Created by: YGO Mod (20517634)

Created On: 11/17/2023

Main: 40 Extra: 15

3 cardGenex Ally Changer 3 cardGenex Ally Changer
Genex Ally Changer
DARK 3
Genex Ally Changer
  • ATK:

  • 1200

  • DEF:

  • 1800


Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase.


3 cardGenex Blastfan 3 cardGenex Blastfan
Genex Blastfan
WIND 4
Genex Blastfan
  • ATK:

  • 1600

  • DEF:

  • 1300


When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand.


2 cardGenex Furnace 2 cardGenex Furnace
Genex Furnace
FIRE 5
Genex Furnace
  • ATK:

  • 2000

  • DEF:

  • 1300


If you control a face-up "Genex Controller", you can Normal Summon this card without Tributing.


3 cardGenex Searcher 3 cardGenex Searcher
Genex Searcher
EARTH 4
Genex Searcher
  • ATK:

  • 1600

  • DEF:

  • 400


When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.


3 cardGenex Turbine 3 cardGenex Turbine
Genex Turbine
EARTH 4
Genex Turbine
  • ATK:

  • 1400

  • DEF:

  • 1300


All face-up "Genex" monsters you control gain 400 ATK.


2 cardGenex Undine 2 cardGenex Undine
Genex Undine
WATER 3
Genex Undine
  • ATK:

  • 1200

  • DEF:

  • 600


When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardGenex Controller 3 cardGenex Controller
Genex Controller
DARK 3
Genex Controller
  • ATK:

  • 1400

  • DEF:

  • 1200


As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.


2 cardGenex Ally Birdman 2 cardGenex Ally Birdman
Genex Ally Birdman
DARK 3
Genex Ally Birdman
  • ATK:

  • 1400

  • DEF:

  • 400


You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.


2 cardR-Genex Overseer 2 cardR-Genex Overseer
R-Genex Overseer
DARK 2
R-Genex Overseer
  • ATK:

  • 200

  • DEF:

  • 100


When this card is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower "Genex" monster from your hand.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardHarpie's Feather Duster
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      2 cardTriple Tactics Talent
      2 cardTriple Tactics Talent
      Triple Tactics Talent
      Spell Normal
      Triple Tactics Talent

        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




        Tag(s):

        1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
        Triple Tactics Thrust
        Spell Normal
        Triple Tactics Thrust

          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


          2 cardArmed Dragon Thunderbolt 2 cardArmed Dragon Thunderbolt
          Armed Dragon Thunderbolt
          Trap Normal
          Armed Dragon Thunderbolt

            Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


            2 cardDimensional Barrier
            2 cardDimensional Barrier
            Dimensional Barrier
            Trap Normal
            Dimensional Barrier

              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


              2 cardInfinite Impermanence 2 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                1 cardSolemn Judgment
                1 cardSolemn Judgment
                Solemn Judgment
                Trap Counter
                Solemn Judgment

                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                  Tag(s):

                  1 cardUrgent Tuning 1 cardUrgent Tuning
                  Urgent Tuning
                  Trap Normal
                  Urgent Tuning

                    During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control.


                    3 cardGenex Ally Axel 3 cardGenex Ally Axel
                    Genex Ally Axel
                    DARK 8
                    Genex Ally Axel
                    • ATK:

                    • 2600

                    • DEF:

                    • 2000


                    1 "Genex" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.


                    3 cardGenex Ally Triarm 3 cardGenex Ally Triarm
                    Genex Ally Triarm
                    DARK 6
                    Genex Ally Triarm
                    • ATK:

                    • 2400

                    • DEF:

                    • 1600


                    "Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.


                    3 cardGenex Ally Triforce 3 cardGenex Ally Triforce
                    Genex Ally Triforce
                    DARK 7
                    Genex Ally Triforce
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    1 "Genex" Tuner + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. ● EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. ● FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. ● LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position.


                    1 cardGeo Genex 1 cardGeo Genex
                    Geo Genex
                    EARTH 6
                    Geo Genex
                    • ATK:

                    • 1800

                    • DEF:

                    • 2800


                    "Genex Controller" + 1 or more non-Tuner EARTH monsters Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up Level 4 or lower "Genex" monster(s).


                    1 cardHydro Genex 1 cardHydro Genex
                    Hydro Genex
                    WATER 6
                    Hydro Genex
                    • ATK:

                    • 2300

                    • DEF:

                    • 1800


                    "Genex Controller" + 1 or more non-Tuner WATER monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster.


                    1 cardThermal Genex 1 cardThermal Genex
                    Thermal Genex
                    FIRE 8
                    Thermal Genex
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    "Genex Controller" + 1 or more non-Tuner FIRE monsters This card gains 200 ATK for each FIRE monster in your Graveyard. If this card destroys an opponent's monster by battle, inflict 200 damage to your opponent for each "Genex" monster in your Graveyard.


                    1 cardVindikite R-Genex 1 cardVindikite R-Genex
                    Vindikite R-Genex
                    WIND 8
                    Vindikite R-Genex
                    • ATK:

                    • 2400

                    • DEF:

                    • 1000


                    1 "Genex" Tuner + 1 or more non-Tuner WIND monsters Your opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck to your hand.


                    2 cardWindmill Genex 2 cardWindmill Genex
                    Windmill Genex
                    WIND 7
                    Windmill Genex
                    • ATK:

                    • 2000

                    • DEF:

                    • 1600


                    "Genex Controller" + 1 or more non-Tuner WIND monsters This card gains 300 ATK for each face-down Spell and Trap Card on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 face-down Spell or Trap Card.




                    More OCG Info

                    Genex Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

                    https://metaduelist.com/
                    Toparrow_upward