Created by: YGO Mod (20517634)
Created On: 01/01/2024
Main: 40 Extra: 8



DARK
6Archfiend Commander
ATK:
2500
DEF:
1200
If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.



DARK
8Archfiend Emperor, the First Lord of Horror
ATK:
3000
DEF:
2000
You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.



DARK
8Archfiend Empress
ATK:
2900
DEF:
2100
If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.



EARTH
3Fiendish Rhino Warrior
ATK:
1400
DEF:
900
Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.



LIGHT
3
7Archfiend Eccentrick
ATK:
800
DEF:
1000
[ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.



DARK
3
2Hallohallo
ATK:
800
DEF:
600
[ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. [ Monster Effect ] ''Hallo Hallo, brain of tallow, Guts are gone, noggin's hollow. Seeking sweets and marshing mallows, Watch your back, and your candy sack.''



DARK
6Archfiend's Awakening
ATK:
2500
DEF:
1200
You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.



Spell
FieldArchfiend Palabyrinth
All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.



Spell
EquipArchfiend's Staff of Despair
Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.



DARK
6Archfiend's Manifestation
ATK:
2500
DEF:
1200
"Summoned Skull" + 1 DARK monster This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.



DARKCherubini, Ebon Angel of the Burning Abyss
ATK:
500
LINK-2
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2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.



DARKMasterking Archfiend
ATK:
2000
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2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ● 1: Add it to your hand. ● 2, 3, 4, 5: Shuffle into the Deck. ● 6: Special Summon it.



DARK
6Archfiend's Call
ATK:
2500
DEF:
1200
1 Tuner + 1+ non-Tuner monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.



DARK
Archfiend's Ascent
ATK:
2500
DEF:
1200
2 Level 6 monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
















































