Created by: YGO Mod (20517634)

Created On: 12/05/2023

Main: 40 Extra: 15

1 cardAssault Beast 1 cardAssault Beast
Assault Beast
EARTH 4
Assault Beast
  • ATK:

  • 1900

  • DEF:

  • 1200


You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardSasuke Samurai 1 cardSasuke Samurai
Sasuke Samurai
WIND 2
Sasuke Samurai
  • ATK:

  • 500

  • DEF:

  • 800


At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.


1 cardPSY-Frame Driver 1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


3 cardPsi-Reflector 3 cardPsi-Reflector
Psi-Reflector
DARK 1
Psi-Reflector
  • ATK:

  • 400

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


1 cardPSY-Framegear Gamma
1 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


3 cardDark Sanctuary 3 cardDark Sanctuary
Dark Sanctuary
Spell Field
Dark Sanctuary

    If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.


    3 cardDark Spirit's Mastery 3 cardDark Spirit's Mastery
    Dark Spirit's Mastery
    Spell Normal
    Dark Spirit's Mastery

      Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.


      3 cardEmergency Teleport
      3 cardEmergency Teleport
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




        Tag(s):

        3 cardMagical Mallet 3 cardMagical Mallet
        Magical Mallet
        Spell Normal
        Magical Mallet

          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


          3 cardSecond Coin Toss 3 cardSecond Coin Toss
          Second Coin Toss
          Spell Continuous
          Second Coin Toss

            When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.


            1 cardSpirit Message "A" 1 cardSpirit Message "A"
            Spirit Message "A"
            Spell Continuous
            Spirit Message "A"

              This card can only be placed on the field by the effect of "Destiny Board".


              1 cardSpirit Message "I" 1 cardSpirit Message "I"
              Spirit Message "I"
              Spell Continuous
              Spirit Message "I"

                This card can only be placed on the field by the effect of "Destiny Board".


                1 cardSpirit Message "L" 1 cardSpirit Message "L"
                Spirit Message "L"
                Spell Continuous
                Spirit Message "L"

                  This card can only be placed on the field by the effect of "Destiny Board".


                  1 cardSpirit Message "N" 1 cardSpirit Message "N"
                  Spirit Message "N"
                  Spell Continuous
                  Spirit Message "N"

                    This card can only be placed on the field by the effect of "Destiny Board".


                    3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                      1 cardAssault Mode Activate 1 cardAssault Mode Activate
                      Assault Mode Activate
                      Trap Normal
                      Assault Mode Activate

                        Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                        3 cardDestiny Board 3 cardDestiny Board
                        Destiny Board
                        Trap Continuous
                        Destiny Board

                          When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the Graveyard.


                          3 cardSentence of Doom 3 cardSentence of Doom
                          Sentence of Doom
                          Trap Continuous
                          Sentence of Doom

                            You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.


                            1 cardSkill Drain
                            1 cardSkill Drain
                            Skill Drain
                            Trap Continuous
                            Skill Drain

                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                              1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                              Accel Synchro Stardust Dragon
                              WIND 8
                              Accel Synchro Stardust Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                              1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                              Black Rose Dragon
                              FIRE 7
                              Black Rose Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                              1 cardClear Wing Synchro Dragon 1 cardClear Wing Synchro Dragon
                              Clear Wing Synchro Dragon
                              WIND 7
                              Clear Wing Synchro Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                              1 cardCyberse Quantum Dragon 1 cardCyberse Quantum Dragon
                              Cyberse Quantum Dragon
                              DARK 7
                              Cyberse Quantum Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


                              1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                              Enigmaster Packbit
                              WATER 8
                              Enigmaster Packbit
                              • ATK:

                              • 2900

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                              1 cardGungnir, Dragon of the Ice Barrier 1 cardGungnir, Dragon of the Ice Barrier
                              Gungnir, Dragon of the Ice Barrier
                              WATER 7
                              Gungnir, Dragon of the Ice Barrier
                              • ATK:

                              • 2500

                              • DEF:

                              • 1700


                              1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                              1 cardPSY-Framelord Omega
                              1 cardPSY-Framelord Omega
                              PSY-Framelord Omega
                              LIGHT 8
                              PSY-Framelord Omega
                              • ATK:

                              • 2800

                              • DEF:

                              • 2200


                              1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                              1 cardPSY-Framelord Zeta 1 cardPSY-Framelord Zeta
                              PSY-Framelord Zeta
                              LIGHT 7
                              PSY-Framelord Zeta
                              • ATK:

                              • 2500

                              • DEF:

                              • 1800


                              1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                              1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                              Red Dragon Archfiend
                              DARK 8
                              Red Dragon Archfiend
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                              1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                              Scarlight Red Dragon Archfiend
                              DARK 8
                              Scarlight Red Dragon Archfiend
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                              1 cardScarred Dragon Archfiend 1 cardScarred Dragon Archfiend
                              Scarred Dragon Archfiend
                              DARK 8
                              Scarred Dragon Archfiend
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                              1 cardStardust Charge Warrior 1 cardStardust Charge Warrior
                              Stardust Charge Warrior
                              WIND 6
                              Stardust Charge Warrior
                              • ATK:

                              • 2000

                              • DEF:

                              • 1300


                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                              1 cardT.G. Hyper Librarian
                              1 cardT.G. Hyper Librarian
                              T.G. Hyper Librarian
                              DARK 5
                              T.G. Hyper Librarian
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                              1 cardTrishula, Dragon of the Ice Barrier
                              1 cardTrishula, Dragon of the Ice Barrier
                              Trishula, Dragon of the Ice Barrier
                              WATER 9
                              Trishula, Dragon of the Ice Barrier
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                              1 cardCoral Dragon 1 cardCoral Dragon
                              Coral Dragon
                              WATER 6
                              Coral Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 500


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.




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