Created by: Mèo Fool Gaming (37156024)

Created On: 07/04/2022

Harpies' Hunting Ground

Need 10 UR

UR Rarity
Harpie Oracle1 card
UR Rarity
Cyber Slash Harpie Lady2 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Book of Moon2 card
UR Rarity
Elegant Egotist1 card
UR Rarity
Breakthrough Skill2 card

Main: 30 Extra: 7

R Rarity
Cyber Harpie Lady
R Rarity
Cyber Harpie Lady
Cyber Harpie Lady
WIND 4
Cyber Harpie Lady
  • ATK:

  • 1800

  • DEF:

  • 1300


(This card's name is always treated as "Harpie Lady".)


SR Rarity
Harpie Channeler
SR Rarity
Harpie Channeler
Harpie Channeler
WIND 4
Harpie Channeler
  • ATK:

  • 1400

  • DEF:

  • 1300


You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.


SR Rarity
Harpie Channeler
SR Rarity
Harpie Channeler
Harpie Channeler
WIND 4
Harpie Channeler
  • ATK:

  • 1400

  • DEF:

  • 1300


You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.


SR Rarity
Harpie Channeler
SR Rarity
Harpie Channeler
Harpie Channeler
WIND 4
Harpie Channeler
  • ATK:

  • 1400

  • DEF:

  • 1300


You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.


SR Rarity
Harpie Harpist
SR Rarity
Harpie Harpist
Harpie Harpist
WIND 4
Harpie Harpist
  • ATK:

  • 1700

  • DEF:

  • 600


This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn. ● When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.


SR Rarity
Harpie Harpist
SR Rarity
Harpie Harpist
Harpie Harpist
WIND 4
Harpie Harpist
  • ATK:

  • 1700

  • DEF:

  • 600


This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn. ● When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.


SR Rarity
Harpie Harpist
SR Rarity
Harpie Harpist
Harpie Harpist
WIND 4
Harpie Harpist
  • ATK:

  • 1700

  • DEF:

  • 600


This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn. ● When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.


UR Rarity
Harpie Oracle
UR Rarity
Harpie Oracle
Harpie Oracle
WIND 4
Harpie Oracle
  • ATK:

  • 1300

  • DEF:

  • 1400


This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Oracle" once per turn. ● If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn.


SR Rarity
Harpie Perfumer
SR Rarity
Harpie Perfumer
Harpie Perfumer
WIND 4
Harpie Perfumer
  • ATK:

  • 1400

  • DEF:

  • 1300


This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.


SR Rarity
Harpie Perfumer
SR Rarity
Harpie Perfumer
Harpie Perfumer
WIND 4
Harpie Perfumer
  • ATK:

  • 1400

  • DEF:

  • 1300


This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.


SR Rarity
Harpie Perfumer
SR Rarity
Harpie Perfumer
Harpie Perfumer
WIND 4
Harpie Perfumer
  • ATK:

  • 1400

  • DEF:

  • 1300


This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Elegant Egotist
      UR Rarity
      Elegant Egotist
      Elegant Egotist
      Spell Normal
      Elegant Egotist

        If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.


        R Rarity
        Harpie's Feather Rest
        R Rarity
        Harpie's Feather Rest
        Harpie's Feather Rest
        Spell Normal
        Harpie's Feather Rest

          Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn.


          SR Rarity
          Harpies' Hunting Ground
          SR Rarity
          Harpies' Hunting Ground
          Harpies' Hunting Ground
          Spell Field
          Harpies' Hunting Ground

            All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.


            R Rarity
            Hysteric Sign
            R Rarity
            Hysteric Sign
            Hysteric Sign
            Spell Continuous
            Hysteric Sign

              When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.


              R Rarity
              Hysteric Sign
              R Rarity
              Hysteric Sign
              Hysteric Sign
              Spell Continuous
              Hysteric Sign

                When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.


                R Rarity
                Hysteric Sign
                R Rarity
                Hysteric Sign
                Hysteric Sign
                Spell Continuous
                Hysteric Sign

                  When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.


                  SR Rarity
                  Swallow's Nest
                  SR Rarity
                  Swallow's Nest
                  Swallow's Nest
                  Spell Quick
                  Swallow's Nest

                    Tribute 1 face-up Winged Beast-Type monster; Special Summon 1 Winged Beast-Type monster from your Deck with the same Level the Tributed monster had on the field.


                    UR Rarity
                    Breakthrough Skill
                    UR Rarity
                    Breakthrough Skill
                    Breakthrough Skill
                    Trap Normal
                    Breakthrough Skill

                      Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                      UR Rarity
                      Breakthrough Skill
                      UR Rarity
                      Breakthrough Skill
                      Breakthrough Skill
                      Trap Normal
                      Breakthrough Skill

                        Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                        R Rarity
                        Hysteric Party
                        R Rarity
                        Hysteric Party
                        Hysteric Party
                        Trap Continuous
                        Hysteric Party

                          Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.


                          SR Rarity
                          Karma Cut
                          SR Rarity
                          Karma Cut
                          Karma Cut
                          Trap Normal
                          Karma Cut

                            Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                            SR Rarity
                            Karma Cut
                            SR Rarity
                            Karma Cut
                            Karma Cut
                            Trap Normal
                            Karma Cut

                              Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                              SR Rarity
                              Magical Hats
                              SR Rarity
                              Magical Hats
                              Magical Hats
                              Trap Normal
                              Magical Hats

                                During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                                SR Rarity
                                Magical Hats
                                SR Rarity
                                Magical Hats
                                Magical Hats
                                Trap Normal
                                Magical Hats

                                  During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                                  SR Rarity
                                  Magical Hats
                                  SR Rarity
                                  Magical Hats
                                  Magical Hats
                                  Trap Normal
                                  Magical Hats

                                    During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                                    SR Rarity
                                    Skill Prisoner
                                    SR Rarity
                                    Skill Prisoner
                                    Skill Prisoner
                                    Trap Normal
                                    Skill Prisoner

                                      Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.


                                      SR Rarity
                                      Skill Prisoner
                                      SR Rarity
                                      Skill Prisoner
                                      Skill Prisoner
                                      Trap Normal
                                      Skill Prisoner

                                        Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.


                                        UR Rarity
                                        Cyber Slash Harpie Lady
                                        UR Rarity
                                        Cyber Slash Harpie Lady
                                        Cyber Slash Harpie Lady
                                        WIND 8
                                        Cyber Slash Harpie Lady
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 1400


                                        1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                                        UR Rarity
                                        Cyber Slash Harpie Lady
                                        UR Rarity
                                        Cyber Slash Harpie Lady
                                        Cyber Slash Harpie Lady
                                        WIND 8
                                        Cyber Slash Harpie Lady
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 1400


                                        1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                                        UR Rarity
                                        Abyss Dweller
                                        UR Rarity
                                        Abyss Dweller
                                        Abyss Dweller
                                        WATER
                                        Abyss Dweller
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 1400


                                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                        UR Rarity
                                        Dark Rebellion Xyz Dragon
                                        UR Rarity
                                        Dark Rebellion Xyz Dragon
                                        Dark Rebellion Xyz Dragon
                                        DARK
                                        Dark Rebellion Xyz Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                        R Rarity
                                        Number 27: Dreadnought Dreadnoid
                                        R Rarity
                                        Number 27: Dreadnought Dreadnoid
                                        Number 27: Dreadnought Dreadnoid
                                        WATER
                                        Number 27: Dreadnought Dreadnoid
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 1000


                                        2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                        SR Rarity
                                        Number 70: Malevolent Sin
                                        SR Rarity
                                        Number 70: Malevolent Sin
                                        Number 70: Malevolent Sin
                                        DARK
                                        Number 70: Malevolent Sin
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1200


                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                        SR Rarity
                                        Superdimensional Robot Galaxy Destroyer
                                        SR Rarity
                                        Superdimensional Robot Galaxy Destroyer
                                        Superdimensional Robot Galaxy Destroyer
                                        LIGHT
                                        Superdimensional Robot Galaxy Destroyer
                                        • ATK:

                                        • 5000

                                        • DEF:

                                        • 2000


                                        3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.




                                        More Duel Links Info

                                        Harpies Breakdown

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

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