Created by: YGO Mod (20517634)
Created On: 11/24/2023
Main: 60 Extra: 16



DARK
3Danger!? Jackalope?
ATK:
500
DEF:
2000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.



DARK
3Danger!? Tsuchinoko?
ATK:
1300
DEF:
0
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.



WATER
8Duamutef, Blessing of Horus
ATK:
0
DEF:
0
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.



DARK
2Ghostrick Doll
ATK:
300
DEF:
1200
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect.



DARK
2Ghostrick Fairy
ATK:
900
DEF:
1000
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control.



DARK
2Ghostrick Nekomusume
ATK:
400
DEF:
900
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect.



DARK
3Graff, Malebranche of the Burning Abyss
ATK:
1000
DEF:
1500
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".



WIND
8Hapi, Guidance of Horus
ATK:
2400
DEF:
1600
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.



DARK
8Imsety, Glory of Horus
ATK:
3000
DEF:
1800
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.



DARK
3Labrynth Chandraglier
ATK:
1500
DEF:
0
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.



DARK
8Lady Labrynth of the Silver Castle
ATK:
3000
DEF:
2900
While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.



DARK
10Lord of the Heavenly Prison
ATK:
3000
DEF:
3000
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.



DARK
8Lovely Labrynth of the Silver Castle
ATK:
2900
DEF:
1900
Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.



LIGHT
8Photon Emperor
ATK:
2800
DEF:
1000
If this card is sent to the GY, except from the field, while another "Photon" or "Galaxy" monster is on your field or in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Photon Emperor" once per turn. After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)



EARTH
8Qebehsenuef, Protection of Horus
ATK:
2500
DEF:
2000
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.



DARK
3Scarm, Malebranche of the Burning Abyss
ATK:
800
DEF:
2000
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".



DARK
3The Phantom Knights of Ancient Cloak
ATK:
800
DEF:
1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.



DARK
3The Phantom Knights of Silent Boots
ATK:
200
DEF:
1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.



DARK
3The Phantom Knights of Torn Scales
ATK:
600
DEF:
1600
You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.



FIRE
3Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.



Spell
QuickCrossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



Spell
NormalGhostrick Shot
Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.



Spell
ContinuousKing's Sarcophagus
"Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.



Spell
FieldLabrynth Labyrinth
If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.



Spell
NormalSmall World
Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.



Spell
FieldWalls of the Imperial Tomb
This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.



Trap
NormalBig Welcome Labrynth
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.



Trap
NormalGhostrick Renovation
Target 1 "Ghostrick" Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ghostrick" Xyz Monster with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn.



Trap
NormalGhostrick Scare
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).



Trap
NormalInfinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.



Trap
ContinuousPhantom Knights' Fog Blade
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.



Trap
NormalThe Phantom Knights of Shade Brigandine
Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.



DARKCherubini, Ebon Angel of the Burning Abyss
ATK:
500
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.



DARKGhostrick Festival
ATK:
0
LINK-1
Link Arrow:
Bottom
1 non-Link "Ghostrick" monster You can also use a face-down "Ghostrick" monster you control as material to Link Summon this card. While a "Ghostrick" card is in a Field Zone, your "Ghostrick" monsters can attack directly. When an opponent's monster declares an attack: You can Tribute this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Festival" once per turn.



DARKThe Phantom Knights of Rusty Bardiche
ATK:
2100
LINK-3
Link Arrow:
Right
Bottom-Left
Bottom-Right
2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.



FIRE
Garunix Eternity, Hyang of the Fire Kings
ATK:
3000
DEF:
2000
2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.



DARK
Ghostrick Alucard
ATK:
1800
DEF:
1600
2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.



DARK
Ghostrick Angel of Mischief
ATK:
2000
DEF:
2500
2 Level 4 monsters You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.



DARK
Ghostrick Dullahan
ATK:
1000
DEF:
0
2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.



DARK
Ghostrick Socuteboss
ATK:
1400
DEF:
1200
2 Level 2 monsters While you control another "Ghostrick" monster, your opponent cannot target this card for attacks. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster.



LIGHT
Number 38: Hope Harbinger Dragon Titanic Galaxy
ATK:
3000
DEF:
2500
2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.



LIGHT
Number 90: Galaxy-Eyes Photon Lord
ATK:
2500
DEF:
3000
2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.



LIGHT
Number F0: Utopic Draco Future
ATK:
3000
DEF:
2000
3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.



LIGHT
Number F0: Utopic Future
ATK:
0
DEF:
0
2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.



DARK
Super Starslayer TY-PHON - Sky Crisis
ATK:
2900
DEF:
2900
2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




































































