Created by: YGO Mod (20517634)

Created On: 11/21/2023

Main: 40 Extra: 15

3 cardImmortal Phoenix Gearfried 3 cardImmortal Phoenix Gearfried
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


3 cardInfernoble Knight - Renaud 3 cardInfernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


2 cardInfernoble Knight - Roland 2 cardInfernoble Knight - Roland
Infernoble Knight - Roland
FIRE 1
Infernoble Knight - Roland
  • ATK:

  • 500

  • DEF:

  • 500


(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.


2 cardInfernoble Knight Ogier 2 cardInfernoble Knight Ogier
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


3 cardInfernoble Knight Turpin 3 cardInfernoble Knight Turpin
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardAssault Synchron 2 cardAssault Synchron
Assault Synchron
DARK 2
Assault Synchron
  • ATK:

  • 700

  • DEF:

  • 0


During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.


2 cardInfernoble Knight Oliver 2 cardInfernoble Knight Oliver
Infernoble Knight Oliver
FIRE 4
Infernoble Knight Oliver
  • ATK:

  • 1000

  • DEF:

  • 1500


While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


2 cardInfernoble Knight Ricciardetto 2 cardInfernoble Knight Ricciardetto
Infernoble Knight Ricciardetto
FIRE 1
Infernoble Knight Ricciardetto
  • ATK:

  • 500

  • DEF:

  • 0


You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


2 card"Infernoble Arms - Durendal" 2 card"Infernoble Arms - Durendal"
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


    2 card"Infernoble Arms - Joyeuse" 2 card"Infernoble Arms - Joyeuse"
    "Infernoble Arms - Joyeuse"
    Spell Equip
    "Infernoble Arms - Joyeuse"

      While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.


      3 cardGlory of the Noble Knights 3 cardGlory of the Noble Knights
      Glory of the Noble Knights
      Spell Quick
      Glory of the Noble Knights

        Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          3 cardHeritage of the Chalice 3 cardHeritage of the Chalice
          Heritage of the Chalice
          Spell Normal
          Heritage of the Chalice

            Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


            3 cardNoble Arms Museum 3 cardNoble Arms Museum
            Noble Arms Museum
            Spell Field
            Noble Arms Museum

              All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


              1 cardNoble Knights of the Round Table 1 cardNoble Knights of the Round Table
              Noble Knights of the Round Table
              Spell Field
              Noble Knights of the Round Table

                During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control; ● 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. ● 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. ● 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. ● 12: Draw 1 card.


                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  1 cardEmperor Charles the Great 1 cardEmperor Charles the Great
                  Emperor Charles the Great
                  FIRE
                  Emperor Charles the Great
                  • ATK:

                  • 3000

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                  2 cardIsolde, Two Tales of the Noble Knights
                  2 cardIsolde, Two Tales of the Noble Knights
                  Isolde, Two Tales of the Noble Knights
                  LIGHT
                  Isolde, Two Tales of the Noble Knights
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                  1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                  Saryuja Skull Dread
                  EARTH
                  Saryuja Skull Dread
                  • ATK:

                  • 2800

                  • LINK-4

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                  1 cardUnion Carrier
                  1 cardUnion Carrier
                  Union Carrier
                  LIGHT
                  Union Carrier
                  • ATK:

                  • 1000

                  • LINK-2

                  Link Arrow:

                  Right

                  Bottom


                  2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.


                  1 cardClear Wing Synchro Dragon 1 cardClear Wing Synchro Dragon
                  Clear Wing Synchro Dragon
                  WIND 7
                  Clear Wing Synchro Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                  1 cardInfernoble Knight Captain Oliver 1 cardInfernoble Knight Captain Oliver
                  Infernoble Knight Captain Oliver
                  FIRE 5
                  Infernoble Knight Captain Oliver
                  • ATK:

                  • 2000

                  • DEF:

                  • 500


                  1 Tuner + 1+ non-Tuner monsters When this card declares an attack while equipped: You can target 1 face-up card on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from your GY as a Tuner, and if you do, equip that monster you control to this card as an Equip Spell that gives it 500 ATK. You can only use this effect of "Infernoble Knight Captain Oliver" once per turn.


                  2 cardInfernoble Knight Emperor Charles 2 cardInfernoble Knight Emperor Charles
                  Infernoble Knight Emperor Charles
                  FIRE 9
                  Infernoble Knight Emperor Charles
                  • ATK:

                  • 3000

                  • DEF:

                  • 200


                  1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                  1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                  Trishula, Dragon of the Ice Barrier
                  WATER 9
                  Trishula, Dragon of the Ice Barrier
                  • ATK:

                  • 2700

                  • DEF:

                  • 2000


                  1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                  1 cardInfernoble Knight Captain Roland 1 cardInfernoble Knight Captain Roland
                  Infernoble Knight Captain Roland
                  FIRE 5
                  Infernoble Knight Captain Roland
                  • ATK:

                  • 2000

                  • DEF:

                  • 500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                  2 cardSacred Noble Knight of King Artorigus 2 cardSacred Noble Knight of King Artorigus
                  Sacred Noble Knight of King Artorigus
                  LIGHT
                  Sacred Noble Knight of King Artorigus
                  • ATK:

                  • 2200

                  • DEF:

                  • 2200


                  2 Level 5 "Noble Knight" monsters When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card is sent from the field to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target.


                  2 cardSacred Noble Knight of King Custennin 2 cardSacred Noble Knight of King Custennin
                  Sacred Noble Knight of King Custennin
                  LIGHT
                  Sacred Noble Knight of King Custennin
                  • ATK:

                  • 1500

                  • DEF:

                  • 2500


                  2+ Level 4 "Noble Knight" monsters You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.




                  More OCG Info

                  Infernoble Knight Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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