Created by: YGO Mod (20517634)
Created On: 08/06/2022
Chain Reaction
Main: 23 Extra: 7




EARTH
4Gouki Suprex
ATK:
1800
DEF:
0
When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.




EARTH
4Gouki Suprex
ATK:
1800
DEF:
0
When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.




EARTH
4Gouki Suprex
ATK:
1800
DEF:
0
When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.




EARTH
3Gouki Twistcobra
ATK:
1600
DEF:
0
(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.




EARTH
3Gouki Twistcobra
ATK:
1600
DEF:
0
(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.




EARTH
3Gouki Twistcobra
ATK:
1600
DEF:
0
(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.




LIGHT
4Silent Swordsman
ATK:
1000
DEF:
1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.




LIGHT
4Silent Swordsman
ATK:
1000
DEF:
1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.




LIGHT
4Silent Swordsman
ATK:
1000
DEF:
1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.




Spell
QuickSilent Sword Slash
Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.




Trap
NormalPaleozoic Canadia
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.




Trap
NormalPaleozoic Canadia
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.




Trap
NormalPaleozoic Canadia
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.




WATER
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.




LIGHT
Digital Bug Corebage
ATK:
2200
DEF:
1800
2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.




WATER
Number 47: Nightmare Shark
ATK:
2000
DEF:
2000
2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.




DARK
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

































