Created by: YGO Mod (20517634)

Created On: 10/05/2023

Main: 40

3 cardLava Golem 3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


3 cardChain Strike
3 cardChain Strike
Chain Strike
Spell Quick
Chain Strike

    Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


    3 cardDark Room of Nightmare
    3 cardDark Room of Nightmare
    Dark Room of Nightmare
    Spell Continuous
    Dark Room of Nightmare

      Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.


      3 cardBad Luck Blast 3 cardBad Luck Blast
      Bad Luck Blast
      Trap Normal
      Bad Luck Blast

        Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


        3 cardCeasefire
        3 cardCeasefire
        Ceasefire
        Trap Normal
        Ceasefire

          If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


          3 cardChain Detonation 3 cardChain Detonation
          Chain Detonation
          Trap Normal
          Chain Detonation

            Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.


            3 cardGravedigger's Trap Hole 3 cardGravedigger's Trap Hole
            Gravedigger's Trap Hole
            Trap Normal
            Gravedigger's Trap Hole

              When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


              3 cardJust Desserts 3 cardJust Desserts
              Just Desserts
              Trap Normal
              Just Desserts

                Inflict 500 damage to your opponent for each monster they control.


                3 cardMagic Cylinder
                3 cardMagic Cylinder
                Magic Cylinder
                Trap Normal
                Magic Cylinder

                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                  1 cardMeteor Flare 1 cardMeteor Flare
                  Meteor Flare
                  Trap Normal
                  Meteor Flare

                    Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.


                    3 cardMinor Goblin Official 3 cardMinor Goblin Official
                    Minor Goblin Official
                    Trap Continuous
                    Minor Goblin Official

                      You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.


                      3 cardRing of Destruction
                      3 cardRing of Destruction
                      Ring of Destruction
                      Trap Normal
                      Ring of Destruction

                        During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                        3 cardSecret Barrel 3 cardSecret Barrel
                        Secret Barrel
                        Trap Normal
                        Secret Barrel

                          Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                          3 cardSecret Blast 3 cardSecret Blast
                          Secret Blast
                          Trap Normal
                          Secret Blast

                            Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.




                            More OCG Info

                            Chain Burn Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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