Created by: YGO Mod (20517634)

Created On: 10/17/2023

Main: 53 Extra: 3

2 cardFossil Dyna Pachycephalo
2 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


2 cardGiant Rat 2 cardGiant Rat
Giant Rat
EARTH 4
Giant Rat
  • ATK:

  • 1400

  • DEF:

  • 1450


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in Attack Position.


3 cardKoa'ki Meiru Boulder 3 cardKoa'ki Meiru Boulder
Koa'ki Meiru Boulder
EARTH 4
Koa'ki Meiru Boulder
  • ATK:

  • 1200

  • DEF:

  • 1000


When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.


3 cardKoa'ki Meiru Crusader 3 cardKoa'ki Meiru Crusader
Koa'ki Meiru Crusader
EARTH 4
Koa'ki Meiru Crusader
  • ATK:

  • 1900

  • DEF:

  • 1300


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.


3 cardKoa'ki Meiru Drago 3 cardKoa'ki Meiru Drago
Koa'ki Meiru Drago
WIND 4
Koa'ki Meiru Drago
  • ATK:

  • 1900

  • DEF:

  • 1600


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.


3 cardKoa'ki Meiru Guardian 3 cardKoa'ki Meiru Guardian
Koa'ki Meiru Guardian
EARTH 4
Koa'ki Meiru Guardian
  • ATK:

  • 1900

  • DEF:

  • 1200


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.


1 cardKoa'ki Meiru Maximus 1 cardKoa'ki Meiru Maximus
Koa'ki Meiru Maximus
WIND 8
Koa'ki Meiru Maximus
  • ATK:

  • 3000

  • DEF:

  • 2500


This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.


1 cardKoa'ki Meiru Powerhand 1 cardKoa'ki Meiru Powerhand
Koa'ki Meiru Powerhand
EARTH 4
Koa'ki Meiru Powerhand
  • ATK:

  • 2100

  • DEF:

  • 1600


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during that Battle Phase, while this card remains on the field.


2 cardKoa'ki Meiru Rooklord 2 cardKoa'ki Meiru Rooklord
Koa'ki Meiru Rooklord
EARTH 7
Koa'ki Meiru Rooklord
  • ATK:

  • 2800

  • DEF:

  • 2200


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.


2 cardKoa'ki Meiru Tornado 2 cardKoa'ki Meiru Tornado
Koa'ki Meiru Tornado
WIND 4
Koa'ki Meiru Tornado
  • ATK:

  • 1500

  • DEF:

  • 1200


You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.


3 cardKoa'ki Meiru Urnight 3 cardKoa'ki Meiru Urnight
Koa'ki Meiru Urnight
EARTH 4
Koa'ki Meiru Urnight
  • ATK:

  • 2000

  • DEF:

  • 1500


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".


1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


2 cardBook of Moon 2 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    3 cardCore Transport Unit 3 cardCore Transport Unit
    Core Transport Unit
    Spell Continuous
    Core Transport Unit

      Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.


      1 cardHeavy Storm
      1 cardHeavy Storm
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.


        3 cardIron Core of Koa'ki Meiru 3 cardIron Core of Koa'ki Meiru
        Iron Core of Koa'ki Meiru
        Spell Normal
        Iron Core of Koa'ki Meiru

          During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.


          2 cardIron Core Specimen Lab 2 cardIron Core Specimen Lab
          Iron Core Specimen Lab
          Spell Field
          Iron Core Specimen Lab

            During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.


            1 cardMystical Space Typhoon
            1 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              1 cardTerraforming
              1 cardTerraforming
              Terraforming
              Spell Normal
              Terraforming

                Add 1 Field Spell from your Deck to your hand.




                Tag(s):

                1 cardCall of the Haunted
                1 cardCall of the Haunted
                Call of the Haunted
                Trap Continuous
                Call of the Haunted

                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                  2 cardCore Reinforcement 2 cardCore Reinforcement
                  Core Reinforcement
                  Trap Continuous
                  Core Reinforcement

                    Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.


                    1 cardIron Core Luster 1 cardIron Core Luster
                    Iron Core Luster
                    Trap Counter
                    Iron Core Luster

                      Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.


                      3 cardMask of Restrict
                      3 cardMask of Restrict
                      Mask of Restrict
                      Trap Continuous
                      Mask of Restrict

                        Neither player can Tribute cards.


                        1 cardMirror Force
                        1 cardMirror Force
                        Mirror Force
                        Trap Normal
                        Mirror Force

                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                          1 cardSolemn Judgment
                          1 cardSolemn Judgment
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            1 cardTorrential Tribute
                            1 cardTorrential Tribute
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.


                              1 cardTrap Dustshoot
                              1 cardTrap Dustshoot
                              Trap Dustshoot
                              Trap Normal
                              Trap Dustshoot

                                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                3 cardTrap Stun 3 cardTrap Stun
                                Trap Stun
                                Trap Normal
                                Trap Stun

                                  Negate all other Trap effects on the field this turn.


                                  3 cardChimeratech Fortress Dragon 3 cardChimeratech Fortress Dragon
                                  Chimeratech Fortress Dragon
                                  DARK 8
                                  Chimeratech Fortress Dragon
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.




                                  More TCG Info

                                  Koa'ki Meiru Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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