1 cardPerformapal Helpprincess
Performapal Helpprincess
DARK 4
Performapal Helpprincess
  • ATK:

  • 1200

  • DEF:

  • 1200


When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand.


1 cardPerformapal Hip Hippo 1 cardPerformapal Hip Hippo
Performapal Hip Hippo
EARTH 3
Performapal Hip Hippo
  • ATK:

  • 800

  • DEF:

  • 800


After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


1 cardPerformapal Inflater Tapir 1 cardPerformapal Inflater Tapir
Performapal Inflater Tapir
WIND 6
Performapal Inflater Tapir
  • ATK:

  • 1000

  • DEF:

  • 2000


During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. You can only use this effect of "Performapal Inflater Tapir" once per turn.


1 cardPerformapal Revue Dancer 1 cardPerformapal Revue Dancer
Performapal Revue Dancer
LIGHT 3
Performapal Revue Dancer
  • ATK:

  • 800

  • DEF:

  • 1000


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Performapal" monster.


1 cardPerformapal Secondonkey 1 cardPerformapal Secondonkey
Performapal Secondonkey
EARTH 4
Performapal Secondonkey
  • ATK:

  • 1000

  • DEF:

  • 2000


When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.


1 cardPerformapal Sleight Hand Magician 1 cardPerformapal Sleight Hand Magician
Performapal Sleight Hand Magician
LIGHT 7
Performapal Sleight Hand Magician
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it.


1 cardPerformapal Ballad 1 cardPerformapal Ballad
Performapal Ballad
EARTH 32
Performapal Ballad
  • ATK:

  • 500

  • DEF:

  • 1100


[ Pendulum Effect ] Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field). [ Monster Effect ] If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.


1 cardPerformapal Barracuda 1 cardPerformapal Barracuda
Performapal Barracuda
EARTH 35
Performapal Barracuda
  • ATK:

  • 500

  • DEF:

  • 1100


[ Pendulum Effect ] Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field). [ Monster Effect ] During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn.


1 cardPerformapal Changeraffe 1 cardPerformapal Changeraffe
Performapal Changeraffe
EARTH 15
Performapal Changeraffe
  • ATK:

  • 100

  • DEF:

  • 500


[ Pendulum Effect ] When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field). [ Monster Effect ] When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field.


1 cardPerformapal Cheermole 1 cardPerformapal Cheermole
Performapal Cheermole
EARTH 25
Performapal Cheermole
  • ATK:

  • 600

  • DEF:

  • 1000


[ Pendulum Effect ] All Pendulum Monsters you control gain 300 ATK. [ Monster Effect ] You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn. ● If that monster's current ATK is higher than its original ATK, it gains 1000 ATK. ● If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.


1 cardPerformapal Dag Daggerman 1 cardPerformapal Dag Daggerman
Performapal Dag Daggerman
EARTH 52
Performapal Dag Daggerman
  • ATK:

  • 2000

  • DEF:

  • 600


[ Pendulum Effect ] During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn. [ Monster Effect ] During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn.


1 cardPerformapal Drummerilla 1 cardPerformapal Drummerilla
Performapal Drummerilla
EARTH 52
Performapal Drummerilla
  • ATK:

  • 1600

  • DEF:

  • 900


[ Pendulum Effect ] Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field). [ Monster Effect ] If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.


1 cardPerformapal Fire Mufflerlion 1 cardPerformapal Fire Mufflerlion
Performapal Fire Mufflerlion
FIRE 35
Performapal Fire Mufflerlion
  • ATK:

  • 800

  • DEF:

  • 800


[ Pendulum Effect ] When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone. [ Monster Effect ] Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row.


1 cardPerformapal Handstandaccoon 1 cardPerformapal Handstandaccoon
Performapal Handstandaccoon
EARTH 23
Performapal Handstandaccoon
  • ATK:

  • 400

  • DEF:

  • 600


[ Pendulum Effect ] You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the one returned to the hand by this effect (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn. [ Monster Effect ] When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.


1 cardPerformapal Kaleidoscorp 1 cardPerformapal Kaleidoscorp
Performapal Kaleidoscorp
LIGHT 64
Performapal Kaleidoscorp
  • ATK:

  • 100

  • DEF:

  • 2300


[ Pendulum Effect ] All LIGHT monsters you control gain 300 ATK. [ Monster Effect ] Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.


1 cardPerformapal King Bear 1 cardPerformapal King Bear
Performapal King Bear
EARTH 67
Performapal King Bear
  • ATK:

  • 2200

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck. [ Monster Effect ] Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only.


1 cardPerformapal Laugh Maker 1 cardPerformapal Laugh Maker
Performapal Laugh Maker
LIGHT 85
Performapal Laugh Maker
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP. [ Monster Effect ] When this card declares an attack: You can make this card gain 1000 ATK for each monster on the field whose current ATK is higher than its original ATK, except other monsters you control, until the end of the Battle Phase. If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 monster effect of "Performapal Laugh Maker" per turn, and only once that turn.


1 cardPerformapal Lizardraw 1 cardPerformapal Lizardraw
Performapal Lizardraw
EARTH 36
Performapal Lizardraw
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.


1 cardPerformapal Odd-Eyes Light Phoenix 1 cardPerformapal Odd-Eyes Light Phoenix
Performapal Odd-Eyes Light Phoenix
LIGHT 53
Performapal Odd-Eyes Light Phoenix
  • ATK:

  • 2000

  • DEF:

  • 1000


[ Pendulum Effect ] When an opponent's monster declares a direct attack while you have a card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card. [ Monster Effect ] (Quick Effect): You can Tribute this card, then target 1 "Performapal" monster you control; it gains 1000 ATK until the end of this turn.


1 cardPerformapal Odd-Eyes Unicorn 1 cardPerformapal Odd-Eyes Unicorn
Performapal Odd-Eyes Unicorn
LIGHT 18
Performapal Odd-Eyes Unicorn
  • ATK:

  • 100

  • DEF:

  • 600


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, when your "Odd-Eyes" monster declares an attack: You can target 1 other "Performapal" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this card leaves the field). [ Monster Effect ] When this card is Normal or Special Summoned: You can target 1 "Performapal" monster in your GY; gain LP equal to its ATK.


1 cardPerformapal Pendulum Sorcerer 1 cardPerformapal Pendulum Sorcerer
Performapal Pendulum Sorcerer
EARTH 42
Performapal Pendulum Sorcerer
  • ATK:

  • 1500

  • DEF:

  • 800


[ Pendulum Effect ] If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.


1 cardPerformapal Seal Eel 1 cardPerformapal Seal Eel
Performapal Seal Eel
WATER 13
Performapal Seal Eel
  • ATK:

  • 100

  • DEF:

  • 100


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field). [ Monster Effect ] When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation.


1 cardPerformapal Silver Claw 1 cardPerformapal Silver Claw
Performapal Silver Claw
DARK 45
Performapal Silver Claw
  • ATK:

  • 1800

  • DEF:

  • 800


[ Pendulum Effect ] All "Performapal" monsters you control gain 300 ATK. [ Monster Effect ] When this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK, until the end of the Battle Phase.


2 cardPerformapal Skullcrobat Joker 2 cardPerformapal Skullcrobat Joker
Performapal Skullcrobat Joker
DARK 48
Performapal Skullcrobat Joker
  • ATK:

  • 1800

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


1 cardPerformapal Smile Sorcerer 1 cardPerformapal Smile Sorcerer
Performapal Smile Sorcerer
LIGHT 81
Performapal Smile Sorcerer
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] If a monster(s) you control whose current ATK is higher than its original ATK is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Smile Sorcerer" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Smile" Spell/Trap from your Deck to your hand. If every monster you control is a "Performapal" or "Odd-Eyes" monster, or a "Magician" Pendulum Monster, and this card's current ATK is higher than its original ATK: You can draw cards equal to the number of monsters you control whose current ATK is higher than their original ATK, also you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Performapal Smile Sorcerer" once per turn.


1 cardPerformapal Trampolynx 1 cardPerformapal Trampolynx
Performapal Trampolynx
EARTH 24
Performapal Trampolynx
  • ATK:

  • 300

  • DEF:

  • 300


[ Pendulum Effect ] When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return it to the hand. You can only use this effect of "Performapal Trampolynx" once per turn. [ Monster Effect ] When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.


1 cardPerformapal Turn Toad 1 cardPerformapal Turn Toad
Performapal Turn Toad
WATER 23
Performapal Turn Toad
  • ATK:

  • 0

  • DEF:

  • 800


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn. [ Monster Effect ] Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.


1 cardPerformapal U Go Golem 1 cardPerformapal U Go Golem
Performapal U Go Golem
DARK 41
Performapal U Go Golem
  • ATK:

  • 1600

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your GY or face-up in your Extra Deck to your hand. [ Monster Effect ] Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon monsters you control as Fusion Materials.


1 cardPerformapal Dramatic Theater 1 cardPerformapal Dramatic Theater
Performapal Dramatic Theater
Spell Field
Performapal Dramatic Theater

    Monsters you control gain 200 ATK for each monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard.


    2 cardPerformapal Popperup 2 cardPerformapal Popperup
    Performapal Popperup
    Spell Normal
    Performapal Popperup

      Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn.


      1 cardSmile World 1 cardSmile World
      Smile World
      Spell Normal
      Smile World

        All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn.


        1 cardCommand Performance
        1 cardCommand Performance
        Command Performance
        Trap Normal
        Command Performance

          If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.


          1 cardPerformapal Revival 1 cardPerformapal Revival
          Performapal Revival
          Trap Normal
          Performapal Revival

            If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard.


            1 cardPerformapal Show Down
            1 cardPerformapal Show Down
            Performapal Show Down
            Trap Normal
            Performapal Show Down

              Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position.




              More OCG Info

              Performapal Breakdown

               

               

               

               

               

               

               

               

               

               

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