Created by: YGO Mod (20517634)

Created On: 07/30/2022

Fossil Warriors

Need 20 UR

UR Rarity
Alpha The Electromagnet Warrior2 card
UR Rarity
Berserkion the Electromagna Warrior1 card
UR Rarity
Beta The Electromagnet Warrior3 card
UR Rarity
Delta The Magnet Warrior3 card
UR Rarity
Gamma The Electromagnet Warrior2 card
UR Rarity
Fossil Dragon Skullgios1 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Book of Moon3 card
UR Rarity
Monster Reborn1 card
UR Rarity
Floodgate Trap Hole3 card

Main: 29 Extra: 7

UR Rarity
Alpha The Electromagnet Warrior
UR Rarity
Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH 3
Alpha The Electromagnet Warrior
  • ATK:

  • 1700

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Alpha The Electromagnet Warrior
UR Rarity
Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH 3
Alpha The Electromagnet Warrior
  • ATK:

  • 1700

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Berserkion the Electromagna Warrior
UR Rarity
Berserkion the Electromagna Warrior
Berserkion the Electromagna Warrior
EARTH 8
Berserkion the Electromagna Warrior
  • ATK:

  • 3000

  • DEF:

  • 2800


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.


UR Rarity
Beta The Electromagnet Warrior
UR Rarity
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH 3
Beta The Electromagnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Beta The Electromagnet Warrior
UR Rarity
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH 3
Beta The Electromagnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Beta The Electromagnet Warrior
UR Rarity
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH 3
Beta The Electromagnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Delta The Magnet Warrior
UR Rarity
Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH 4
Delta The Magnet Warrior
  • ATK:

  • 1600

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.


UR Rarity
Delta The Magnet Warrior
UR Rarity
Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH 4
Delta The Magnet Warrior
  • ATK:

  • 1600

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.


UR Rarity
Delta The Magnet Warrior
UR Rarity
Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH 4
Delta The Magnet Warrior
  • ATK:

  • 1600

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.


UR Rarity
Gamma The Electromagnet Warrior
UR Rarity
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH 3
Gamma The Electromagnet Warrior
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Gamma The Electromagnet Warrior
UR Rarity
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH 3
Gamma The Electromagnet Warrior
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


R Rarity
Wightprincess
R Rarity
Wightprincess
Wightprincess
LIGHT 3
Wightprincess
  • ATK:

  • 1600

  • DEF:

  • 0


This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


R Rarity
Wightprincess
R Rarity
Wightprincess
Wightprincess
LIGHT 3
Wightprincess
  • ATK:

  • 1600

  • DEF:

  • 0


This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


R Rarity
Wightprincess
R Rarity
Wightprincess
Wightprincess
LIGHT 3
Wightprincess
  • ATK:

  • 1600

  • DEF:

  • 0


This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Book of Moon
      UR Rarity
      Book of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        R Rarity
        Fossil Fusion
        R Rarity
        Fossil Fusion
        Fossil Fusion
        Spell Normal
        Fossil Fusion

          Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


          SR Rarity
          Magnetic Field
          SR Rarity
          Magnetic Field
          Magnetic Field
          Spell Field
          Magnetic Field

            If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.


            SR Rarity
            Miracle Rupture
            SR Rarity
            Miracle Rupture
            Miracle Rupture
            Spell Normal
            Miracle Rupture

              Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


              SR Rarity
              Miracle Rupture
              SR Rarity
              Miracle Rupture
              Miracle Rupture
              Spell Normal
              Miracle Rupture

                Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                SR Rarity
                Miracle Rupture
                SR Rarity
                Miracle Rupture
                Miracle Rupture
                Spell Normal
                Miracle Rupture

                  Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                  UR Rarity
                  Monster Reborn
                  UR Rarity
                  Monster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    SR Rarity
                    Call of the Haunted
                    SR Rarity
                    Call of the Haunted
                    Call of the Haunted
                    Trap Continuous
                    Call of the Haunted

                      Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                      UR Rarity
                      Floodgate Trap Hole
                      UR Rarity
                      Floodgate Trap Hole
                      Floodgate Trap Hole
                      Trap Normal
                      Floodgate Trap Hole

                        When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                        UR Rarity
                        Floodgate Trap Hole
                        UR Rarity
                        Floodgate Trap Hole
                        Floodgate Trap Hole
                        Trap Normal
                        Floodgate Trap Hole

                          When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                          UR Rarity
                          Floodgate Trap Hole
                          UR Rarity
                          Floodgate Trap Hole
                          Floodgate Trap Hole
                          Trap Normal
                          Floodgate Trap Hole

                            When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                            SR Rarity
                            Powerful Rebirth
                            SR Rarity
                            Powerful Rebirth
                            Powerful Rebirth
                            Trap Continuous
                            Powerful Rebirth

                              Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                              SR Rarity
                              Powerful Rebirth
                              SR Rarity
                              Powerful Rebirth
                              Powerful Rebirth
                              Trap Continuous
                              Powerful Rebirth

                                Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                                UR Rarity
                                Fossil Dragon Skullgios
                                UR Rarity
                                Fossil Dragon Skullgios
                                Fossil Dragon Skullgios
                                EARTH 8
                                Fossil Dragon Skullgios
                                • ATK:

                                • 3500

                                • DEF:

                                • 0


                                1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.


                                UR Rarity
                                Abyss Dweller
                                UR Rarity
                                Abyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                SR Rarity
                                Diamond Dire Wolf
                                SR Rarity
                                Diamond Dire Wolf
                                Diamond Dire Wolf
                                EARTH
                                Diamond Dire Wolf
                                • ATK:

                                • 2000

                                • DEF:

                                • 1200


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                R Rarity
                                Digital Bug Corebage
                                R Rarity
                                Digital Bug Corebage
                                Digital Bug Corebage
                                LIGHT
                                Digital Bug Corebage
                                • ATK:

                                • 2200

                                • DEF:

                                • 1800


                                2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                                SR Rarity
                                Gorgonic Guardian
                                SR Rarity
                                Gorgonic Guardian
                                Gorgonic Guardian
                                DARK
                                Gorgonic Guardian
                                • ATK:

                                • 1600

                                • DEF:

                                • 1200


                                2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.


                                SR Rarity
                                Number 20: Giga-Brilliant
                                SR Rarity
                                Number 20: Giga-Brilliant
                                Number 20: Giga-Brilliant
                                LIGHT
                                Number 20: Giga-Brilliant
                                • ATK:

                                • 1800

                                • DEF:

                                • 1800


                                2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                                SR Rarity
                                The Phantom Knights of Break Sword
                                SR Rarity
                                The Phantom Knights of Break Sword
                                The Phantom Knights of Break Sword
                                DARK
                                The Phantom Knights of Break Sword
                                • ATK:

                                • 2000

                                • DEF:

                                • 1000


                                2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.




                                More Duel Links Info

                                Magnet Warriors Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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