Koa'ki Meiru Deck #106961 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Droll & Lock Bird x3, Gameciel, the Sea Turtle Kaiju x3, Koa'ki Meiru Guardian x3. Created Oct 11, 2023 by YGO Mod.

Deck Koa'ki Meiru TCG

Created by: YGO Mod (20517634)

Created On: 10/11/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 42
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Synchro boards built from Adamancipator / Koa'ki Meiru / Superheavy Samurai tuners, closed by 3000-ATK Synchros (Adamancipator Risen - Dragite, Crystal Wing Synchro Dragon, Baronne de Fleur if legal); Hand-trap-supported grind: Ash Blossom, Droll & Lock Bird and Nibiru stall the opponent while the Synchro board develops
  • Turn 1 (going first): Open Analyzer / Seeker / Researcher tuner bootstraps, excavate into a Level 4 or lower Rock, then Synchro Summon a 3000-ATK boss; hold Ash or Droll for the opponent's first search
  • Turn 2 (going second): Hold 6 cards with at least one of 9 hand traps (P>=1 about 0.68); negate the opponent's starter and then rebuild through the Synchro line
  • Recovery: Adamancipator Researcher / Seeker re-summon from hand after GY sends; Koa'ki Meiru Supplier recovers Iron Core; Gameciel and Dinowrestler Pankratops as board breakers
  • After siding: No side deck is registered, so there is no post-side plan; a best-of-3 event would need the 15 side slots filled first

Why it scores here

The deck opens a Synchro engine reliably enough on paper: three-copy tuners (Analyzer, Seeker, Researcher) can each bootstrap from hand, and the archetype-core proxy gives P(at least one core card in a 5-card hand) of about 0.95 (Inferred). Its strongest score is end-board interaction (D7 70), because nine hand traps, ten negation texts and eighteen removal texts give layered answers to the opponent's starters and boards. Recorded combos are absent, so the floor, median and ceiling are text-only inferences and were scored conservatively (D3 48, D4 40); no average of card scores was used. Usage popularity confirms the Koa'ki Meiru and Adamancipator builds are real, but the list runs only 6 exact-name Koa'ki cards (8.6% purity) across 17 sub-archetypes, which weakens engine coherence. The deck is Illegal: two Forbidden cards and four over-limit copies, plus no side deck, so the structural score (about 51) is theoretical only and the final score is capped at 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in 5 cards) = 0.25 per card, but three self-summoning tuners and an archetype-core proxy of 0.95 support a live engine (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Many hand-summon tuners need a specific monster already on the field, and hand traps are dead without an opponent play; 16 tuners raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable combo boards; ceiling is a text read of Synchro boards with 3000-ATK bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo median; the floor depends on whether the first tuner lands, so it is scored low (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Redundant searchers and tuners (Analyzer, Seeker, Researcher) and the Mannadium/Adamancipator Synchro line give alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Koa'ki Meiru Guardian self-destructs each End Phase unless an Iron Core is sent or a Rock is revealed; Supplier recovers the Iron Core (Inferred)
D7 End-Board & Interaction Quality 70 Nine hand traps, ten negation texts and eighteen removal texts; two of the strongest pieces (Abyss Dweller, Baronne) are Forbidden and cannot be counted as legal interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second P(at least one hand trap in 6 cards) = 0.68 covers the first starter; Gameciel and Dinowrestler Pankratops are board breakers (Inferred)
D9 Offensive Pressure & Closing Power 60 Synchro boss ATK 2500-3000 (Risen - Dragite, Crystal Wing, Accel Stardust, Satellite Warrior) is a real closing threat (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 38 55 Main Deck cards with 64 off-archetype copies and only 6 exact Koa'ki copies; compactness is low for an engine deck (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 12 Synchro, 2 Xyz and 1 Link fill the 15 slots, but two of them are Forbidden and the 14 distinct Extra cards spread the engine thin (Verified composition)
D12 Side Deck Adaptability 15 Zero side-deck cards; no post-side plan can be assessed (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; the Illegal status is a format-fit failure (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple conditional hand summons and Synchro Summons; a 3-step opening with hand-trap timing is moderately demanding (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox noted as secondary, weights not blended. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-7); no side deck (-3); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.2; modifiers -12 gives 37.2; capped to 30 because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (9 hand traps, 10 negation texts)
  • Three-copy self-summoning tuners give redundant starters
  • Synchro bosses at 2500-3000 ATK close the game

Weaknesses

  • Two Forbidden cards and four over-limit copies make the list illegal
  • Low archetype purity (8.6% exact name) and off-archetype spread across 17 sub-archetypes
  • No side deck
  • Large Extra Deck spread (14 distinct Extra cards) with no recorded combos

Critical choke points

  • Opening tuner bootstrap (Analyzer, Seeker, Researcher) is required for most lines
  • Koa'ki Meiru Guardian's End Phase self-destroy needs an Iron Core in hand or a Rock reveal
Priority Remove Add Reason
1 Abyss Dweller and Baronne de Fleur (Forbidden) Legal Synchro or Xyz replacements from the core list (for example Adamancipator Risen - Tiamite or Adamancipator Crystal - Tiamite if available in the format) Forbidden cards make the deck illegal; the list cannot be scored normally until they are gone
2 One copy each of Ash Blossom & Joyous Spring, Droll & Lock Bird and Anti-Spell Fragrance; one copy of Bystial Druiswurm Legal alternatives or a 15-card side deck Brings copy counts to the Semi-Limited and Limited caps; a side deck restores a post-side plan (D12)
3 Off-archetype or non-engine filler from the 64 off-archetype copies Additional Koa'ki Meiru or Adamancipator core cards Raises exact-name purity and engine coherence (D10, D1)

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 within size rules; Forbidden status of Abyss Dweller and Baronne de Fleur; Copy-limit violations for Ash, Anti-Spell, Droll and Druiswurm; Exact-name purity 8.6%; Zero side-deck cards
  • Observed: Usage stats show 8 of 25 archetype core cards present (32%)
  • Inferred: Hypergeometric P(at least one starter in 5) = 0.25 per 3-copy card; Interaction density from text roles (9 hand traps, 10 negation texts); Synchro board closing power from ATK values; Engine accessibility from tuner bootstrap text
  • Provisional: Matchup and format fit (D13) without a dated meta sample; Meta power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance cannot be assessed Deck title is null; archetype is taken from the export

More TCG Info

Koa'ki Meiru

Koa'ki Meiru Breakdown

 
 

 

 

 

 

 

 
 

 

 
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