Koa'ki Meiru Deck #106961 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Droll & Lock Bird x3, Gameciel, the Sea Turtle Kaiju x3, Koa'ki Meiru Guardian x3. Created Oct 11, 2023 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/11/2023
Main Deck (55)
- Adamancipator Crystal - Dragite x2
- Bystial Druiswurm x2
- Bystial Magnamhut x1
- Cartorhyn the Hidden Gem of the Seafront x2
- Dinowrestler Pankratops x1
- Doki Doki x2
- Droll & Lock Bird x3
- Gameciel, the Sea Turtle Kaiju x3
- Koa'ki Meiru Guardian x3
- Koa'ki Meiru Supplier x3
- Nibiru, the Primal Being x3
- Superheavy Samurai Soulclaw x1
- Archfiend Eccentrick x2
- Mythical Beast Garuda x3
- Superheavy Samurai Monk Big Benkei x1
- Superheavy Samurai Prodigy Wakaushi x3
- Adamancipator Analyzer x3
- Adamancipator Researcher x3
- Adamancipator Seeker x3
- Ash Blossom & Joyous Spring x3
- Hop Ear Squadron x1
- Superheavy Samurai Motorbike x3
- Anti-Spell Fragrance x3
- Mannadium Reframing x1
Extra Deck (15)
- S:P Little Knight x1
- Accel Synchro Stardust Dragon x1
- Adamancipator Risen - Dragite x1
- Adamancipator Risen - Raptite x2
- Baronne de Fleur x1
- Crystal Wing Synchro Dragon x1
- Satellite Warrior x1
- Ultimaya Tzolkin x1
- Coral Dragon x1
- Cupid Pitch x1
- Mannadium Trisukta x1
- Visas Amritara x1
- Abyss Dweller x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Synchro boards built from Adamancipator / Koa'ki Meiru / Superheavy Samurai tuners, closed by 3000-ATK Synchros (Adamancipator Risen - Dragite, Crystal Wing Synchro Dragon, Baronne de Fleur if legal); Hand-trap-supported grind: Ash Blossom, Droll & Lock Bird and Nibiru stall the opponent while the Synchro board develops
- Turn 1 (going first): Open Analyzer / Seeker / Researcher tuner bootstraps, excavate into a Level 4 or lower Rock, then Synchro Summon a 3000-ATK boss; hold Ash or Droll for the opponent's first search
- Turn 2 (going second): Hold 6 cards with at least one of 9 hand traps (P>=1 about 0.68); negate the opponent's starter and then rebuild through the Synchro line
- Recovery: Adamancipator Researcher / Seeker re-summon from hand after GY sends; Koa'ki Meiru Supplier recovers Iron Core; Gameciel and Dinowrestler Pankratops as board breakers
- After siding: No side deck is registered, so there is no post-side plan; a best-of-3 event would need the 15 side slots filled first
Why it scores here
The deck opens a Synchro engine reliably enough on paper: three-copy tuners (Analyzer, Seeker, Researcher) can each bootstrap from hand, and the archetype-core proxy gives P(at least one core card in a 5-card hand) of about 0.95 (Inferred). Its strongest score is end-board interaction (D7 70), because nine hand traps, ten negation texts and eighteen removal texts give layered answers to the opponent's starters and boards. Recorded combos are absent, so the floor, median and ceiling are text-only inferences and were scored conservatively (D3 48, D4 40); no average of card scores was used. Usage popularity confirms the Koa'ki Meiru and Adamancipator builds are real, but the list runs only 6 exact-name Koa'ki cards (8.6% purity) across 17 sub-archetypes, which weakens engine coherence. The deck is Illegal: two Forbidden cards and four over-limit copies, plus no side deck, so the structural score (about 51) is theoretical only and the final score is capped at 30.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one 3-copy starter in 5 cards) = 0.25 per card, but three self-summoning tuners and an archetype-core proxy of 0.95 support a live engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Many hand-summon tuners need a specific monster already on the field, and hand traps are dead without an opponent play; 16 tuners raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable combo boards; ceiling is a text read of Synchro boards with 3000-ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combo median; the floor depends on whether the first tuner lands, so it is scored low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Redundant searchers and tuners (Analyzer, Seeker, Researcher) and the Mannadium/Adamancipator Synchro line give alternate routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Koa'ki Meiru Guardian self-destructs each End Phase unless an Iron Core is sent or a Rock is revealed; Supplier recovers the Iron Core (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Nine hand traps, ten negation texts and eighteen removal texts; two of the strongest pieces (Abyss Dweller, Baronne) are Forbidden and cannot be counted as legal interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second P(at least one hand trap in 6 cards) = 0.68 covers the first starter; Gameciel and Dinowrestler Pankratops are board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Synchro boss ATK 2500-3000 (Risen - Dragite, Crystal Wing, Accel Stardust, Satellite Warrior) is a real closing threat (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 38 | 55 Main Deck cards with 64 off-archetype copies and only 6 exact Koa'ki copies; compactness is low for an engine deck (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 12 Synchro, 2 Xyz and 1 Link fill the 15 slots, but two of them are Forbidden and the 14 distinct Extra cards spread the engine thin (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards; no post-side plan can be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or dated meta sample; the Illegal status is a format-fit failure (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple conditional hand summons and Synchro Summons; a 3-step opening with hand-trap timing is moderately demanding (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox noted as secondary, weights not blended. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-7); no side deck (-3); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.2; modifiers -12 gives 37.2; capped to 30 because the list is Illegal
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (9 hand traps, 10 negation texts)
- Three-copy self-summoning tuners give redundant starters
- Synchro bosses at 2500-3000 ATK close the game
Weaknesses
- Two Forbidden cards and four over-limit copies make the list illegal
- Low archetype purity (8.6% exact name) and off-archetype spread across 17 sub-archetypes
- No side deck
- Large Extra Deck spread (14 distinct Extra cards) with no recorded combos
Critical choke points
- Opening tuner bootstrap (Analyzer, Seeker, Researcher) is required for most lines
- Koa'ki Meiru Guardian's End Phase self-destroy needs an Iron Core in hand or a Rock reveal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Abyss Dweller and Baronne de Fleur (Forbidden) | Legal Synchro or Xyz replacements from the core list (for example Adamancipator Risen - Tiamite or Adamancipator Crystal - Tiamite if available in the format) | Forbidden cards make the deck illegal; the list cannot be scored normally until they are gone |
| 2 | One copy each of Ash Blossom & Joyous Spring, Droll & Lock Bird and Anti-Spell Fragrance; one copy of Bystial Druiswurm | Legal alternatives or a 15-card side deck | Brings copy counts to the Semi-Limited and Limited caps; a side deck restores a post-side plan (D12) |
| 3 | Off-archetype or non-engine filler from the 64 off-archetype copies | Additional Koa'ki Meiru or Adamancipator core cards | Raises exact-name purity and engine coherence (D10, D1) |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 within size rules; Forbidden status of Abyss Dweller and Baronne de Fleur; Copy-limit violations for Ash, Anti-Spell, Droll and Druiswurm; Exact-name purity 8.6%; Zero side-deck cards
- Observed: Usage stats show 8 of 25 archetype core cards present (32%)
- Inferred: Hypergeometric P(at least one starter in 5) = 0.25 per 3-copy card; Interaction density from text roles (9 hand traps, 10 negation texts); Synchro board closing power from ATK values; Engine accessibility from tuner bootstrap text
- Provisional: Matchup and format fit (D13) without a dated meta sample; Meta power (null)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance cannot be assessed Deck title is null; archetype is taken from the export
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