Created by: Mèo Fool Gaming (37156024)

Created On: 07/15/2022

Wave of Enlightenment

Need 6 UR

UR Rarity
War Rock Meteoragon
UR Rarity
Heroic Champion - Excalibur
UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
UR Rarity
Super Polymerization
UR Rarity
Paleozoic Canadia

Main: 20 Extra: 7

N Rarity
Planet Pathfinder
N Rarity
Planet Pathfinder
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


N Rarity
Planet Pathfinder
N Rarity
Planet Pathfinder
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


R Rarity
War Rock Fortia
R Rarity
War Rock Fortia
War Rock Fortia
EARTH 4
War Rock Fortia
  • ATK:

  • 1700

  • DEF:

  • 1700


If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


R Rarity
War Rock Fortia
R Rarity
War Rock Fortia
War Rock Fortia
EARTH 4
War Rock Fortia
  • ATK:

  • 1700

  • DEF:

  • 1700


If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


R Rarity
War Rock Fortia
R Rarity
War Rock Fortia
War Rock Fortia
EARTH 4
War Rock Fortia
  • ATK:

  • 1700

  • DEF:

  • 1700


If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


R Rarity
War Rock Gactos
R Rarity
War Rock Gactos
War Rock Gactos
EARTH 4
War Rock Gactos
  • ATK:

  • 1900

  • DEF:

  • 1900


If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.


N Rarity
War Rock Mammud
N Rarity
War Rock Mammud
War Rock Mammud
EARTH 5
War Rock Mammud
  • ATK:

  • 2000

  • DEF:

  • 2000


If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.


UR Rarity
War Rock Meteoragon
UR Rarity
War Rock Meteoragon
War Rock Meteoragon
EARTH 7
War Rock Meteoragon
  • ATK:

  • 2600

  • DEF:

  • 2600


Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn.


R Rarity
War Rock Wento
R Rarity
War Rock Wento
War Rock Wento
EARTH 4
War Rock Wento
  • ATK:

  • 1800

  • DEF:

  • 1800


If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn.


UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      UR Rarity
      Super Polymerization
      UR Rarity
      Super Polymerization
      Super Polymerization
      Spell Quick
      Super Polymerization

        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




        Tag(s):

        R Rarity
        War Rock Dignity
        R Rarity
        War Rock Dignity
        War Rock Dignity
        Spell Quick
        War Rock Dignity

          You must control a "War Rock" monster to activate either of these effects. ● When a monster your opponent controls activates its effect: Negate that effect. ● During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect. You can only activate 1 "War Rock Dignity" per turn.


          SR Rarity
          War Rock Mountain
          SR Rarity
          War Rock Mountain
          War Rock Mountain
          Spell Field
          War Rock Mountain

            When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


            SR Rarity
            War Rock Mountain
            SR Rarity
            War Rock Mountain
            War Rock Mountain
            Spell Field
            War Rock Mountain

              When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


              SR Rarity
              Fiendish Chain
              SR Rarity
              Fiendish Chain
              Fiendish Chain
              Trap Continuous
              Fiendish Chain

                Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                SR Rarity
                Fiendish Chain
                SR Rarity
                Fiendish Chain
                Fiendish Chain
                Trap Continuous
                Fiendish Chain

                  Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                  UR Rarity
                  Paleozoic Canadia
                  UR Rarity
                  Paleozoic Canadia
                  Paleozoic Canadia
                  Trap Normal
                  Paleozoic Canadia

                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    SR Rarity
                    Treacherous Trap Hole
                    SR Rarity
                    Treacherous Trap Hole
                    Treacherous Trap Hole
                    Trap Normal
                    Treacherous Trap Hole

                      If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                      SR Rarity
                      Treacherous Trap Hole
                      SR Rarity
                      Treacherous Trap Hole
                      Treacherous Trap Hole
                      Trap Normal
                      Treacherous Trap Hole

                        If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                        SR Rarity
                        Brotherhood of the Fire Fist - Swan
                        SR Rarity
                        Brotherhood of the Fire Fist - Swan
                        Brotherhood of the Fire Fist - Swan
                        FIRE 8
                        Brotherhood of the Fire Fist - Swan
                        • ATK:

                        • 2600

                        • DEF:

                        • 2200


                        2 Beast-Warrior monsters If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Fire Formation" Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Brotherhood of the Fire Fist - Swan" once per turn.


                        R Rarity
                        D/D/D Oracle King d'Arc
                        R Rarity
                        D/D/D Oracle King d'Arc
                        D/D/D Oracle King d'Arc
                        DARK 7
                        D/D/D Oracle King d'Arc
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.


                        SR Rarity
                        Fullmetalfoes Alkahest
                        SR Rarity
                        Fullmetalfoes Alkahest
                        Fullmetalfoes Alkahest
                        FIRE 1
                        Fullmetalfoes Alkahest
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.


                        SR Rarity
                        Mudragon of the Swamp
                        SR Rarity
                        Mudragon of the Swamp
                        Mudragon of the Swamp
                        WATER 4
                        Mudragon of the Swamp
                        • ATK:

                        • 1900

                        • DEF:

                        • 1600


                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                        SR Rarity
                        Vision HERO Adoration
                        SR Rarity
                        Vision HERO Adoration
                        Vision HERO Adoration
                        DARK 8
                        Vision HERO Adoration
                        • ATK:

                        • 2800

                        • DEF:

                        • 2100


                        2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.


                        UR Rarity
                        Heroic Champion - Excalibur
                        UR Rarity
                        Heroic Champion - Excalibur
                        Heroic Champion - Excalibur
                        LIGHT
                        Heroic Champion - Excalibur
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                        SR Rarity
                        Number 70: Malevolent Sin
                        SR Rarity
                        Number 70: Malevolent Sin
                        Number 70: Malevolent Sin
                        DARK
                        Number 70: Malevolent Sin
                        • ATK:

                        • 2400

                        • DEF:

                        • 1200


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.




                        More Duel Links Info

                        War Rock Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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