Created by: test (054123)

Created On: 11/14/2023

Need 8 UR

UR Rarity
Arcana Triumph Joker
UR Rarity
Royal Straight Slasher
UR Rarity
Royal Straight Slasher
UR Rarity
Slifer the Sky Dragon
UR Rarity
Slifer the Sky Dragon
UR Rarity
Slifer the Sky Dragon
UR Rarity
Arcana Extra Joker
UR Rarity
Arcana Extra Joker

Main: 40 Extra: 6

UR Rarity
1 cardArcana Triumph Joker
UR Rarity
1 cardArcana Triumph Joker
Arcana Triumph Joker
LIGHT 10
Arcana Triumph Joker
  • ATK:

  • -1

  • DEF:

  • 2500


If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.


N Rarity
2 cardBlue Dragon Summoner
N Rarity
2 cardBlue Dragon Summoner
Blue Dragon Summoner
WIND 4
Blue Dragon Summoner
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.


R Rarity
3 cardImperial Bower
R Rarity
3 cardImperial Bower
Imperial Bower
LIGHT 4
Imperial Bower
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.


R Rarity
2 cardJoker's Knight
R Rarity
2 cardJoker's Knight
Joker's Knight
LIGHT 5
Joker's Knight
  • ATK:

  • 2000

  • DEF:

  • 1400


You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


N Rarity
3 cardKing's Knight
N Rarity
3 cardKing's Knight
King's Knight
LIGHT 4
King's Knight
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


N Rarity
1 cardRoyal Knight
N Rarity
1 cardRoyal Knight
Royal Knight
LIGHT 3
Royal Knight
  • ATK:

  • 1300

  • DEF:

  • 800


When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster.


UR Rarity
2 cardRoyal Straight Slasher
UR Rarity
2 cardRoyal Straight Slasher
Royal Straight Slasher
LIGHT 6
Royal Straight Slasher
  • ATK:

  • 2400

  • DEF:

  • 1350


Cannot be Normal Summoned/Set. Must be Special Summoned with "Royal Straight". If you have all of "Queen's Knight", "King's Knight", and "Jack's Knight" in your GY: You can send 5 monsters, with different Levels of 1, 2, 3, 4, and 5, from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls. When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them. You can only use each effect of "Royal Straight Slasher" once per turn.


UR Rarity
3 cardSlifer the Sky Dragon
UR Rarity
3 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


N Rarity
3 cardJack's Knight
N Rarity
3 cardJack's Knight
Jack's Knight
LIGHT 5
Jack's Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


N Rarity
3 cardQueen's Knight
N Rarity
3 cardQueen's Knight
Queen's Knight
LIGHT 4
Queen's Knight
  • ATK:

  • 1500

  • DEF:

  • 1600


This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


SR Rarity
3 cardFace Card Fusion
SR Rarity
3 cardFace Card Fusion
Face Card Fusion
Spell Normal
Face Card Fusion

    Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn.


    SR Rarity
    3 cardJoker's Straight
    SR Rarity
    3 cardJoker's Straight
    Joker's Straight
    Spell Normal
    Joker's Straight

      Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.


      N Rarity
      3 cardRoyal Straight
      N Rarity
      3 cardRoyal Straight
      Royal Straight
      Spell Quick
      Royal Straight

        Send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight".


        R Rarity
        3 cardThunderspeed Summon
        R Rarity
        3 cardThunderspeed Summon
        Thunderspeed Summon
        Spell Quick
        Thunderspeed Summon

          During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead. ● Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster. You can only activate 1 "Thunderspeed Summon" per turn.


          R Rarity
          2 cardCourt of Cards
          R Rarity
          2 cardCourt of Cards
          Court of Cards
          Trap Continuous
          Court of Cards

            If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn.


            SR Rarity
            3 cardJoker's Wild
            SR Rarity
            3 cardJoker's Wild
            Joker's Wild
            Trap Normal
            Joker's Wild

              During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.


              SR Rarity
              3 cardArcana Knight Joker
              SR Rarity
              3 cardArcana Knight Joker
              Arcana Knight Joker
              LIGHT 9
              Arcana Knight Joker
              • ATK:

              • 3800

              • DEF:

              • 2500


              "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


              UR Rarity
              2 cardArcana Extra Joker
              UR Rarity
              2 cardArcana Extra Joker
              Arcana Extra Joker
              LIGHT
              Arcana Extra Joker
              • ATK:

              • 2800

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              3 Warrior monsters with different names Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.


              R Rarity
              1 cardCelestial Wolf Lord, Blue Sirius
              R Rarity
              1 cardCelestial Wolf Lord, Blue Sirius
              Celestial Wolf Lord, Blue Sirius
              DARK 6
              Celestial Wolf Lord, Blue Sirius
              • ATK:

              • 2400

              • DEF:

              • 1500


              1 Tuner + 1 or more non-Tuner monsters When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.




              https://metaduelist.com/
              Toparrow_upward