Created by: test (054123)

Created On: 10/19/2023

Need 18 UR

UR Rarity
Knightmare Gryphon1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Traptrix Cularia1 card
UR Rarity
Effect Veiler3 card
UR Rarity
Ghost Belle & Haunted Mansion2 card
UR Rarity
Traptrix Allomerus1 card
UR Rarity
Traptrix Pinguicula1 card
UR Rarity
Change of Heart1 card
UR Rarity
Instant Fusion1 card
UR Rarity
Raigeki2 card
UR Rarity
Traptantalizing Tune1 card
UR Rarity
Triple Tactics Talent3 card

Main: 40 Extra: 7 Side: 2

SR Rarity
3 cardD.D. Crow
SR Rarity
3 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


SR Rarity
3 cardDroll & Lock Bird
SR Rarity
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


N Rarity
3 cardParallel eXceed
N Rarity
3 cardParallel eXceed
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


R Rarity
1 cardTraptrix Arachnocampa
R Rarity
1 cardTraptrix Arachnocampa
Traptrix Arachnocampa
EARTH 4
Traptrix Arachnocampa
  • ATK:

  • 1300

  • DEF:

  • 1500


Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.


SR Rarity
1 cardTraptrix Pudica
SR Rarity
1 cardTraptrix Pudica
Traptrix Pudica
EARTH 4
Traptrix Pudica
  • ATK:

  • 900

  • DEF:

  • 1900


Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
2 cardGhost Belle & Haunted Mansion
UR Rarity
2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


UR Rarity
1 cardChange of Heart
UR Rarity
1 cardChange of Heart
Change of Heart
Spell Normal
Change of Heart

    Target 1 monster your opponent controls; take control of it until the End Phase.


    SR Rarity
    2 cardHidden Armory
    SR Rarity
    2 cardHidden Armory
    Hidden Armory
    Spell Normal
    Hidden Armory

      Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


      UR Rarity
      1 cardInstant Fusion
      UR Rarity
      1 cardInstant Fusion
      Instant Fusion
      Spell Normal
      Instant Fusion

        Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


        R Rarity
        1 cardMegamorph
        R Rarity
        1 cardMegamorph
        Megamorph
        Spell Equip
        Megamorph

          While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


          R Rarity
          1 cardPhalanx Pike
          R Rarity
          1 cardPhalanx Pike
          Phalanx Pike
          Spell Equip
          Phalanx Pike

            The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does.


            UR Rarity
            2 cardRaigeki
            UR Rarity
            2 cardRaigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

              UR Rarity
              1 cardTraptantalizing Tune
              UR Rarity
              1 cardTraptantalizing Tune
              Traptantalizing Tune
              Spell Normal
              Traptantalizing Tune

                Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                SR Rarity
                1 cardTraptrip Garden
                SR Rarity
                1 cardTraptrip Garden
                Traptrip Garden
                Spell Field
                Traptrip Garden

                  During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.


                  UR Rarity
                  3 cardTriple Tactics Talent
                  UR Rarity
                  3 cardTriple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    SR Rarity
                    1 cardBanishing Trap Hole
                    SR Rarity
                    1 cardBanishing Trap Hole
                    Banishing Trap Hole
                    Trap Normal
                    Banishing Trap Hole

                      When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.


                      N Rarity
                      1 cardBottomless Trap Hole
                      N Rarity
                      1 cardBottomless Trap Hole
                      Bottomless Trap Hole
                      Trap Normal
                      Bottomless Trap Hole

                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                        R Rarity
                        1 cardBreak Off Trap Hole
                        R Rarity
                        1 cardBreak Off Trap Hole
                        Break Off Trap Hole
                        Trap Normal
                        Break Off Trap Hole

                          When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.


                          SR Rarity
                          1 cardChain Hole
                          SR Rarity
                          1 cardChain Hole
                          Chain Hole
                          Trap Normal
                          Chain Hole

                            When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.


                            N Rarity
                            1 cardDeep Dark Trap Hole
                            N Rarity
                            1 cardDeep Dark Trap Hole
                            Deep Dark Trap Hole
                            Trap Normal
                            Deep Dark Trap Hole

                              When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).


                              N Rarity
                              1 cardGiant Trap Hole
                              N Rarity
                              1 cardGiant Trap Hole
                              Giant Trap Hole
                              Trap Normal
                              Giant Trap Hole

                                When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field.


                                SR Rarity
                                1 cardIce Dragon's Prison
                                SR Rarity
                                1 cardIce Dragon's Prison
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                  SR Rarity
                                  2 cardKarma Cut
                                  SR Rarity
                                  2 cardKarma Cut
                                  Karma Cut
                                  Trap Normal
                                  Karma Cut

                                    Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                                    R Rarity
                                    1 cardNetwork Trap Hole
                                    R Rarity
                                    1 cardNetwork Trap Hole
                                    Network Trap Hole
                                    Trap Normal
                                    Network Trap Hole

                                      When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down.


                                      N Rarity
                                      1 cardTime-Space Trap Hole
                                      N Rarity
                                      1 cardTime-Space Trap Hole
                                      Time-Space Trap Hole
                                      Trap Normal
                                      Time-Space Trap Hole

                                        When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.


                                        N Rarity
                                        1 cardGeonator Transverser
                                        N Rarity
                                        1 cardGeonator Transverser
                                        Geonator Transverser
                                        EARTH
                                        Geonator Transverser
                                        • ATK:

                                        • 1200

                                        • LINK-2

                                        Link Arrow:

                                        Top-Right

                                        Bottom-Left


                                        2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                        UR Rarity
                                        1 cardS:P Little Knight
                                        UR Rarity
                                        1 cardS:P Little Knight
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                        UR Rarity
                                        1 cardTraptrix Cularia
                                        UR Rarity
                                        1 cardTraptrix Cularia
                                        Traptrix Cularia
                                        EARTH
                                        Traptrix Cularia
                                        • ATK:

                                        • 1800

                                        • LINK-2

                                        Link Arrow:

                                        Right

                                        Bottom


                                        2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.


                                        SR Rarity
                                        1 cardBaromet the Sacred Sheep Shrub
                                        SR Rarity
                                        1 cardBaromet the Sacred Sheep Shrub
                                        Baromet the Sacred Sheep Shrub
                                        EARTH
                                        Baromet the Sacred Sheep Shrub
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 2000


                                        2+ Level 4 monsters You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.


                                        SR Rarity
                                        1 cardDrill Driver Vespenato
                                        SR Rarity
                                        1 cardDrill Driver Vespenato
                                        Drill Driver Vespenato
                                        EARTH
                                        Drill Driver Vespenato
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2100


                                        2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                                        UR Rarity
                                        1 cardTraptrix Allomerus
                                        UR Rarity
                                        1 cardTraptrix Allomerus
                                        Traptrix Allomerus
                                        EARTH
                                        Traptrix Allomerus
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 600


                                        2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.


                                        UR Rarity
                                        1 cardTraptrix Pinguicula
                                        UR Rarity
                                        1 cardTraptrix Pinguicula
                                        Traptrix Pinguicula
                                        EARTH
                                        Traptrix Pinguicula
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 300


                                        2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.


                                        UR Rarity
                                        1 cardKnightmare Gryphon
                                        UR Rarity
                                        1 cardKnightmare Gryphon
                                        Knightmare Gryphon
                                        LIGHT
                                        Knightmare Gryphon
                                        • ATK:

                                        • 2500

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Left

                                        Right

                                        Bottom


                                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                        SR Rarity
                                        1 cardLeviair the Sea Dragon
                                        SR Rarity
                                        1 cardLeviair the Sea Dragon
                                        Leviair the Sea Dragon
                                        WIND
                                        Leviair the Sea Dragon
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1600


                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.




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