Created by: YGO Mod (20517634)

Created On: 08/21/2022

Master of Rites

Need 6 UR

UR Rarity
Cyber Angel Vrash
UR Rarity
Constellar Ptolemy M7
UR Rarity
Herald of Pure Light
UR Rarity
The Phantom Knights of Cursed Javelin
UR Rarity
Machine Angel Ritual
UR Rarity
Machine Angel Ritual

Main: 20 Extra: 7

R Rarity
Cyber Petit Angel
R Rarity
Cyber Petit Angel
Cyber Petit Angel
LIGHT 2
Cyber Petit Angel
  • ATK:

  • 300

  • DEF:

  • 200


If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.


R Rarity
Cyber Petit Angel
R Rarity
Cyber Petit Angel
Cyber Petit Angel
LIGHT 2
Cyber Petit Angel
  • ATK:

  • 300

  • DEF:

  • 200


If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.


R Rarity
Cyber Petit Angel
R Rarity
Cyber Petit Angel
Cyber Petit Angel
LIGHT 2
Cyber Petit Angel
  • ATK:

  • 300

  • DEF:

  • 200


If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.


SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


SR Rarity
Tackle Crusader
SR Rarity
Tackle Crusader
Tackle Crusader
EARTH 4
Tackle Crusader
  • ATK:

  • 1500

  • DEF:

  • 1800


If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.


R Rarity
Cyber Angel Benten
R Rarity
Cyber Angel Benten
Cyber Angel Benten
LIGHT 6
Cyber Angel Benten
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


R Rarity
Cyber Angel Benten
R Rarity
Cyber Angel Benten
Cyber Angel Benten
LIGHT 6
Cyber Angel Benten
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


R Rarity
Cyber Angel Benten
R Rarity
Cyber Angel Benten
Cyber Angel Benten
LIGHT 6
Cyber Angel Benten
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


SR Rarity
Cyber Angel Dakini
SR Rarity
Cyber Angel Dakini
Cyber Angel Dakini
LIGHT 8
Cyber Angel Dakini
  • ATK:

  • 2700

  • DEF:

  • 2400


You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand.


R Rarity
Cyber Angel Idaten
R Rarity
Cyber Angel Idaten
Cyber Angel Idaten
LIGHT 6
Cyber Angel Idaten
  • ATK:

  • 1600

  • DEF:

  • 2000


You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.


R Rarity
Cyber Angel Idaten
R Rarity
Cyber Angel Idaten
Cyber Angel Idaten
LIGHT 6
Cyber Angel Idaten
  • ATK:

  • 1600

  • DEF:

  • 2000


You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.


R Rarity
Cyber Angel Idaten
R Rarity
Cyber Angel Idaten
Cyber Angel Idaten
LIGHT 6
Cyber Angel Idaten
  • ATK:

  • 1600

  • DEF:

  • 2000


You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.


UR Rarity
Cyber Angel Vrash
UR Rarity
Cyber Angel Vrash
Cyber Angel Vrash
LIGHT 10
Cyber Angel Vrash
  • ATK:

  • 3000

  • DEF:

  • 2000


You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.


SR Rarity
Machine Angel Absolute Ritual
SR Rarity
Machine Angel Absolute Ritual
Machine Angel Absolute Ritual
Spell Normal
Machine Angel Absolute Ritual

    This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


    SR Rarity
    Machine Angel Absolute Ritual
    SR Rarity
    Machine Angel Absolute Ritual
    Machine Angel Absolute Ritual
    Spell Normal
    Machine Angel Absolute Ritual

      This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


      SR Rarity
      Machine Angel Absolute Ritual
      SR Rarity
      Machine Angel Absolute Ritual
      Machine Angel Absolute Ritual
      Spell Normal
      Machine Angel Absolute Ritual

        This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


        UR Rarity
        Machine Angel Ritual
        UR Rarity
        Machine Angel Ritual
        Machine Angel Ritual
        Spell Normal
        Machine Angel Ritual

          This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.


          UR Rarity
          Machine Angel Ritual
          UR Rarity
          Machine Angel Ritual
          Machine Angel Ritual
          Spell Normal
          Machine Angel Ritual

            This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.


            SR Rarity
            Virgil, Rock Star of the Burning Abyss
            SR Rarity
            Virgil, Rock Star of the Burning Abyss
            Virgil, Rock Star of the Burning Abyss
            LIGHT 6
            Virgil, Rock Star of the Burning Abyss
            • ATK:

            • 2500

            • DEF:

            • 1000


            1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.


            SR Rarity
            Beatrice, Lady of the Eternal
            SR Rarity
            Beatrice, Lady of the Eternal
            Beatrice, Lady of the Eternal
            LIGHT
            Beatrice, Lady of the Eternal
            • ATK:

            • 2500

            • DEF:

            • 2800


            2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


            UR Rarity
            Constellar Ptolemy M7
            UR Rarity
            Constellar Ptolemy M7
            Constellar Ptolemy M7
            LIGHT
            Constellar Ptolemy M7
            • ATK:

            • 2700

            • DEF:

            • 2000


            2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


            SR Rarity
            Diamond Dire Wolf
            SR Rarity
            Diamond Dire Wolf
            Diamond Dire Wolf
            EARTH
            Diamond Dire Wolf
            • ATK:

            • 2000

            • DEF:

            • 1200


            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


            UR Rarity
            Herald of Pure Light
            UR Rarity
            Herald of Pure Light
            Herald of Pure Light
            LIGHT
            Herald of Pure Light
            • ATK:

            • 600

            • DEF:

            • 1000


            2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.


            SR Rarity
            Number 25: Force Focus
            SR Rarity
            Number 25: Force Focus
            Number 25: Force Focus
            LIGHT
            Number 25: Force Focus
            • ATK:

            • 2800

            • DEF:

            • 2400


            2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.


            UR Rarity
            The Phantom Knights of Cursed Javelin
            UR Rarity
            The Phantom Knights of Cursed Javelin
            The Phantom Knights of Cursed Javelin
            DARK
            The Phantom Knights of Cursed Javelin
            • ATK:

            • 1600

            • DEF:

            • 0


            2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.




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