Created by: YGO Mod (20517634)

Created On: 11/30/2023

Main: 40 Extra: 15

2 cardSuperheavy Samurai Big Benkei 2 cardSuperheavy Samurai Big Benkei
Superheavy Samurai Big Benkei
EARTH 8
Superheavy Samurai Big Benkei
  • ATK:

  • 1000

  • DEF:

  • 3500


When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.


1 cardSuperheavy Samurai Big Waraji 1 cardSuperheavy Samurai Big Waraji
Superheavy Samurai Big Waraji
EARTH 5
Superheavy Samurai Big Waraji
  • ATK:

  • 800

  • DEF:

  • 1800


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.


3 cardSuperheavy Samurai Flutist 3 cardSuperheavy Samurai Flutist
Superheavy Samurai Flutist
EARTH 3
Superheavy Samurai Flutist
  • ATK:

  • 500

  • DEF:

  • 1000


You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.


1 cardSuperheavy Samurai Gigagloves 1 cardSuperheavy Samurai Gigagloves
Superheavy Samurai Gigagloves
EARTH 3
Superheavy Samurai Gigagloves
  • ATK:

  • 100

  • DEF:

  • 1000


If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.


1 cardSuperheavy Samurai Helper 1 cardSuperheavy Samurai Helper
Superheavy Samurai Helper
EARTH 1
Superheavy Samurai Helper
  • ATK:

  • 0

  • DEF:

  • 0


During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it.


2 cardSuperheavy Samurai Magnet 2 cardSuperheavy Samurai Magnet
Superheavy Samurai Magnet
EARTH 4
Superheavy Samurai Magnet
  • ATK:

  • 900

  • DEF:

  • 1900


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.


2 cardSuperheavy Samurai Prepped Defense 2 cardSuperheavy Samurai Prepped Defense
Superheavy Samurai Prepped Defense
EARTH 3
Superheavy Samurai Prepped Defense
  • ATK:

  • 100

  • DEF:

  • 2100


Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn.


2 cardSuperheavy Samurai Scales 2 cardSuperheavy Samurai Scales
Superheavy Samurai Scales
EARTH 4
Superheavy Samurai Scales
  • ATK:

  • 800

  • DEF:

  • 1800


If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.


3 cardSuperheavy Samurai Soulbuster Gauntlet 3 cardSuperheavy Samurai Soulbuster Gauntlet
Superheavy Samurai Soulbuster Gauntlet
EARTH 1
Superheavy Samurai Soulbuster Gauntlet
  • ATK:

  • 0

  • DEF:

  • 400


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn.


1 cardSuperheavy Samurai Soulclaw 1 cardSuperheavy Samurai Soulclaw
Superheavy Samurai Soulclaw
EARTH 2
Superheavy Samurai Soulclaw
  • ATK:

  • 500

  • DEF:

  • 500


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.


2 cardSuperheavy Samurai Soulfire Suit 2 cardSuperheavy Samurai Soulfire Suit
Superheavy Samurai Soulfire Suit
FIRE 2
Superheavy Samurai Soulfire Suit
  • ATK:

  • 800

  • DEF:

  • 800


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.


2 cardSuperheavy Samurai Soulhorns 2 cardSuperheavy Samurai Soulhorns
Superheavy Samurai Soulhorns
EARTH 1
Superheavy Samurai Soulhorns
  • ATK:

  • 0

  • DEF:

  • 300


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.


3 cardSuperheavy Samurai Soulpeacemaker 3 cardSuperheavy Samurai Soulpeacemaker
Superheavy Samurai Soulpeacemaker
EARTH 1
Superheavy Samurai Soulpeacemaker
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.


3 cardSuperheavy Samurai Soulpiercer
3 cardSuperheavy Samurai Soulpiercer
Superheavy Samurai Soulpiercer
EARTH 4
Superheavy Samurai Soulpiercer
  • ATK:

  • 1200

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".


2 cardSuperheavy Samurai Thief 2 cardSuperheavy Samurai Thief
Superheavy Samurai Thief
EARTH 10
Superheavy Samurai Thief
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects; ● Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field. ● Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.


2 cardSuperheavy Samurai Monk Big Benkei 2 cardSuperheavy Samurai Monk Big Benkei
Superheavy Samurai Monk Big Benkei
EARTH 81
Superheavy Samurai Monk Big Benkei
  • ATK:

  • 1000

  • DEF:

  • 3500


[ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.


2 cardSuperheavy Samurai Prodigy Wakaushi 2 cardSuperheavy Samurai Prodigy Wakaushi
Superheavy Samurai Prodigy Wakaushi
DARK 48
Superheavy Samurai Prodigy Wakaushi
  • ATK:

  • 1000

  • DEF:

  • 1500


[ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.


1 cardSuperheavy Samurai Battleball 1 cardSuperheavy Samurai Battleball
Superheavy Samurai Battleball
DARK 2
Superheavy Samurai Battleball
  • ATK:

  • 100

  • DEF:

  • 800


If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.


2 cardSuperheavy Samurai Drum 2 cardSuperheavy Samurai Drum
Superheavy Samurai Drum
EARTH 1
Superheavy Samurai Drum
  • ATK:

  • 300

  • DEF:

  • 300


If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.


3 cardSuperheavy Samurai Trumpeter 3 cardSuperheavy Samurai Trumpeter
Superheavy Samurai Trumpeter
EARTH 2
Superheavy Samurai Trumpeter
  • ATK:

  • 300

  • DEF:

  • 600


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.


1 cardSuperheavy Samurai Scarecrow
1 cardSuperheavy Samurai Scarecrow
Superheavy Samurai Scarecrow
EARTH
Superheavy Samurai Scarecrow
  • ATK:

  • 0

  • LINK-1

Link Arrow:

Bottom-Left


1 "Superheavy Samurai" monster Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.


2 cardSuperheavy Samurai Beast Kyubi 2 cardSuperheavy Samurai Beast Kyubi
Superheavy Samurai Beast Kyubi
EARTH 9
Superheavy Samurai Beast Kyubi
  • ATK:

  • 1900

  • DEF:

  • 2500


1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.


1 cardSuperheavy Samurai Brave Masurawo 1 cardSuperheavy Samurai Brave Masurawo
Superheavy Samurai Brave Masurawo
EARTH 12
Superheavy Samurai Brave Masurawo
  • ATK:

  • 2100

  • DEF:

  • 4000


1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.


2 cardSuperheavy Samurai Ninja Sarutobi 2 cardSuperheavy Samurai Ninja Sarutobi
Superheavy Samurai Ninja Sarutobi
EARTH 8
Superheavy Samurai Ninja Sarutobi
  • ATK:

  • 2000

  • DEF:

  • 2800


1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.


2 cardSuperheavy Samurai Ogre Shutendoji 2 cardSuperheavy Samurai Ogre Shutendoji
Superheavy Samurai Ogre Shutendoji
EARTH 6
Superheavy Samurai Ogre Shutendoji
  • ATK:

  • 500

  • DEF:

  • 2500


1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.


2 cardSuperheavy Samurai Stealth Ninja 2 cardSuperheavy Samurai Stealth Ninja
Superheavy Samurai Stealth Ninja
EARTH 7
Superheavy Samurai Stealth Ninja
  • ATK:

  • 1200

  • DEF:

  • 2800


1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.


2 cardSuperheavy Samurai Swordmaster Musashi 2 cardSuperheavy Samurai Swordmaster Musashi
Superheavy Samurai Swordmaster Musashi
EARTH 5
Superheavy Samurai Swordmaster Musashi
  • ATK:

  • 300

  • DEF:

  • 2300


1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.


2 cardSuperheavy Samurai Warlord Susanowo 2 cardSuperheavy Samurai Warlord Susanowo
Superheavy Samurai Warlord Susanowo
EARTH 10
Superheavy Samurai Warlord Susanowo
  • ATK:

  • 2400

  • DEF:

  • 3800


1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.


1 cardSuperheavy Samurai Commander Shanawo 1 cardSuperheavy Samurai Commander Shanawo
Superheavy Samurai Commander Shanawo
DARK 81
Superheavy Samurai Commander Shanawo
  • ATK:

  • 2000

  • DEF:

  • 2500


[ Pendulum Effect ] When an opponent's monster declares an attack: You can Special Summon this card, then if you have no Spells/Traps in your GY, change that opponent's monster's ATK to 0, also negate its effects. You can only use this effect of "Superheavy Samurai Commander Shanawo" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 "Superheavy Samurai" Monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone.




More OCG Info

Superheavy Samurai Breakdown

 

 

 

 

 

 

 

 

 

 

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