Created by: YGO Mod (20517634)

Created On: 12/16/2023

Main: 40 Extra: 15

1 cardCrystron Rosenix 1 cardCrystron Rosenix
Crystron Rosenix
WATER 4
Crystron Rosenix
  • ATK:

  • 1800

  • DEF:

  • 1000


You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.


1 cardElemental Grace Doriado 1 cardElemental Grace Doriado
Elemental Grace Doriado
LIGHT 9
Elemental Grace Doriado
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).


1 cardGenex Ally Crusher 1 cardGenex Ally Crusher
Genex Ally Crusher
DARK 4
Genex Ally Crusher
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn, when a monster with the same Attribute as this card is Normal Summoned to your side of the field, you can select 1 card your opponent controls, and destroy it.


3 cardGenex Power Planner 3 cardGenex Power Planner
Genex Power Planner
LIGHT 1
Genex Power Planner
  • ATK:

  • 300

  • DEF:

  • 200


When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand.


3 cardGenex Undine 3 cardGenex Undine
Genex Undine
WATER 3
Genex Undine
  • ATK:

  • 1200

  • DEF:

  • 600


When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.


2 cardGirsu, the Orcust Mekk-Knight 2 cardGirsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


3 cardR-Genex Crusher 3 cardR-Genex Crusher
R-Genex Crusher
EARTH 2
R-Genex Crusher
  • ATK:

  • 800

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 Level 4 "R-Genex" monster from your Deck to your hand.


3 cardR-Genex Magma 3 cardR-Genex Magma
R-Genex Magma
FIRE 3
R-Genex Magma
  • ATK:

  • 1000

  • DEF:

  • 200


When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand.


3 cardR-Genex Turbo 3 cardR-Genex Turbo
R-Genex Turbo
WIND 4
R-Genex Turbo
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned, you can add 1 Level 1 "Genex" monster from your Deck to your hand.


1 cardR-Genex Undine 1 cardR-Genex Undine
R-Genex Undine
WATER 4
R-Genex Undine
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can banish 1 "Genex" monster from your GY; this card gains that monster's Attribute, then if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn. If you control a "Genex" Synchro Monster: You can target 2 "Genex" monsters in your GY, including this card; add them to your hand, also for the rest of this turn, any card sent to your GY is banished instead.


3 cardGenex Controller 3 cardGenex Controller
Genex Controller
DARK 3
Genex Controller
  • ATK:

  • 1400

  • DEF:

  • 1200


As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.


3 cardGenex Ally Birdman 3 cardGenex Ally Birdman
Genex Ally Birdman
DARK 3
Genex Ally Birdman
  • ATK:

  • 1400

  • DEF:

  • 400


You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.


1 cardGenex Ally Chemistrer 1 cardGenex Ally Chemistrer
Genex Ally Chemistrer
DARK 2
Genex Ally Chemistrer
  • ATK:

  • 200

  • DEF:

  • 500


You can declare 1 Attribute and discard this card to select 1 face-up "Genex" monster you control. That monster becomes that Attribute. This effect can be activated during either player's turn.


1 cardR-Genex Turing 1 cardR-Genex Turing
R-Genex Turing
DARK 2
R-Genex Turing
  • ATK:

  • 600

  • DEF:

  • 600


During your opponent's Main Phase, if you control a "Genex" monster (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon 1 "Genex" Synchro Monster. You can only use this effect of "R-Genex Turing" once per turn. This card on the field can be treated as a Level 1 or 3 monster when used for a Synchro Summon of a "Genex" Synchro Monster.


3 cardTransmodify 3 cardTransmodify
Transmodify
Spell Normal
Transmodify

    Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


    3 cardUnexpected Dai 3 cardUnexpected Dai
    Unexpected Dai
    Spell Normal
    Unexpected Dai

      If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


      1 cardRGB Rainbowlution 1 cardRGB Rainbowlution
      RGB Rainbowlution
      Trap Continuous
      RGB Rainbowlution

        Once per turn: You can target 1 face-up monster on the field; its Type is changed to Machine, also it gains the LIGHT/DARK/EARTH/WATER/FIRE/WIND Attributes (even if this card leaves the field).


        1 cardUltimeat Offering 1 cardUltimeat Offering
        Ultimeat Offering
        Trap Continuous
        Ultimeat Offering

          During your Main Phase: You can pay 1000 LP; you can conduct up to 3 Normal Summons/Sets this turn, not just 1. During your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 monster. You can only use each effect of "Ultimeat Offering" once per turn.


          3 cardWorld Legacy Awakens 3 cardWorld Legacy Awakens
          World Legacy Awakens
          Trap Normal
          World Legacy Awakens

            Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 "World Legacy Awakens" per turn.


            1 cardFive-Headed Link Dragon 1 cardFive-Headed Link Dragon
            Five-Headed Link Dragon
            DARK
            Five-Headed Link Dragon
            • ATK:

            • 5000

            • LINK-5

            Link Arrow:

            Left

            Right

            Bottom-Left

            Bottom

            Bottom-Right


            5 monsters Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.


            1 cardLib the World Key Blademaster 1 cardLib the World Key Blademaster
            Lib the World Key Blademaster
            LIGHT
            Lib the World Key Blademaster
            • ATK:

            • 2000

            • LINK-2

            Link Arrow:

            Left

            Bottom-Left


            2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.


            1 cardLink Spider 1 cardLink Spider
            Link Spider
            EARTH
            Link Spider
            • ATK:

            • 1000

            • LINK-1

            Link Arrow:

            Bottom


            1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


            2 cardRepair Genex Controller 2 cardRepair Genex Controller
            Repair Genex Controller
            DARK
            Repair Genex Controller
            • ATK:

            • 1200

            • LINK-1

            Link Arrow:

            Left


            1 Level 4 or lower "Genex" monster You can only Special Summon "Repair Genex Controller(s)" once per turn. If this card is Link Summoned: You can add 1 "Genex" monster from your GY to your hand. Once per Chain, if a "Genex" monster(s) is added to your hand, except by drawing it, you can (except during the Damage Step): Immediately after this effect resolves, Normal Summon 1 "Genex" monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Summon using a "Genex" Tuner as material.


            1 cardThe Arrival Cyberse @Ignister 1 cardThe Arrival Cyberse @Ignister
            The Arrival Cyberse @Ignister
            DARK
            The Arrival Cyberse @Ignister
            • ATK:

            • 0

            • LINK-6

            Link Arrow:

            Top

            Left

            Right

            Bottom-Left

            Bottom

            Bottom-Right


            3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.


            1 cardAncient Fairy Dragon
            1 cardAncient Fairy Dragon
            Ancient Fairy Dragon
            LIGHT 7
            Ancient Fairy Dragon
            • ATK:

            • 2100

            • DEF:

            • 3000


            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


            2 cardArms of Genex Return Zero 2 cardArms of Genex Return Zero
            Arms of Genex Return Zero
            DARK 10
            Arms of Genex Return Zero
            • ATK:

            • 3100

            • DEF:

            • 2950


            1 DARK Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones.


            1 cardCrystal Wing Synchro Dragon
            1 cardCrystal Wing Synchro Dragon
            Crystal Wing Synchro Dragon
            WIND 8
            Crystal Wing Synchro Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


            1 cardDark Dimension Soldier 1 cardDark Dimension Soldier
            Dark Dimension Soldier
            DARK 5
            Dark Dimension Soldier
            • ATK:

            • 1200

            • DEF:

            • 2400


            1 Tuner + 1+ non-Tuner monsters You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon that monster in face-up or face-down Defense Position. During the End Phase: Inflict 100 damage to your opponent for each Set card on the field. You can only use each effect of "Dark Dimension Soldier" once per turn.


            1 cardGenex Ally Axel 1 cardGenex Ally Axel
            Genex Ally Axel
            DARK 8
            Genex Ally Axel
            • ATK:

            • 2600

            • DEF:

            • 2000


            1 "Genex" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.


            1 cardGenex Ally Triarm 1 cardGenex Ally Triarm
            Genex Ally Triarm
            DARK 6
            Genex Ally Triarm
            • ATK:

            • 2400

            • DEF:

            • 1600


            "Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.


            1 cardLocomotion R-Genex 1 cardLocomotion R-Genex
            Locomotion R-Genex
            DARK 9
            Locomotion R-Genex
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 "Genex" Tuner + 1 or more non-Tuner DARK monsters When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)


            1 cardSuperheavy Samurai Swordmaster Musashi 1 cardSuperheavy Samurai Swordmaster Musashi
            Superheavy Samurai Swordmaster Musashi
            EARTH 5
            Superheavy Samurai Swordmaster Musashi
            • ATK:

            • 300

            • DEF:

            • 2300


            1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.




            More OCG Info

            Genex Breakdown

             

             

             

             

             

             

             

             

             

             

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