Created by: Chúa Hề (36012475)

Created On: 07/26/2022

The Phantom Knights Order

Need 19 UR

UR Rarity
The Phantom Knights of Ancient Cloak3 card
UR Rarity
The Phantom Knights of Ragged Gloves2 card
UR Rarity
Dante, Traveler of the Burning Abyss1 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
The Phantom Knights of Cursed Javelin2 card
UR Rarity
Ballista Squad1 card
UR Rarity
Breakthrough Skill2 card
UR Rarity
Drowning Mirror Force2 card
UR Rarity
Paleozoic Canadia1 card
UR Rarity
Phantom Knights' Sword1 card
UR Rarity
Phantom Knights' Wing2 card
UR Rarity
The Phantom Knights of Wrong Magnetring1 card

Main: 20 Extra: 7

UR Rarity
The Phantom Knights of Ancient Cloak
UR Rarity
The Phantom Knights of Ancient Cloak
The Phantom Knights of Ancient Cloak
DARK 3
The Phantom Knights of Ancient Cloak
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


UR Rarity
The Phantom Knights of Ancient Cloak
UR Rarity
The Phantom Knights of Ancient Cloak
The Phantom Knights of Ancient Cloak
DARK 3
The Phantom Knights of Ancient Cloak
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


UR Rarity
The Phantom Knights of Ancient Cloak
UR Rarity
The Phantom Knights of Ancient Cloak
The Phantom Knights of Ancient Cloak
DARK 3
The Phantom Knights of Ancient Cloak
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


UR Rarity
The Phantom Knights of Ragged Gloves
UR Rarity
The Phantom Knights of Ragged Gloves
The Phantom Knights of Ragged Gloves
DARK 3
The Phantom Knights of Ragged Gloves
  • ATK:

  • 1000

  • DEF:

  • 500


A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


UR Rarity
The Phantom Knights of Ragged Gloves
UR Rarity
The Phantom Knights of Ragged Gloves
The Phantom Knights of Ragged Gloves
DARK 3
The Phantom Knights of Ragged Gloves
  • ATK:

  • 1000

  • DEF:

  • 500


A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


SR Rarity
The Phantom Knights of Silent Boots
SR Rarity
The Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


SR Rarity
The Phantom Knights of Silent Boots
SR Rarity
The Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


SR Rarity
The Phantom Knights of Silent Boots
SR Rarity
The Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


R Rarity
Pot of Acquisitiveness
R Rarity
Pot of Acquisitiveness
Pot of Acquisitiveness
Spell Quick
Pot of Acquisitiveness

    Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




    Tag(s):

    UR Rarity
    Ballista Squad
    UR Rarity
    Ballista Squad
    Ballista Squad
    Trap Normal
    Ballista Squad

      Tribute 1 monster, then target 1 card your opponent controls; destroy it.


      UR Rarity
      Breakthrough Skill
      UR Rarity
      Breakthrough Skill
      Breakthrough Skill
      Trap Normal
      Breakthrough Skill

        Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


        UR Rarity
        Breakthrough Skill
        UR Rarity
        Breakthrough Skill
        Breakthrough Skill
        Trap Normal
        Breakthrough Skill

          Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


          UR Rarity
          Drowning Mirror Force
          UR Rarity
          Drowning Mirror Force
          Drowning Mirror Force
          Trap Normal
          Drowning Mirror Force

            When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


            UR Rarity
            Drowning Mirror Force
            UR Rarity
            Drowning Mirror Force
            Drowning Mirror Force
            Trap Normal
            Drowning Mirror Force

              When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


              UR Rarity
              Paleozoic Canadia
              UR Rarity
              Paleozoic Canadia
              Paleozoic Canadia
              Trap Normal
              Paleozoic Canadia

                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                UR Rarity
                Phantom Knights' Sword
                UR Rarity
                Phantom Knights' Sword
                Phantom Knights' Sword
                Trap Continuous
                Phantom Knights' Sword

                  Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.


                  UR Rarity
                  Phantom Knights' Wing
                  UR Rarity
                  Phantom Knights' Wing
                  Phantom Knights' Wing
                  Trap Normal
                  Phantom Knights' Wing

                    Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                    UR Rarity
                    Phantom Knights' Wing
                    UR Rarity
                    Phantom Knights' Wing
                    Phantom Knights' Wing
                    Trap Normal
                    Phantom Knights' Wing

                      Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                      UR Rarity
                      The Phantom Knights of Wrong Magnetring
                      UR Rarity
                      The Phantom Knights of Wrong Magnetring
                      The Phantom Knights of Wrong Magnetring
                      Trap Normal
                      The Phantom Knights of Wrong Magnetring

                        When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.


                        SR Rarity
                        Wall of Disruption
                        SR Rarity
                        Wall of Disruption
                        Wall of Disruption
                        Trap Normal
                        Wall of Disruption

                          When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                          UR Rarity
                          Dante, Traveler of the Burning Abyss
                          UR Rarity
                          Dante, Traveler of the Burning Abyss
                          Dante, Traveler of the Burning Abyss
                          LIGHT
                          Dante, Traveler of the Burning Abyss
                          • ATK:

                          • 1000

                          • DEF:

                          • 2500


                          2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                          UR Rarity
                          Dark Rebellion Xyz Dragon
                          UR Rarity
                          Dark Rebellion Xyz Dragon
                          Dark Rebellion Xyz Dragon
                          DARK
                          Dark Rebellion Xyz Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                          SR Rarity
                          Number 70: Malevolent Sin
                          SR Rarity
                          Number 70: Malevolent Sin
                          Number 70: Malevolent Sin
                          DARK
                          Number 70: Malevolent Sin
                          • ATK:

                          • 2400

                          • DEF:

                          • 1200


                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                          SR Rarity
                          The Phantom Knights of Break Sword
                          SR Rarity
                          The Phantom Knights of Break Sword
                          The Phantom Knights of Break Sword
                          DARK
                          The Phantom Knights of Break Sword
                          • ATK:

                          • 2000

                          • DEF:

                          • 1000


                          2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                          SR Rarity
                          The Phantom Knights of Break Sword
                          SR Rarity
                          The Phantom Knights of Break Sword
                          The Phantom Knights of Break Sword
                          DARK
                          The Phantom Knights of Break Sword
                          • ATK:

                          • 2000

                          • DEF:

                          • 1000


                          2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                          UR Rarity
                          The Phantom Knights of Cursed Javelin
                          UR Rarity
                          The Phantom Knights of Cursed Javelin
                          The Phantom Knights of Cursed Javelin
                          DARK
                          The Phantom Knights of Cursed Javelin
                          • ATK:

                          • 1600

                          • DEF:

                          • 0


                          2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.


                          UR Rarity
                          The Phantom Knights of Cursed Javelin
                          UR Rarity
                          The Phantom Knights of Cursed Javelin
                          The Phantom Knights of Cursed Javelin
                          DARK
                          The Phantom Knights of Cursed Javelin
                          • ATK:

                          • 1600

                          • DEF:

                          • 0


                          2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.




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                          Phantom Knights Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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