Created by: YGO Mod (20517634)

Created On: 08/09/2022

Draw Sense: WIND

Need 14 UR

UR Rarity
Black Rose Dragon1 card
UR Rarity
Brionac, Dragon of the Ice Barrier1 card
UR Rarity
Goyo Guardian1 card
UR Rarity
Odd-Eyes Meteorburst Dragon1 card
UR Rarity
Psychic Wheeleder3 card
UR Rarity
Number 47: Nightmare Shark1 card
UR Rarity
Mystical Space Typhoon3 card
UR Rarity
Ballista Squad3 card

Main: 26 Extra: 7

SR Rarity
Glife the Phantom Bird
SR Rarity
Glife the Phantom Bird
Glife the Phantom Bird
WIND 4
Glife the Phantom Bird
  • ATK:

  • 1500

  • DEF:

  • 1500


You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.


SR Rarity
Glife the Phantom Bird
SR Rarity
Glife the Phantom Bird
Glife the Phantom Bird
WIND 4
Glife the Phantom Bird
  • ATK:

  • 1500

  • DEF:

  • 1500


You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.


SR Rarity
Glife the Phantom Bird
SR Rarity
Glife the Phantom Bird
Glife the Phantom Bird
WIND 4
Glife the Phantom Bird
  • ATK:

  • 1500

  • DEF:

  • 1500


You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.


SR Rarity
Gren Maju Da Eiza
SR Rarity
Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


SR Rarity
Gren Maju Da Eiza
SR Rarity
Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


SR Rarity
Gren Maju Da Eiza
SR Rarity
Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


R Rarity
Prinzessin
R Rarity
Prinzessin
Prinzessin
LIGHT 4
Prinzessin
  • ATK:

  • 300

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target.


R Rarity
Pumpkin Carriage
R Rarity
Pumpkin Carriage
Pumpkin Carriage
EARTH 3
Pumpkin Carriage
  • ATK:

  • 0

  • DEF:

  • 300


"Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects.


R Rarity
Wightprincess
R Rarity
Wightprincess
Wightprincess
LIGHT 3
Wightprincess
  • ATK:

  • 1600

  • DEF:

  • 0


This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


R Rarity
Wightprincess
R Rarity
Wightprincess
Wightprincess
LIGHT 3
Wightprincess
  • ATK:

  • 1600

  • DEF:

  • 0


This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


R Rarity
Wightprincess
R Rarity
Wightprincess
Wightprincess
LIGHT 3
Wightprincess
  • ATK:

  • 1600

  • DEF:

  • 0


This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


UR Rarity
Psychic Wheeleder
UR Rarity
Psychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


UR Rarity
Psychic Wheeleder
UR Rarity
Psychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


UR Rarity
Psychic Wheeleder
UR Rarity
Psychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


SR Rarity
Enemy Controller
SR Rarity
Enemy Controller
Enemy Controller
Spell Quick
Enemy Controller

    Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


    SR Rarity
    Enemy Controller
    SR Rarity
    Enemy Controller
    Enemy Controller
    Spell Quick
    Enemy Controller

      Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


      R Rarity
      Glass Slippers
      R Rarity
      Glass Slippers
      Glass Slippers
      Spell Equip
      Glass Slippers

        If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.


        SR Rarity
        Golden Castle of Stromberg
        SR Rarity
        Golden Castle of Stromberg
        Golden Castle of Stromberg
        Spell Field
        Golden Castle of Stromberg

          Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


          SR Rarity
          Golden Castle of Stromberg
          SR Rarity
          Golden Castle of Stromberg
          Golden Castle of Stromberg
          Spell Field
          Golden Castle of Stromberg

            Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


            SR Rarity
            Golden Castle of Stromberg
            SR Rarity
            Golden Castle of Stromberg
            Golden Castle of Stromberg
            Spell Field
            Golden Castle of Stromberg

              Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                UR Rarity
                Mystical Space Typhoon
                UR Rarity
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    UR Rarity
                    Ballista Squad
                    UR Rarity
                    Ballista Squad
                    Ballista Squad
                    Trap Normal
                    Ballista Squad

                      Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                      UR Rarity
                      Ballista Squad
                      UR Rarity
                      Ballista Squad
                      Ballista Squad
                      Trap Normal
                      Ballista Squad

                        Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                        UR Rarity
                        Ballista Squad
                        UR Rarity
                        Ballista Squad
                        Ballista Squad
                        Trap Normal
                        Ballista Squad

                          Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                          UR Rarity
                          Black Rose Dragon
                          UR Rarity
                          Black Rose Dragon
                          Black Rose Dragon
                          FIRE 7
                          Black Rose Dragon
                          • ATK:

                          • 2400

                          • DEF:

                          • 1800


                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                          UR Rarity
                          Brionac, Dragon of the Ice Barrier
                          UR Rarity
                          Brionac, Dragon of the Ice Barrier
                          Brionac, Dragon of the Ice Barrier
                          WATER 6
                          Brionac, Dragon of the Ice Barrier
                          • ATK:

                          • 2300

                          • DEF:

                          • 1400


                          1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                          UR Rarity
                          Goyo Guardian
                          UR Rarity
                          Goyo Guardian
                          Goyo Guardian
                          EARTH 6
                          Goyo Guardian
                          • ATK:

                          • 2800

                          • DEF:

                          • 2000


                          1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                          UR Rarity
                          Odd-Eyes Meteorburst Dragon
                          UR Rarity
                          Odd-Eyes Meteorburst Dragon
                          Odd-Eyes Meteorburst Dragon
                          FIRE 7
                          Odd-Eyes Meteorburst Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.


                          R Rarity
                          Samurai Destroyer
                          R Rarity
                          Samurai Destroyer
                          Samurai Destroyer
                          EARTH 7
                          Samurai Destroyer
                          • ATK:

                          • 2600

                          • DEF:

                          • 1400


                          1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                          UR Rarity
                          Number 47: Nightmare Shark
                          UR Rarity
                          Number 47: Nightmare Shark
                          Number 47: Nightmare Shark
                          WATER
                          Number 47: Nightmare Shark
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                          SR Rarity
                          Number 70: Malevolent Sin
                          SR Rarity
                          Number 70: Malevolent Sin
                          Number 70: Malevolent Sin
                          DARK
                          Number 70: Malevolent Sin
                          • ATK:

                          • 2400

                          • DEF:

                          • 1200


                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.




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