[REQUIREMENT] Your opponent's LP are at least 2000 higher than yours.
[EFFECT] Inflict 1500 damage to the opponent.
LIGHT2
Grace Princess Kana
ATK:
200
DEF:
1400
Say, "Ahh!"
DARK2
Keytar Kid
ATK:
700
DEF:
0
The youngest member of the band, she's often teased by Romic n' Roller, but everyone recognizes her talents. She dreams of the day she'll play on stage with her bandmates as a quintet.
LIGHT3
LaMoon the Party Princess
ATK:
1200
DEF:
0
A sorceress that has escaped dull, everyday life. She uses lunar magic to captivate affluent men. Besties with Kanan the Sword Diva.
LIGHT7
Prima Guitarna the Shining Superstar
ATK:
2200
DEF:
0
[REQUIREMENT] Pay 1000 LP.
[EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.
DARK6
Psy Stage Bouncer
ATK:
2000
DEF:
700
The psychic menace has been growing in recent years, and a crack team of bodyguards has been entrusted to protect Psychic Diva, the key to solving it all.
LIGHT1
Romanpick
ATK:
500
DEF:
0
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
LIGHT3
Seahorse Carrier
ATK:
700
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card.
[EFFECT] Add 1 LIGHT Attribute Aqua Type Normal Monster from your Graveyard to your hand.
LIGHT2
Seahorse Server
ATK:
500
DEF:
0
[REQUIREMENT] You have a face-up LIGHT Attribute Aqua Type Normal Monster on your field.
[EFFECT] Gain 500 LP.
DARK4
Silent Assailant
ATK:
1500
DEF:
0
An elusive assassin who undertakes dangerous missions while searching for her lost partner.
LIGHT3
Thunder the Thunder
ATK:
1300
DEF:
300
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] 1 face-up monster on your opponent's field loses 300 ATK until the end of this turn.
LIGHT3
Twin Edge Dragon
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] This card can attack twice during this turn.
SpellNormal
Party Party Party
[REQUIREMENT] None
[EFFECT] Change all Attack Position Aqua Type monsters on your field to face-up Defense Position, and gain LP equal to [the number of monsters changed to face-up Defense Position by this effect] x 400.
SpellNormal
Pierce!
[REQUIREMENT] None
[EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
SpellNormal
Triple Threat Thunder
[REQUIREMENT] You have 3 face-up Aqua Type monsters on your field.
[EFFECT] Change the original ATK of 1 face-up Level 8 or lower monster on your opponent's field to 0 until the end of this turn.
The youngest member of the band, she's often teased by Romic n' Roller, but everyone recognizes her talents. She dreams of the day she'll play on stage with her bandmates as a quintet.
[REQUIREMENT] Pay 1000 LP.
[EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.
The psychic menace has been growing in recent years, and a crack team of bodyguards has been entrusted to protect Psychic Diva, the key to solving it all.
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] 1 face-up monster on your opponent's field loses 300 ATK until the end of this turn.
[REQUIREMENT] None
[EFFECT] Change all Attack Position Aqua Type monsters on your field to face-up Defense Position, and gain LP equal to [the number of monsters changed to face-up Defense Position by this effect] x 400.
[REQUIREMENT] None
[EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
[REQUIREMENT] You have 3 face-up Aqua Type monsters on your field.
[EFFECT] Change the original ATK of 1 face-up Level 8 or lower monster on your opponent's field to 0 until the end of this turn.
[REQUIREMENT] Pay 1000 LP.
[EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.
LIGHT1
Romanpick
ATK:
500
DEF:
0
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
LIGHT3
Seahorse Carrier
ATK:
700
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card.
[EFFECT] Add 1 LIGHT Attribute Aqua Type Normal Monster from your Graveyard to your hand.
SpellNormal
Party Party Party
[REQUIREMENT] None
[EFFECT] Change all Attack Position Aqua Type monsters on your field to face-up Defense Position, and gain LP equal to [the number of monsters changed to face-up Defense Position by this effect] x 400.
SpellNormal
Pierce!
[REQUIREMENT] None
[EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
SpellNormal
Triple Threat Thunder
[REQUIREMENT] You have 3 face-up Aqua Type monsters on your field.
[EFFECT] Change the original ATK of 1 face-up Level 8 or lower monster on your opponent's field to 0 until the end of this turn.
[REQUIREMENT] Pay 1000 LP.
[EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.
[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.
[REQUIREMENT] None
[EFFECT] Change all Attack Position Aqua Type monsters on your field to face-up Defense Position, and gain LP equal to [the number of monsters changed to face-up Defense Position by this effect] x 400.
[REQUIREMENT] None
[EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
[REQUIREMENT] You have 3 face-up Aqua Type monsters on your field.
[EFFECT] Change the original ATK of 1 face-up Level 8 or lower monster on your opponent's field to 0 until the end of this turn.
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