A respecter of tradition that reminisces about times long past. Those really were the good old days.
DARK6
Diabolic King Beetle
ATK:
1700
DEF:
200
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] 1 face-up monster on your field gains ATK equal to [the number of Level 1 monsters in your Graveyard] x 100 until the end of this turn.
LIGHT1
Howlingbird
ATK:
0
DEF:
1400
A bird that constantly emits sound as it flies with the wind. It is said the noise its wings make reflects the heart of the listener. To some it sounds like a beautiful song, but to others it's an ominous drone.
FIRE6
Innocent Lancer
ATK:
1700
DEF:
900
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] If this card attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
LIGHT1
Mokey Mokey
ATK:
300
DEF:
100
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
LIGHT7
Multistrike Dragon Dragias
ATK:
2500
DEF:
1500
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This turn, if this card destroyed a monster by battle, it can make a second attack during that Battle Phase.
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] Add 1 Level 5 or higher Dragon Type monster from your Graveyard to your hand.
LIGHT1
Romanpick
ATK:
500
DEF:
0
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
FIRE7
Spice the Elite Noodle Ninja
ATK:
2200
DEF:
0
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] All face-up Pyro Type monsters on your field gain ATK equal to [the number of Normal Monsters in your Graveyard] x 100 until the end of this turn.
DARK1
Sportsdragon Pitcher
ATK:
0
DEF:
1000
[REQUIREMENT] You have no other monsters on your field.
[EFFECT] Special Summon 1 "Sportsdragon Slugger" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.
DARK3
Sportsdragon Slugger
ATK:
1000
DEF:
0
[REQUIREMENT] You have no other monsters on your field.
[EFFECT] Special Summon 1 "Sportsdragon Pitcher" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.
EARTH1
Straynge Cat
ATK:
0
DEF:
1400
A familiar said to hold great powers. It doesn't like being alone, and is very lonely now that it's been separated from its friends.
DARK6
Summoned Skull
ATK:
2500
DEF:
1200
A fiend with dark powers for confusing the enemy. Among the Fiend Type monsters, this monster boasts considerable force.
LIGHT3
Thunder the Thunder
ATK:
1300
DEF:
300
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] 1 face-up monster on your opponent's field loses 300 ATK until the end of this turn.
FIRE1
Volcanic Rat
ATK:
500
DEF:
500
This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear.
TrapNormal
Phantom Bind
[REQUIREMENT] When an opponent's monster declares an attack.
[EFFECT] The attacking monster loses ATK equal to [the number of monsters with its same Type in your opponent's Graveyard] x 100 until the end of this turn.
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] 1 face-up monster on your field gains ATK equal to [the number of Level 1 monsters in your Graveyard] x 100 until the end of this turn.
A bird that constantly emits sound as it flies with the wind. It is said the noise its wings make reflects the heart of the listener. To some it sounds like a beautiful song, but to others it's an ominous drone.
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] If this card attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This turn, if this card destroyed a monster by battle, it can make a second attack during that Battle Phase.
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] All face-up Pyro Type monsters on your field gain ATK equal to [the number of Normal Monsters in your Graveyard] x 100 until the end of this turn.
[REQUIREMENT] You have no other monsters on your field.
[EFFECT] Special Summon 1 "Sportsdragon Slugger" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.
[REQUIREMENT] You have no other monsters on your field.
[EFFECT] Special Summon 1 "Sportsdragon Pitcher" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] 1 face-up monster on your opponent's field loses 300 ATK until the end of this turn.
[REQUIREMENT] When an opponent's monster declares an attack.
[EFFECT] The attacking monster loses ATK equal to [the number of monsters with its same Type in your opponent's Graveyard] x 100 until the end of this turn.
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This turn, if this card destroyed a monster by battle, it can make a second attack during that Battle Phase.
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] Add 1 Level 5 or higher Dragon Type monster from your Graveyard to your hand.
LIGHT1
Romanpick
ATK:
500
DEF:
0
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
DARK6
Summoned Skull
ATK:
2500
DEF:
1200
A fiend with dark powers for confusing the enemy. Among the Fiend Type monsters, this monster boasts considerable force.
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This turn, if this card destroyed a monster by battle, it can make a second attack during that Battle Phase.
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
We use cookies and similar technologies that are necessary to operate the website. Additional cookies are used to perform analysis of website usage. By continuing to use our website, consent to our use of cookies. For more information, please read our Privacy Policy.