Created by: YGO Mod (20517634)

Created On: 11/14/2023

Need 15 UR

UR Rarity
Evigishki Neremanas2 card
UR Rarity
Gishki Zielgigas2 card
UR Rarity
Called by the Grave2 card
UR Rarity
Focused Aquamirror3 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm2 card
UR Rarity
Raigeki1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust1 card

Main: 40 Extra: 4

SR Rarity
3 cardBeautunaful Princess
SR Rarity
3 cardBeautunaful Princess
Beautunaful Princess
WATER 1
Beautunaful Princess
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


R Rarity
2 cardGishki Abyss
R Rarity
2 cardGishki Abyss
Gishki Abyss
WATER 2
Gishki Abyss
  • ATK:

  • 800

  • DEF:

  • 500


When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".


SR Rarity
3 cardGishki Grimness
SR Rarity
3 cardGishki Grimness
Gishki Grimness
WATER 2
Gishki Grimness
  • ATK:

  • 600

  • DEF:

  • 700


If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn.


SR Rarity
3 cardGishki Shadow
SR Rarity
3 cardGishki Shadow
Gishki Shadow
WATER 4
Gishki Shadow
  • ATK:

  • 1200

  • DEF:

  • 1000


If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.


SR Rarity
3 cardGishki Vision
SR Rarity
3 cardGishki Vision
Gishki Vision
WATER 2
Gishki Vision
  • ATK:

  • 700

  • DEF:

  • 500


If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.


N Rarity
1 cardPSY-Frame Driver
N Rarity
1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


UR Rarity
2 cardEvigishki Neremanas
UR Rarity
2 cardEvigishki Neremanas
Evigishki Neremanas
WATER 10
Evigishki Neremanas
  • ATK:

  • 3000

  • DEF:

  • 1800


You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.


UR Rarity
2 cardGishki Zielgigas
UR Rarity
2 cardGishki Zielgigas
Gishki Zielgigas
WATER 10
Gishki Zielgigas
  • ATK:

  • 3200

  • DEF:

  • 0


You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.


SR Rarity
2 cardPSY-Framegear Gamma
SR Rarity
2 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    3 cardFocused Aquamirror
    UR Rarity
    3 cardFocused Aquamirror
    Focused Aquamirror
    Spell Normal
    Focused Aquamirror

      Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn.


      N Rarity
      2 cardGishki Aquamirror
      N Rarity
      2 cardGishki Aquamirror
      Gishki Aquamirror
      Spell Normal
      Gishki Aquamirror

        This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand.


        SR Rarity
        2 cardGishki Nekromirror
        SR Rarity
        2 cardGishki Nekromirror
        Gishki Nekromirror
        Spell Normal
        Gishki Nekromirror

          This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, OR Tribute 1 face-up monster your opponent controls. If you Ritual Summon using this card, you lose LP equal to the original ATK of the Ritual Summoned monster. If this card is in your GY: You can target 1 "Gishki" monster in your GY; place that card on top of the Deck, and if you do, place this card on the bottom of the Deck.


          UR Rarity
          1 cardHarpie's Feather Duster
          UR Rarity
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            UR Rarity
            2 cardLightning Storm
            UR Rarity
            2 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              UR Rarity
              1 cardRaigeki
              UR Rarity
              1 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                N Rarity
                3 cardSalvage
                N Rarity
                3 cardSalvage
                Salvage
                Spell Normal
                Salvage

                  Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


                  UR Rarity
                  1 cardTriple Tactics Talent
                  UR Rarity
                  1 cardTriple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    UR Rarity
                    1 cardTriple Tactics Thrust
                    UR Rarity
                    1 cardTriple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                      N Rarity
                      1 cardAquamirror Illusion
                      N Rarity
                      1 cardAquamirror Illusion
                      Aquamirror Illusion
                      Trap Normal
                      Aquamirror Illusion

                        Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.


                        R Rarity
                        3 cardCross-Sheep
                        R Rarity
                        3 cardCross-Sheep
                        Cross-Sheep
                        EARTH
                        Cross-Sheep
                        • ATK:

                        • 700

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                        SR Rarity
                        1 cardHerald of the Arc Light
                        SR Rarity
                        1 cardHerald of the Arc Light
                        Herald of the Arc Light
                        LIGHT 4
                        Herald of the Arc Light
                        • ATK:

                        • 600

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.




                        More Master Duel Info

                        Gishki Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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