Created by: Shortezz (21704635)

Created On: 07/17/2022

Need 37 UR

UR Rarity
Dinowrestler Pankratops1 card
UR Rarity
Immortal Phoenix Gearfried1 card
UR Rarity
Super Quantum Red Layer3 card
UR Rarity
Wandering Gryphon Rider1 card
UR Rarity
Water Enchantress of the Temple2 card
UR Rarity
Thunder Dragon Colossus1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Crystron Halqifibrax1 card
UR Rarity
Isolde, Two Tales of the Noble Knights2 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Mecha Phantom Beast Auroradon1 card
UR Rarity
Topologic Trisbaena1 card
UR Rarity
Borreload Savage Dragon1 card
UR Rarity
Infernoble Knight Emperor Charles1 card
UR Rarity
Denglong, First of the Yang Zing1 card
UR Rarity
Ghost Ogre & Snow Rabbit3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Dark Ruler No More3 card
UR Rarity
Foolish Burial1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm3 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Rite of Aramesir2 card
UR Rarity
Smoke Grenade of the Thief1 card
UR Rarity
Red Reboot1 card

Main: 40 Extra: 15 Side: 15

SR Rarity
1 cardArmageddon Knight
SR Rarity
1 cardArmageddon Knight
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


R Rarity
3 cardFire Flint Lady
R Rarity
3 cardFire Flint Lady
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


UR Rarity
1 cardImmortal Phoenix Gearfried
UR Rarity
1 cardImmortal Phoenix Gearfried
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


SR Rarity
3 cardInfernoble Knight - Renaud
SR Rarity
3 cardInfernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


SR Rarity
1 cardInfernoble Knight Ogier
SR Rarity
1 cardInfernoble Knight Ogier
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


R Rarity
1 cardMagicore Warrior of the Relics
R Rarity
1 cardMagicore Warrior of the Relics
Magicore Warrior of the Relics
FIRE 4
Magicore Warrior of the Relics
  • ATK:

  • 2300

  • DEF:

  • 1000


Cannot attack unless you control an "Adventurer Token". You can only use each of the following effects of "Magicore Warrior of the Relics" once per turn. If you control an "Adventurer Token": You can Special Summon this card from your hand. At the end of the Battle Phase, if your monster that mentions "Adventurer Token" battled: You can Set 1 Trap that mentions "Adventurer Token" directly from your Deck.


N Rarity
1 cardNemeses Corridor
N Rarity
1 cardNemeses Corridor
Nemeses Corridor
WIND 4
Nemeses Corridor
  • ATK:

  • 1900

  • DEF:

  • 600


You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


UR Rarity
3 cardSuper Quantum Red Layer
UR Rarity
3 cardSuper Quantum Red Layer
Super Quantum Red Layer
FIRE 5
Super Quantum Red Layer
  • ATK:

  • 2000

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


R Rarity
1 cardTaotie, Shadow of the Yang Zing
R Rarity
1 cardTaotie, Shadow of the Yang Zing
Taotie, Shadow of the Yang Zing
DARK 5
Taotie, Shadow of the Yang Zing
  • ATK:

  • 2200

  • DEF:

  • 0


When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.


UR Rarity
1 cardWandering Gryphon Rider
UR Rarity
1 cardWandering Gryphon Rider
Wandering Gryphon Rider
WIND 7
Wandering Gryphon Rider
  • ATK:

  • 2000

  • DEF:

  • 2800


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


UR Rarity
2 cardWater Enchantress of the Temple
UR Rarity
2 cardWater Enchantress of the Temple
Water Enchantress of the Temple
WATER 3
Water Enchantress of the Temple
  • ATK:

  • 1500

  • DEF:

  • 1200


If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


SR Rarity
1 cardDestrudo the Lost Dragon's Frisson
SR Rarity
1 cardDestrudo the Lost Dragon's Frisson
Destrudo the Lost Dragon's Frisson
DARK 7
Destrudo the Lost Dragon's Frisson
  • ATK:

  • 1000

  • DEF:

  • 3000


If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


N Rarity
1 cardInfernoble Knight Oliver
N Rarity
1 cardInfernoble Knight Oliver
Infernoble Knight Oliver
FIRE 4
Infernoble Knight Oliver
  • ATK:

  • 1000

  • DEF:

  • 1500


While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


SR Rarity
1 cardJet Synchron
SR Rarity
1 cardJet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


SR Rarity
2 cardMecha Phantom Beast O-Lion
SR Rarity
2 cardMecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND 2
Mecha Phantom Beast O-Lion
  • ATK:

  • 600

  • DEF:

  • 1000


You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


R Rarity
3 card"Infernoble Arms - Durendal"
R Rarity
3 card"Infernoble Arms - Durendal"
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      R Rarity
      1 cardDracoback, the Rideable Dragon
      R Rarity
      1 cardDracoback, the Rideable Dragon
      Dracoback, the Rideable Dragon
      Spell Equip
      Dracoback, the Rideable Dragon

        Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


        N Rarity
        1 cardDunnell, the Noble Arms of Light
        N Rarity
        1 cardDunnell, the Noble Arms of Light
        Dunnell, the Noble Arms of Light
        Spell Equip
        Dunnell, the Noble Arms of Light

          Equip only to a monster you control. You can only control 1 "Dunnell, the Noble Arms of Light". The equipped monster gains 500 ATK for each monster you control with a different name that mentions "Adventurer Token". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Dunnell, the Noble Arms of Light" once per turn.


          SR Rarity
          1 cardFateful Adventure
          SR Rarity
          1 cardFateful Adventure
          Fateful Adventure
          Spell Continuous
          Fateful Adventure

            Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


            UR Rarity
            1 cardFoolish Burial
            UR Rarity
            1 cardFoolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.




              Tag(s):

              SR Rarity
              2 cardHeritage of the Chalice
              SR Rarity
              2 cardHeritage of the Chalice
              Heritage of the Chalice
              Spell Normal
              Heritage of the Chalice

                Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                R Rarity
                1 cardMoon Mirror Shield
                R Rarity
                1 cardMoon Mirror Shield
                Moon Mirror Shield
                Spell Equip
                Moon Mirror Shield

                  If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


                  UR Rarity
                  1 cardReinforcement of the Army
                  UR Rarity
                  1 cardReinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                    UR Rarity
                    2 cardRite of Aramesir
                    UR Rarity
                    2 cardRite of Aramesir
                    Rite of Aramesir
                    Spell Normal
                    Rite of Aramesir

                      If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                      UR Rarity
                      1 cardSmoke Grenade of the Thief
                      UR Rarity
                      1 cardSmoke Grenade of the Thief
                      Smoke Grenade of the Thief
                      Spell Equip
                      Smoke Grenade of the Thief

                        When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand.


                        SR Rarity
                        1 cardNine Pillars of Yang Zing
                        SR Rarity
                        1 cardNine Pillars of Yang Zing
                        Nine Pillars of Yang Zing
                        Trap Counter
                        Nine Pillars of Yang Zing

                          When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.


                          UR Rarity
                          1 cardThunder Dragon Colossus
                          UR Rarity
                          1 cardThunder Dragon Colossus
                          Thunder Dragon Colossus
                          DARK 8
                          Thunder Dragon Colossus
                          • ATK:

                          • 2600

                          • DEF:

                          • 2400


                          "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                          UR Rarity
                          1 cardAccesscode Talker
                          UR Rarity
                          1 cardAccesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                          Tag(s):

                          UR Rarity
                          1 cardCrystron Halqifibrax
                          UR Rarity
                          1 cardCrystron Halqifibrax
                          Crystron Halqifibrax
                          WATER
                          Crystron Halqifibrax
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                          UR Rarity
                          2 cardIsolde, Two Tales of the Noble Knights
                          UR Rarity
                          2 cardIsolde, Two Tales of the Noble Knights
                          Isolde, Two Tales of the Noble Knights
                          LIGHT
                          Isolde, Two Tales of the Noble Knights
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                          SR Rarity
                          1 cardKnightmare Phoenix
                          SR Rarity
                          1 cardKnightmare Phoenix
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                          UR Rarity
                          1 cardKnightmare Unicorn
                          UR Rarity
                          1 cardKnightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          UR Rarity
                          1 cardMecha Phantom Beast Auroradon
                          UR Rarity
                          1 cardMecha Phantom Beast Auroradon
                          Mecha Phantom Beast Auroradon
                          WIND
                          Mecha Phantom Beast Auroradon
                          • ATK:

                          • 2100

                          • LINK-3

                          Link Arrow:

                          Left

                          Bottom

                          Bottom-Right


                          2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                          UR Rarity
                          1 cardTopologic Trisbaena
                          UR Rarity
                          1 cardTopologic Trisbaena
                          Topologic Trisbaena
                          DARK
                          Topologic Trisbaena
                          • ATK:

                          • 2500

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ Effect Monsters If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.


                          UR Rarity
                          1 cardBorreload Savage Dragon
                          UR Rarity
                          1 cardBorreload Savage Dragon
                          Borreload Savage Dragon
                          DARK 8
                          Borreload Savage Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                          UR Rarity
                          1 cardInfernoble Knight Emperor Charles
                          UR Rarity
                          1 cardInfernoble Knight Emperor Charles
                          Infernoble Knight Emperor Charles
                          FIRE 9
                          Infernoble Knight Emperor Charles
                          • ATK:

                          • 3000

                          • DEF:

                          • 200


                          1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                          SR Rarity
                          1 cardRavenous Crocodragon Archethys
                          SR Rarity
                          1 cardRavenous Crocodragon Archethys
                          Ravenous Crocodragon Archethys
                          WATER 9
                          Ravenous Crocodragon Archethys
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                          R Rarity
                          1 cardCupid Pitch
                          R Rarity
                          1 cardCupid Pitch
                          Cupid Pitch
                          LIGHT 4
                          Cupid Pitch
                          • ATK:

                          • 0

                          • DEF:

                          • 600


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                          UR Rarity
                          1 cardDenglong, First of the Yang Zing
                          UR Rarity
                          1 cardDenglong, First of the Yang Zing
                          Denglong, First of the Yang Zing
                          LIGHT 5
                          Denglong, First of the Yang Zing
                          • ATK:

                          • 0

                          • DEF:

                          • 2800


                          1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.


                          R Rarity
                          1 cardInfernoble Knight Captain Roland
                          R Rarity
                          1 cardInfernoble Knight Captain Roland
                          Infernoble Knight Captain Roland
                          FIRE 5
                          Infernoble Knight Captain Roland
                          • ATK:

                          • 2000

                          • DEF:

                          • 500


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                          SR Rarity
                          3 cardArtifact Lancea
                          SR Rarity
                          3 cardArtifact Lancea
                          Artifact Lancea
                          LIGHT 5
                          Artifact Lancea
                          • ATK:

                          • 1700

                          • DEF:

                          • 2300


                          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                          UR Rarity
                          1 cardDinowrestler Pankratops
                          UR Rarity
                          1 cardDinowrestler Pankratops
                          Dinowrestler Pankratops
                          EARTH 7
                          Dinowrestler Pankratops
                          • ATK:

                          • 2600

                          • DEF:

                          • 0


                          If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                          UR Rarity
                          3 cardGhost Ogre & Snow Rabbit
                          UR Rarity
                          3 cardGhost Ogre & Snow Rabbit
                          Ghost Ogre & Snow Rabbit
                          LIGHT 3
                          Ghost Ogre & Snow Rabbit
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                          UR Rarity
                          3 cardDark Ruler No More
                          UR Rarity
                          3 cardDark Ruler No More
                          Dark Ruler No More
                          Spell Normal
                          Dark Ruler No More

                            Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                            Tag(s):

                            UR Rarity
                            1 cardHarpie's Feather Duster
                            UR Rarity
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              UR Rarity
                              3 cardLightning Storm
                              UR Rarity
                              3 cardLightning Storm
                              Lightning Storm
                              Spell Normal
                              Lightning Storm

                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                Tag(s):

                                UR Rarity
                                1 cardRed Reboot
                                UR Rarity
                                1 cardRed Reboot
                                Red Reboot
                                Trap Counter
                                Red Reboot

                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.




                                  https://metaduelist.com/
                                  Top