Created by: YGO Mod (20517634)

Created On: 11/24/2023

Main: 41 Extra: 14

3 cardBatteryman AA 3 cardBatteryman AA
Batteryman AA
LIGHT 3
Batteryman AA
  • ATK:

  • 0

  • DEF:

  • 0


If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.


3 cardBatteryman D 3 cardBatteryman D
Batteryman D
LIGHT 1
Batteryman D
  • ATK:

  • 0

  • DEF:

  • 1900


Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").


3 cardBatteryman Industrial Strength 3 cardBatteryman Industrial Strength
Batteryman Industrial Strength
LIGHT 8
Batteryman Industrial Strength
  • ATK:

  • 2600

  • DEF:

  • 0


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.


1 cardBlack Metal Dragon 1 cardBlack Metal Dragon
Black Metal Dragon
DARK 1
Black Metal Dragon
  • ATK:

  • 600

  • DEF:

  • 600


You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.


3 cardNemeses Corridor 3 cardNemeses Corridor
Nemeses Corridor
WIND 4
Nemeses Corridor
  • ATK:

  • 1900

  • DEF:

  • 600


You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


3 cardSuper-Electromagnetic Voltech Dragon 3 cardSuper-Electromagnetic Voltech Dragon
Super-Electromagnetic Voltech Dragon
LIGHT 5
Super-Electromagnetic Voltech Dragon
  • ATK:

  • 2400

  • DEF:

  • 1000


If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect: ● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● Batteryman AA: This card gains 1000 ATK.


3 cardTribe-Shocking Virus 3 cardTribe-Shocking Virus
Tribe-Shocking Virus
WATER 4
Tribe-Shocking Virus
  • ATK:

  • 1700

  • DEF:

  • 1000


Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.


3 cardBatteryman Micro-Cell 3 cardBatteryman Micro-Cell
Batteryman Micro-Cell
LIGHT 1
Batteryman Micro-Cell
  • ATK:

  • 100

  • DEF:

  • 100


FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.


3 cardCosmic Cyclone 3 cardCosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    1 cardHarpie's Feather Duster
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      3 cardLight of Redemption 3 cardLight of Redemption
      Light of Redemption
      Spell Normal
      Light of Redemption

        Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand.


        3 cardMakiu, the Magical Mist 3 cardMakiu, the Magical Mist
        Makiu, the Magical Mist
        Spell Normal
        Makiu, the Magical Mist

          Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.


          3 cardPyramid Energy 3 cardPyramid Energy
          Pyramid Energy
          Spell Quick
          Pyramid Energy

            You can select and activate 1 of the following effects: ● Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. ● Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.


            3 cardShield Spear 3 cardShield Spear
            Shield Spear
            Trap Normal
            Shield Spear

              Target 1 face-up monster on the field; it gains 400 ATK/DEF until the end of this turn.


              3 cardTri-and-Guess 3 cardTri-and-Guess
              Tri-and-Guess
              Trap Normal
              Tri-and-Guess

                If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more cards of the declared card type gains 3000 Life Points.


                1 cardAqua Dragon 1 cardAqua Dragon
                Aqua Dragon
                WATER 6
                Aqua Dragon
                • ATK:

                • 2250

                • DEF:

                • 1900


                "Fairy Dragon" + "Amazon of the Seas" + "Zone Eater"


                1 cardCharubin the Fire Knight 1 cardCharubin the Fire Knight
                Charubin the Fire Knight
                FIRE 3
                Charubin the Fire Knight
                • ATK:

                • 1100

                • DEF:

                • 800


                "Monster Egg" + "Hinotama Soul"


                1 cardCyber Saurus 1 cardCyber Saurus
                Cyber Saurus
                EARTH 5
                Cyber Saurus
                • ATK:

                • 1800

                • DEF:

                • 1400


                "Blast Juggler" + "Two-Headed King Rex"


                1 cardFlower Wolf 1 cardFlower Wolf
                Flower Wolf
                EARTH 5
                Flower Wolf
                • ATK:

                • 1800

                • DEF:

                • 1400


                "Silver Fang" + "Darkworld Thorns"


                1 cardKaiser Dragon 1 cardKaiser Dragon
                Kaiser Dragon
                LIGHT 7
                Kaiser Dragon
                • ATK:

                • 2300

                • DEF:

                • 2000


                "Winged Dragon, Guardian of the Fortress #1" + "Fairy Dragon"


                1 cardKwagar Hercules 1 cardKwagar Hercules
                Kwagar Hercules
                EARTH 6
                Kwagar Hercules
                • ATK:

                • 1900

                • DEF:

                • 1700


                "Kuwagata α" + "Hercules Beetle"


                1 cardMarine Beast 1 cardMarine Beast
                Marine Beast
                WATER 5
                Marine Beast
                • ATK:

                • 1700

                • DEF:

                • 1600


                "Water Magician" + "Behegon"


                1 cardMusician King 1 cardMusician King
                Musician King
                LIGHT 5
                Musician King
                • ATK:

                • 1750

                • DEF:

                • 1500


                "Witch of the Black Forest" + "Lady of Faith"


                1 cardPragtical 1 cardPragtical
                Pragtical
                EARTH 5
                Pragtical
                • ATK:

                • 1900

                • DEF:

                • 1500


                "Trakodon" + "Flame Viper"


                1 cardRoaring Ocean Snake 1 cardRoaring Ocean Snake
                Roaring Ocean Snake
                WATER 6
                Roaring Ocean Snake
                • ATK:

                • 2100

                • DEF:

                • 1800


                "Mystic Lamp" + "Hyosube"


                1 cardRose Spectre of Dunn 1 cardRose Spectre of Dunn
                Rose Spectre of Dunn
                DARK 6
                Rose Spectre of Dunn
                • ATK:

                • 2000

                • DEF:

                • 1800


                "Feral Imp" + "Snakeyashi"


                1 cardSkelgon 1 cardSkelgon
                Skelgon
                DARK 6
                Skelgon
                • ATK:

                • 1700

                • DEF:

                • 1900


                "The Snake Hair" + "Blackland Fire Dragon"


                1 cardSkull Knight 1 cardSkull Knight
                Skull Knight
                DARK 7
                Skull Knight
                • ATK:

                • 2650

                • DEF:

                • 2250


                "Tainted Wisdom" + "Ancient Brain"


                1 cardSkullbird 1 cardSkullbird
                Skullbird
                WIND 6
                Skullbird
                • ATK:

                • 1900

                • DEF:

                • 1700


                "Takuhee" + "Temple of Skulls"




                More OCG Info

                Batteryman Breakdown

                 

                 

                 

                 

                 

                 

                 

                 

                 

                 

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