Created by: test (054123)

Created On: 12/18/2023

Need 9 UR

UR Rarity
Elemental HERO Stratos1 card
UR Rarity
Elemental HERO Neos Kluger1 card
UR Rarity
Elemental HERO Sunrise1 card
UR Rarity
Masked HERO Dark Law1 card
UR Rarity
Yubel - The Loving Defender Forever1 card
UR Rarity
Elemental HERO Neos1 card
UR Rarity
A Hero Lives1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Reinforcement of the Army1 card

Main: 60 Extra: 15

SR Rarity
1 cardAleister the Invoker
SR Rarity
1 cardAleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


R Rarity
1 cardCard Trooper
R Rarity
1 cardCard Trooper
Card Trooper
EARTH 3
Card Trooper
  • ATK:

  • 400

  • DEF:

  • 400


Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


R Rarity
1 cardElemental HERO Bladedge
R Rarity
1 cardElemental HERO Bladedge
Elemental HERO Bladedge
EARTH 7
Elemental HERO Bladedge
  • ATK:

  • 2600

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


R Rarity
1 cardElemental HERO Blazeman
R Rarity
1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


N Rarity
1 cardElemental HERO Bubbleman
N Rarity
1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


R Rarity
1 cardElemental HERO Heat
R Rarity
1 cardElemental HERO Heat
Elemental HERO Heat
FIRE 4
Elemental HERO Heat
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 200 ATK for each "Elemental HERO" monster you control.


R Rarity
1 cardElemental HERO Necroshade
R Rarity
1 cardElemental HERO Necroshade
Elemental HERO Necroshade
DARK 5
Elemental HERO Necroshade
  • ATK:

  • 1600

  • DEF:

  • 1800


Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.


R Rarity
1 cardElemental HERO Ocean
R Rarity
1 cardElemental HERO Ocean
Elemental HERO Ocean
WATER 4
Elemental HERO Ocean
  • ATK:

  • 1500

  • DEF:

  • 1200


Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.


SR Rarity
1 cardElemental HERO Shadow Mist
SR Rarity
1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


UR Rarity
1 cardElemental HERO Stratos
UR Rarity
1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


N Rarity
1 cardElemental HERO Voltic
N Rarity
1 cardElemental HERO Voltic
Elemental HERO Voltic
LIGHT 4
Elemental HERO Voltic
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.


N Rarity
1 cardElemental HERO Wildheart
N Rarity
1 cardElemental HERO Wildheart
Elemental HERO Wildheart
EARTH 4
Elemental HERO Wildheart
  • ATK:

  • 1500

  • DEF:

  • 1600


This card is unaffected by Trap effects.


R Rarity
1 cardElemental HERO Woodsman
R Rarity
1 cardElemental HERO Woodsman
Elemental HERO Woodsman
EARTH 4
Elemental HERO Woodsman
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


R Rarity
1 cardHomunculus the Alchemic Being
R Rarity
1 cardHomunculus the Alchemic Being
Homunculus the Alchemic Being
LIGHT 4
Homunculus the Alchemic Being
  • ATK:

  • 1800

  • DEF:

  • 1600


Once per turn: You can change the Attribute of this card.


N Rarity
1 cardNeo-Spacian Grand Mole
N Rarity
1 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


SR Rarity
1 cardSummoner Monk
SR Rarity
1 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


N Rarity
1 cardYubel
N Rarity
1 cardYubel
Yubel
DARK 10
Yubel
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


R Rarity
1 cardYubel - Terror Incarnate
R Rarity
1 cardYubel - Terror Incarnate
Yubel - Terror Incarnate
DARK 11
Yubel - Terror Incarnate
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.


R Rarity
1 cardYubel - The Ultimate Nightmare
R Rarity
1 cardYubel - The Ultimate Nightmare
Yubel - The Ultimate Nightmare
DARK 12
Yubel - The Ultimate Nightmare
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.


SR Rarity
1 cardElemental HERO Neos Alius
SR Rarity
1 cardElemental HERO Neos Alius
Elemental HERO Neos Alius
LIGHT 4
Elemental HERO Neos Alius
  • ATK:

  • 1900

  • DEF:

  • 1300


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


N Rarity
1 cardElemental HERO Avian
N Rarity
1 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


N Rarity
1 cardElemental HERO Burstinatrix
N Rarity
1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


N Rarity
1 cardElemental HERO Clayman
N Rarity
1 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


UR Rarity
1 cardElemental HERO Neos
UR Rarity
1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


N Rarity
1 cardElemental HERO Sparkman
N Rarity
1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


UR Rarity
1 cardA Hero Lives
UR Rarity
1 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    R Rarity
    1 cardDe-Fusion
    R Rarity
    1 cardDe-Fusion
    De-Fusion
    Spell Quick
    De-Fusion

      Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


      SR Rarity
      1 cardE - Emergency Call
      SR Rarity
      1 cardE - Emergency Call
      E - Emergency Call
      Spell Normal
      E - Emergency Call

        Add 1 "Elemental HERO" monster from your Deck to your hand.


        N Rarity
        1 cardForm Change
        N Rarity
        1 cardForm Change
        Form Change
        Spell Quick
        Form Change

          Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)


          SR Rarity
          1 cardFusion Gate
          SR Rarity
          1 cardFusion Gate
          Fusion Gate
          Spell Field
          Fusion Gate

            While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.


            N Rarity
            1 cardH - Heated Heart
            N Rarity
            1 cardH - Heated Heart
            H - Heated Heart
            Spell Normal
            H - Heated Heart

              Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


              N Rarity
              1 cardHero Heart
              N Rarity
              1 cardHero Heart
              Hero Heart
              Spell Normal
              Hero Heart

                Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.


                R Rarity
                1 cardHero Mask
                R Rarity
                1 cardHero Mask
                Hero Mask
                Spell Normal
                Hero Mask

                  Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.


                  SR Rarity
                  3 cardMask Change
                  SR Rarity
                  3 cardMask Change
                  Mask Change
                  Spell Quick
                  Mask Change

                    Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                    SR Rarity
                    1 cardMask Change II
                    SR Rarity
                    1 cardMask Change II
                    Mask Change II
                    Spell Quick
                    Mask Change II

                      Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                      N Rarity
                      1 cardMask Charge
                      N Rarity
                      1 cardMask Charge
                      Mask Charge
                      Spell Normal
                      Mask Charge

                        Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.


                        R Rarity
                        2 cardMiracle Fusion
                        R Rarity
                        2 cardMiracle Fusion
                        Miracle Fusion
                        Spell Normal
                        Miracle Fusion

                          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                          UR Rarity
                          1 cardMonster Reborn
                          UR Rarity
                          1 cardMonster Reborn
                          Monster Reborn
                          Spell Normal
                          Monster Reborn

                            Target 1 monster in either GY; Special Summon it.




                            Tag(s):

                            SR Rarity
                            1 cardNightmare Pain
                            SR Rarity
                            1 cardNightmare Pain
                            Nightmare Pain
                            Spell Continuous
                            Nightmare Pain

                              During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 "Yubel", or 1 card that mentions it, from your Deck to your hand, except "Nightmare Pain". You can only use this effect of "Nightmare Pain" once per turn. While you control a "Yubel" monster, your opponent's monsters that can attack must attack "Yubel" monsters. Your opponent takes any battle damage you would have taken from battles involving your "Yubel" monsters.


                              N Rarity
                              1 cardO - Oversoul
                              N Rarity
                              1 cardO - Oversoul
                              O - Oversoul
                              Spell Normal
                              O - Oversoul

                                Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


                                R Rarity
                                2 cardParallel World Fusion
                                R Rarity
                                2 cardParallel World Fusion
                                Parallel World Fusion
                                Spell Normal
                                Parallel World Fusion

                                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.


                                  N Rarity
                                  1 cardPolymerization
                                  N Rarity
                                  1 cardPolymerization
                                  Polymerization
                                  Spell Normal
                                  Polymerization

                                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                    N Rarity
                                    1 cardR - Righteous Justice
                                    N Rarity
                                    1 cardR - Righteous Justice
                                    R - Righteous Justice
                                    Spell Normal
                                    R - Righteous Justice

                                      Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                                      UR Rarity
                                      1 cardReinforcement of the Army
                                      UR Rarity
                                      1 cardReinforcement of the Army
                                      Reinforcement of the Army
                                      Spell Normal
                                      Reinforcement of the Army

                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                        N Rarity
                                        1 cardThe Warrior Returning Alive
                                        N Rarity
                                        1 cardThe Warrior Returning Alive
                                        The Warrior Returning Alive
                                        Spell Normal
                                        The Warrior Returning Alive

                                          Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                                          N Rarity
                                          1 cardBattleguard Howling
                                          N Rarity
                                          1 cardBattleguard Howling
                                          Battleguard Howling
                                          Trap Normal
                                          Battleguard Howling

                                            When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.


                                            N Rarity
                                            1 cardBottomless Trap Hole
                                            N Rarity
                                            1 cardBottomless Trap Hole
                                            Bottomless Trap Hole
                                            Trap Normal
                                            Bottomless Trap Hole

                                              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                              SR Rarity
                                              1 cardCall of the Haunted
                                              SR Rarity
                                              1 cardCall of the Haunted
                                              Call of the Haunted
                                              Trap Continuous
                                              Call of the Haunted

                                                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                R Rarity
                                                1 cardCompulsory Evacuation Device
                                                R Rarity
                                                1 cardCompulsory Evacuation Device
                                                Compulsory Evacuation Device
                                                Trap Normal
                                                Compulsory Evacuation Device

                                                  Target 1 monster on the field; return that target to the hand.


                                                  N Rarity
                                                  1 cardHero Barrier
                                                  N Rarity
                                                  1 cardHero Barrier
                                                  Hero Barrier
                                                  Trap Normal
                                                  Hero Barrier

                                                    Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.


                                                    N Rarity
                                                    1 cardHero Blast
                                                    N Rarity
                                                    1 cardHero Blast
                                                    Hero Blast
                                                    Trap Normal
                                                    Hero Blast

                                                      Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.


                                                      N Rarity
                                                      1 cardHero Counterattack
                                                      N Rarity
                                                      1 cardHero Counterattack
                                                      Hero Counterattack
                                                      Trap Normal
                                                      Hero Counterattack

                                                        When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.


                                                        N Rarity
                                                        1 cardHero Signal
                                                        N Rarity
                                                        1 cardHero Signal
                                                        Hero Signal
                                                        Trap Normal
                                                        Hero Signal

                                                          When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                                                          SR Rarity
                                                          1 cardMagic Cylinder
                                                          SR Rarity
                                                          1 cardMagic Cylinder
                                                          Magic Cylinder
                                                          Trap Normal
                                                          Magic Cylinder

                                                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                            SR Rarity
                                                            1 cardMirror Force
                                                            SR Rarity
                                                            1 cardMirror Force
                                                            Mirror Force
                                                            Trap Normal
                                                            Mirror Force

                                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                              SR Rarity
                                                              1 cardStorming Mirror Force
                                                              SR Rarity
                                                              1 cardStorming Mirror Force
                                                              Storming Mirror Force
                                                              Trap Normal
                                                              Storming Mirror Force

                                                                When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                                                                R Rarity
                                                                1 cardContrast HERO Chaos
                                                                R Rarity
                                                                1 cardContrast HERO Chaos
                                                                Contrast HERO Chaos
                                                                DARK 9
                                                                Contrast HERO Chaos
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 2600


                                                                2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                                                SR Rarity
                                                                1 cardElemental HERO Absolute Zero
                                                                SR Rarity
                                                                1 cardElemental HERO Absolute Zero
                                                                Elemental HERO Absolute Zero
                                                                WATER 8
                                                                Elemental HERO Absolute Zero
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                SR Rarity
                                                                1 cardElemental HERO Escuridao
                                                                SR Rarity
                                                                1 cardElemental HERO Escuridao
                                                                Elemental HERO Escuridao
                                                                DARK 8
                                                                Elemental HERO Escuridao
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                                                SR Rarity
                                                                1 cardElemental HERO Gaia
                                                                SR Rarity
                                                                1 cardElemental HERO Gaia
                                                                Elemental HERO Gaia
                                                                EARTH 6
                                                                Elemental HERO Gaia
                                                                • ATK:

                                                                • 2200

                                                                • DEF:

                                                                • 2600


                                                                1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                                SR Rarity
                                                                1 cardElemental HERO Great Tornado
                                                                SR Rarity
                                                                1 cardElemental HERO Great Tornado
                                                                Elemental HERO Great Tornado
                                                                WIND 8
                                                                Elemental HERO Great Tornado
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2200


                                                                1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                                                UR Rarity
                                                                1 cardElemental HERO Neos Kluger
                                                                UR Rarity
                                                                1 cardElemental HERO Neos Kluger
                                                                Elemental HERO Neos Kluger
                                                                LIGHT 9
                                                                Elemental HERO Neos Kluger
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 2500


                                                                "Elemental HERO Neos" + "Yubel" Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.


                                                                SR Rarity
                                                                1 cardElemental HERO Nova Master
                                                                SR Rarity
                                                                1 cardElemental HERO Nova Master
                                                                Elemental HERO Nova Master
                                                                FIRE 8
                                                                Elemental HERO Nova Master
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 2100


                                                                1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                                UR Rarity
                                                                1 cardElemental HERO Sunrise
                                                                UR Rarity
                                                                1 cardElemental HERO Sunrise
                                                                Elemental HERO Sunrise
                                                                LIGHT 7
                                                                Elemental HERO Sunrise
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 1200


                                                                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                UR Rarity
                                                                1 cardMasked HERO Dark Law
                                                                UR Rarity
                                                                1 cardMasked HERO Dark Law
                                                                Masked HERO Dark Law
                                                                DARK 6
                                                                Masked HERO Dark Law
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 1800


                                                                Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                                R Rarity
                                                                1 cardMasked HERO Dian
                                                                R Rarity
                                                                1 cardMasked HERO Dian
                                                                Masked HERO Dian
                                                                EARTH 8
                                                                Masked HERO Dian
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 3000


                                                                Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                                                R Rarity
                                                                1 cardMasked HERO Divine Wind
                                                                R Rarity
                                                                1 cardMasked HERO Divine Wind
                                                                Masked HERO Divine Wind
                                                                WIND 8
                                                                Masked HERO Divine Wind
                                                                • ATK:

                                                                • 2700

                                                                • DEF:

                                                                • 1900


                                                                Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.


                                                                N Rarity
                                                                1 cardMasked HERO Goka
                                                                N Rarity
                                                                1 cardMasked HERO Goka
                                                                Masked HERO Goka
                                                                FIRE 6
                                                                Masked HERO Goka
                                                                • ATK:

                                                                • 2200

                                                                • DEF:

                                                                • 1800


                                                                Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.


                                                                N Rarity
                                                                1 cardMasked HERO Koga
                                                                N Rarity
                                                                1 cardMasked HERO Koga
                                                                Masked HERO Koga
                                                                LIGHT 8
                                                                Masked HERO Koga
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 1800


                                                                Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                                                                N Rarity
                                                                1 cardMasked HERO Vapor
                                                                N Rarity
                                                                1 cardMasked HERO Vapor
                                                                Masked HERO Vapor
                                                                WATER 6
                                                                Masked HERO Vapor
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 2000


                                                                Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.


                                                                UR Rarity
                                                                1 cardYubel - The Loving Defender Forever
                                                                UR Rarity
                                                                1 cardYubel - The Loving Defender Forever
                                                                Yubel - The Loving Defender Forever
                                                                DARK 12
                                                                Yubel - The Loving Defender Forever
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                1 "Yubel" monster + 1+ Effect Monsters on the field If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each material used. You can only use this effect of "Yubel - The Loving Defender Forever" once per turn. Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, and if you do, banish that monster.




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