Created by: YGO Mod (20517634)

Created On: 11/05/2023

Main: 60

1 cardExodia Necross 1 cardExodia Necross
Exodia Necross
DARK 4
Exodia Necross
  • ATK:

  • 1800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. Cannot be destroyed by battle or Spell/Trap effect. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your Graveyard - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".


1 cardExodia the Forbidden One
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


1 cardExodia, the Legendary Defender 1 cardExodia, the Legendary Defender
Exodia, the Legendary Defender
DARK 10
Exodia, the Legendary Defender
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step.


1 cardExodius the Ultimate Forbidden Lord 1 cardExodius the Ultimate Forbidden Lord
Exodius the Ultimate Forbidden Lord
DARK 10
Exodius the Ultimate Forbidden Lord
  • ATK:

  • -1

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.


3 cardSangan
3 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


1 cardThe Legendary Exodia Incarnate 1 cardThe Legendary Exodia Incarnate
The Legendary Exodia Incarnate
DARK 10
The Legendary Exodia Incarnate
  • ATK:

  • -1

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.


3 cardWitch of the Black Forest
3 cardWitch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


3 cardDark Blade 3 cardDark Blade
Dark Blade
DARK 4
Dark Blade
  • ATK:

  • 1800

  • DEF:

  • 1500


They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.


3 cardGemini Elf 3 cardGemini Elf
Gemini Elf
EARTH 4
Gemini Elf
  • ATK:

  • 1900

  • DEF:

  • 900


Elf twins that alternate their attacks.


3 cardLa Jinn the Mystical Genie of the Lamp 3 cardLa Jinn the Mystical Genie of the Lamp
La Jinn the Mystical Genie of the Lamp
DARK 4
La Jinn the Mystical Genie of the Lamp
  • ATK:

  • 1800

  • DEF:

  • 1000


A genie of the lamp that is at the beck and call of its master.


1 cardLeft Arm of the Forbidden One
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardLeft Leg of the Forbidden One
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


3 cardNin-Ken Dog 3 cardNin-Ken Dog
Nin-Ken Dog
WIND 4
Nin-Ken Dog
  • ATK:

  • 1800

  • DEF:

  • 1000


A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.


1 cardRight Arm of the Forbidden One
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Leg of the Forbidden One
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


3 cardVorse Raider 3 cardVorse Raider
Vorse Raider
DARK 4
Vorse Raider
  • ATK:

  • 1900

  • DEF:

  • 1200


This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.


1 cardContract with Exodia 1 cardContract with Exodia
Contract with Exodia
Spell Normal
Contract with Exodia

    If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.


    3 cardDragged Down into the Grave 3 cardDragged Down into the Grave
    Dragged Down into the Grave
    Spell Normal
    Dragged Down into the Grave

      Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.


      3 cardGoblin's Secret Remedy 3 cardGoblin's Secret Remedy
      Goblin's Secret Remedy
      Spell Normal
      Goblin's Secret Remedy

        Increase your Life Points by 600 points.


        3 cardJackpot 7 3 cardJackpot 7
        Jackpot 7
        Spell Normal
        Jackpot 7

          When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel.


          3 cardShard of Greed 3 cardShard of Greed
          Shard of Greed
          Spell Continuous
          Shard of Greed

            Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.


            1 cardSupply Squad 1 cardSupply Squad
            Supply Squad
            Spell Continuous
            Supply Squad

              Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.


              1 cardUpstart Goblin
              1 cardUpstart Goblin
              Upstart Goblin
              Spell Normal
              Upstart Goblin

                Draw 1 card, then your opponent gains 1000 LP.


                3 cardExpendable Dai 3 cardExpendable Dai
                Expendable Dai
                Trap Normal
                Expendable Dai

                  Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


                  3 cardHope for Escape 3 cardHope for Escape
                  Hope for Escape
                  Trap Normal
                  Hope for Escape

                    If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                    3 cardInfinite Impermanence 3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      2 cardJar of Avarice 2 cardJar of Avarice
                      Jar of Avarice
                      Trap Normal
                      Jar of Avarice

                        Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                        3 cardJar of Greed 3 cardJar of Greed
                        Jar of Greed
                        Trap Normal
                        Jar of Greed

                          Draw 1 card.


                          1 cardObliterate!!! 1 cardObliterate!!!
                          Obliterate!!!
                          Trap Continuous
                          Obliterate!!!

                            You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.




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