Created by: test (054123)

Created On: 08/29/2022

Need 1 UR

UR Rarity
Masked HERO Dark Law

Main: 7 Extra: 4

R Rarity
Elemental HERO Bladedge
R Rarity
Elemental HERO Bladedge
Elemental HERO Bladedge
EARTH 7
Elemental HERO Bladedge
  • ATK:

  • 2600

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


R Rarity
Elemental HERO Ocean
R Rarity
Elemental HERO Ocean
Elemental HERO Ocean
WATER 4
Elemental HERO Ocean
  • ATK:

  • 1500

  • DEF:

  • 1200


Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.


N Rarity
Elemental HERO Wildheart
N Rarity
Elemental HERO Wildheart
Elemental HERO Wildheart
EARTH 4
Elemental HERO Wildheart
  • ATK:

  • 1500

  • DEF:

  • 1600


This card is unaffected by Trap effects.


R Rarity
Elemental HERO Woodsman
R Rarity
Elemental HERO Woodsman
Elemental HERO Woodsman
EARTH 4
Elemental HERO Woodsman
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


N Rarity
Elemental HERO Avian
N Rarity
Elemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


SR Rarity
Mask Change
SR Rarity
Mask Change
Mask Change
Spell Quick
Mask Change

    Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


    R Rarity
    Parallel World Fusion
    R Rarity
    Parallel World Fusion
    Parallel World Fusion
    Spell Normal
    Parallel World Fusion

      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.


      R Rarity
      Contrast HERO Chaos
      R Rarity
      Contrast HERO Chaos
      Contrast HERO Chaos
      DARK 9
      Contrast HERO Chaos
      • ATK:

      • 3000

      • DEF:

      • 2600


      2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


      SR Rarity
      Elemental HERO Great Tornado
      SR Rarity
      Elemental HERO Great Tornado
      Elemental HERO Great Tornado
      WIND 8
      Elemental HERO Great Tornado
      • ATK:

      • 2800

      • DEF:

      • 2200


      1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


      UR Rarity
      Masked HERO Dark Law
      UR Rarity
      Masked HERO Dark Law
      Masked HERO Dark Law
      DARK 6
      Masked HERO Dark Law
      • ATK:

      • 2400

      • DEF:

      • 1800


      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


      R Rarity
      Masked HERO Divine Wind
      R Rarity
      Masked HERO Divine Wind
      Masked HERO Divine Wind
      WIND 8
      Masked HERO Divine Wind
      • ATK:

      • 2700

      • DEF:

      • 1900


      Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.




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