Created by: Chúa Hề (36012475)

Created On: 07/26/2022

Need 25 UR

UR Rarity
Archlord Kristya1 card
UR Rarity
Majesty Hyperion1 card
UR Rarity
Master Hyperion1 card
UR Rarity
Maxx "C"1 card
UR Rarity
Elder Entity N'tss1 card
UR Rarity
Thunder Dragon Colossus1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Celestial Knightlord Parshath1 card
UR Rarity
Crystron Halqifibrax1 card
UR Rarity
Mecha Phantom Beast Auroradon1 card
UR Rarity
Salamangreat Almiraj1 card
UR Rarity
Union Carrier1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Borreload Savage Dragon1 card
UR Rarity
Masterflare Hyperion1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
Diviner of the Herald3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Infinite Impermanence1 card

Main: 45 Extra: 15

UR Rarity
1 cardArchlord Kristya
UR Rarity
1 cardArchlord Kristya
Archlord Kristya
LIGHT 8
Archlord Kristya
  • ATK:

  • 2800

  • DEF:

  • 2300


If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.


SR Rarity
1 cardEva
SR Rarity
1 cardEva
Eva
LIGHT 1
Eva
  • ATK:

  • 500

  • DEF:

  • 200


If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.


UR Rarity
1 cardMajesty Hyperion
UR Rarity
1 cardMajesty Hyperion
Majesty Hyperion
DARK 8
Majesty Hyperion
  • ATK:

  • 2100

  • DEF:

  • 2700


You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


UR Rarity
1 cardMaster Hyperion
UR Rarity
1 cardMaster Hyperion
Master Hyperion
LIGHT 8
Master Hyperion
  • ATK:

  • 2700

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


N Rarity
1 cardNemeses Corridor
N Rarity
1 cardNemeses Corridor
Nemeses Corridor
WIND 4
Nemeses Corridor
  • ATK:

  • 1900

  • DEF:

  • 600


You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


SR Rarity
1 cardProtecting Spirit Loagaeth
SR Rarity
1 cardProtecting Spirit Loagaeth
Protecting Spirit Loagaeth
LIGHT 7
Protecting Spirit Loagaeth
  • ATK:

  • 2400

  • DEF:

  • 2100


If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.


R Rarity
3 cardThe Agent of Creation - Venus
R Rarity
3 cardThe Agent of Creation - Venus
The Agent of Creation - Venus
LIGHT 3
The Agent of Creation - Venus
  • ATK:

  • 1600

  • DEF:

  • 0


You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


SR Rarity
3 cardThe Agent of Life - Neptune
SR Rarity
3 cardThe Agent of Life - Neptune
The Agent of Life - Neptune
LIGHT 1
The Agent of Life - Neptune
  • ATK:

  • 0

  • DEF:

  • 600


You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


R Rarity
1 cardTrias Hierarchia
R Rarity
1 cardTrias Hierarchia
Trias Hierarchia
LIGHT 9
Trias Hierarchia
  • ATK:

  • 1900

  • DEF:

  • 2900


During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters. ● 2+: Destroy 1 card your opponent controls. ● 3: Draw 2 cards. You can only use this effect of "Trias Hierarchia" once per turn.


SR Rarity
1 cardTrickstar Corobane
SR Rarity
1 cardTrickstar Corobane
Trickstar Corobane
LIGHT 5
Trickstar Corobane
  • ATK:

  • 2000

  • DEF:

  • 1000


If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.


N Rarity
3 cardMystical Shine Ball
N Rarity
3 cardMystical Shine Ball
Mystical Shine Ball
LIGHT 2
Mystical Shine Ball
  • ATK:

  • 500

  • DEF:

  • 500


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


UR Rarity
1 cardAsh Blossom & Joyous Spring
UR Rarity
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


N Rarity
1 cardButen
N Rarity
1 cardButen
Buten
LIGHT 1
Buten
  • ATK:

  • 200

  • DEF:

  • 300


During your Main Phase: You can banish this card from the Graveyard to target 1 face-up Level 4 or lower LIGHT Fairy-Type monster you control; it is treated as a Tuner monster while face-up on the field.


R Rarity
1 cardD.D. Sprite
R Rarity
1 cardD.D. Sprite
D.D. Sprite
LIGHT 1
D.D. Sprite
  • ATK:

  • 0

  • DEF:

  • 100


You can Special Summon this card (from your hand) by banishing 1 face-up monster you control. If you Summon this way, during your next Standby Phase: Return the banished monster to the field.


R Rarity
1 cardDeskbot 001
R Rarity
1 cardDeskbot 001
Deskbot 001
EARTH 1
Deskbot 001
  • ATK:

  • 500

  • DEF:

  • 500


Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card.


UR Rarity
3 cardDiviner of the Herald
UR Rarity
3 cardDiviner of the Herald
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


R Rarity
3 cardHerald of Orange Light
R Rarity
3 cardHerald of Orange Light
Herald of Orange Light
LIGHT 2
Herald of Orange Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


SR Rarity
1 cardMecha Phantom Beast O-Lion
SR Rarity
1 cardMecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND 2
Mecha Phantom Beast O-Lion
  • ATK:

  • 600

  • DEF:

  • 1000


You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


SR Rarity
3 cardThe Agent of Mystery - Earth
SR Rarity
3 cardThe Agent of Mystery - Earth
The Agent of Mystery - Earth
LIGHT 2
The Agent of Mystery - Earth
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    2 cardCrossout Designator
    UR Rarity
    2 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      UR Rarity
      1 cardHarpie's Feather Duster
      UR Rarity
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        SR Rarity
        2 cardSmall World
        SR Rarity
        2 cardSmall World
        Small World
        Spell Normal
        Small World

          Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


          SR Rarity
          3 cardThe Sacred Waters in the Sky
          SR Rarity
          3 cardThe Sacred Waters in the Sky
          The Sacred Waters in the Sky
          Spell Normal
          The Sacred Waters in the Sky

            Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


            R Rarity
            1 cardThe Sanctuary in the Sky
            R Rarity
            1 cardThe Sanctuary in the Sky
            The Sanctuary in the Sky
            Spell Field
            The Sanctuary in the Sky

              Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


              R Rarity
              1 cardFallen Sanctuary
              R Rarity
              1 cardFallen Sanctuary
              Fallen Sanctuary
              Trap Continuous
              Fallen Sanctuary

                When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn.


                UR Rarity
                1 cardInfinite Impermanence
                UR Rarity
                1 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  UR Rarity
                  1 cardElder Entity N'tss
                  UR Rarity
                  1 cardElder Entity N'tss
                  Elder Entity N'tss
                  LIGHT 4
                  Elder Entity N'tss
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                  UR Rarity
                  1 cardThunder Dragon Colossus
                  UR Rarity
                  1 cardThunder Dragon Colossus
                  Thunder Dragon Colossus
                  DARK 8
                  Thunder Dragon Colossus
                  • ATK:

                  • 2600

                  • DEF:

                  • 2400


                  "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                  UR Rarity
                  1 cardAccesscode Talker
                  UR Rarity
                  1 cardAccesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                  UR Rarity
                  1 cardCelestial Knightlord Parshath
                  UR Rarity
                  1 cardCelestial Knightlord Parshath
                  Celestial Knightlord Parshath
                  LIGHT
                  Celestial Knightlord Parshath
                  • ATK:

                  • 2400

                  • LINK-3

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                  UR Rarity
                  1 cardCrystron Halqifibrax
                  UR Rarity
                  1 cardCrystron Halqifibrax
                  Crystron Halqifibrax
                  WATER
                  Crystron Halqifibrax
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                  UR Rarity
                  1 cardMecha Phantom Beast Auroradon
                  UR Rarity
                  1 cardMecha Phantom Beast Auroradon
                  Mecha Phantom Beast Auroradon
                  WIND
                  Mecha Phantom Beast Auroradon
                  • ATK:

                  • 2100

                  • LINK-3

                  Link Arrow:

                  Left

                  Bottom

                  Bottom-Right


                  2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                  R Rarity
                  1 cardProtector of The Agents - Moon
                  R Rarity
                  1 cardProtector of The Agents - Moon
                  Protector of The Agents - Moon
                  LIGHT
                  Protector of The Agents - Moon
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Right

                  Bottom-Right


                  2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                  UR Rarity
                  1 cardSalamangreat Almiraj
                  UR Rarity
                  1 cardSalamangreat Almiraj
                  Salamangreat Almiraj
                  FIRE
                  Salamangreat Almiraj
                  • ATK:

                  • 0

                  • LINK-1

                  Link Arrow:

                  Bottom-Right


                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                  UR Rarity
                  1 cardUnion Carrier
                  UR Rarity
                  1 cardUnion Carrier
                  Union Carrier
                  LIGHT
                  Union Carrier
                  • ATK:

                  • 1000

                  • LINK-2

                  Link Arrow:

                  Right

                  Bottom


                  2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.


                  UR Rarity
                  1 cardBaronne de Fleur
                  UR Rarity
                  1 cardBaronne de Fleur
                  Baronne de Fleur
                  WIND 10
                  Baronne de Fleur
                  • ATK:

                  • 3000

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                  UR Rarity
                  1 cardBorreload Savage Dragon
                  UR Rarity
                  1 cardBorreload Savage Dragon
                  Borreload Savage Dragon
                  DARK 8
                  Borreload Savage Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                  SR Rarity
                  1 cardHerald of the Arc Light
                  SR Rarity
                  1 cardHerald of the Arc Light
                  Herald of the Arc Light
                  LIGHT 4
                  Herald of the Arc Light
                  • ATK:

                  • 600

                  • DEF:

                  • 1000


                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                  UR Rarity
                  1 cardMasterflare Hyperion
                  UR Rarity
                  1 cardMasterflare Hyperion
                  Masterflare Hyperion
                  LIGHT 10
                  Masterflare Hyperion
                  • ATK:

                  • 3200

                  • DEF:

                  • 2600


                  1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                  R Rarity
                  1 cardCupid Pitch
                  R Rarity
                  1 cardCupid Pitch
                  Cupid Pitch
                  LIGHT 4
                  Cupid Pitch
                  • ATK:

                  • 0

                  • DEF:

                  • 600


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                  SR Rarity
                  1 cardThe Executor of the Underworld - Pluto
                  SR Rarity
                  1 cardThe Executor of the Underworld - Pluto
                  The Executor of the Underworld - Pluto
                  DARK 5
                  The Executor of the Underworld - Pluto
                  • ATK:

                  • 2300

                  • DEF:

                  • 0


                  1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.




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